- September 23, 2019
- KONAMI
- 5h median play time
CONTRA: ROGUE CORPS
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
Platforms
About
"Contra: Rogue Corps" is a third-person action game with over-the-top violence and large enemies, set in the Damned City where a former military group seeks bounties and treasures. Players can upgrade their weapons and augment themselves with cybernetics to survive the city's dangers. The game offers PVE campaigns and both online and local multiplayer options for taking down enemies together.
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- The game offers a fun twin-stick shooter experience, especially when on sale.
- Customization options for characters and weapons provide a sense of progression and variety.
- The graphics and character designs are passable, and the game has a nostalgic feel reminiscent of classic arcade shooters.
- The game is locked at 30 FPS, which is unacceptable for a modern PC title and affects gameplay fluidity.
- Many players feel it strays too far from the classic Contra formula, leading to disappointment among long-time fans.
- The upgrade and weapon mechanics are overly complicated and can feel grindy, detracting from the overall enjoyment.
story
130 mentions Positive Neutral NegativeThe story in the game is generally considered weak and forgettable, often feeling out of place within the Contra universe, with dialogue that some reviewers describe as cringy and overly edgy. While there are moments of humor and over-the-top action, many players feel that the narrative lacks depth and coherence, serving primarily as a backdrop for the gameplay rather than a compelling experience. Overall, the story does not significantly enhance the game, and its execution detracts from the overall enjoyment.
“The story was okay; it had some nice and funny moments in it, and it had a nice over-the-top feel to it.”
“There's lots of aliens and a weird, slightly ambiguous story.”
“The story's forgettable, but that's every Contra game, and the camera can be wonky in a couple of places, but the core gameplay loop is fun and addictive, and every run rewards you with loot and money to upgrade your weapons and abilities, so there's always the sense of progress for your playtime, which is something I always find satisfying in any game.”
“The story feels out of place in the Contra universe, and the dialogue often feels cringy, as if I'm watching a bad Netflix adaptation (as if Netflix's Castlevania wasn't terrible enough).”
“But in any case, the story isn't much of a presence after the opening cut scene, a classic example of non-plot typically found in MMOs and online services.”
“Not a bad idea in theory, but with so little to offer in quality, having no story only exacerbates all the other problems.”
Review: Contra: Rogue Corps
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
55%Contra: Rogue Corps Review – Die Hard. Please.
For a Contra fan, this game is the antithesis of what Contra is supposed to be. Playing Rogue Corps, I at last understood what Metal Gear fans must have felt when they played Metal Gear Survive last year.
50%Contra: Rogue Corps Review
73%