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CONTRA: ROGUE CORPS

An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
CONTRA: ROGUE CORPS Game Cover
52%Game Brain Score
story, gameplay
graphics, grinding
51% User Score Based on 138 reviews
Critic Score 55%Based on 5 reviews

Platforms

Nintendo SwitchPCPlaystation 4Xbox OneXboxWindowsPlayStation
CONTRA: ROGUE CORPS Game Cover

About

CONTRA: ROGUE CORPS is a single player and multiplayer arcade shooter game. It was developed by KONAMI and was released on September 24, 2019. It received neutral reviews from both critics and players.

CONTRA is back! Two years after the Alien Wars ended, the Damned City erupts from the final battleground. From the midst of the chaos, a group of scoundrels emerge. They might not be typical heroes, but they're here to save the world… or get rich trying. Featuring action packed battles, customisable gear, gigantic bosses and explosive multiplayer action. • Local and Online CO-OP action…

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51%
Audience ScoreBased on 138 reviews
story4 positive mentions
grinding16 negative mentions

  • The game offers a unique take on the classic Contra franchise with modern gameplay elements, including customization and a variety of weapons.
  • Many players find the game enjoyable for its fun, mindless shooting mechanics and the ability to play cooperatively with friends.
  • Despite its flaws, some players appreciate the nostalgic elements and humor, making it a guilty pleasure for fans of the genre.
  • The game is plagued by technical issues, including being locked at 30 FPS, poor graphics, and a lack of keyboard and mouse support.
  • Many players feel that the gameplay is repetitive and grindy, with a convoluted upgrade system that detracts from the overall experience.
  • As a Contra title, it fails to capture the essence of the original games, leading to disappointment among long-time fans of the series.
  • story
    67 mentions Positive Neutral Negative

    The story in the game is generally considered weak and forgettable, often feeling out of place within the Contra universe, with dialogue that some reviewers found cringeworthy. While there are moments of humor and over-the-top action, many players felt that the narrative lacked depth and coherence, serving primarily as a backdrop for repetitive gameplay. Overall, the story does not significantly enhance the experience, with some players preferring a more straightforward approach to the action rather than a convoluted plot.

    • “The story was okay; it had some nice and funny moments in it, and it had a nice over-the-top feel to it.”
    • “There's lots of aliens and a weird, slightly ambiguous story.”
    • “The story's forgettable, but that's every Contra game, and the core gameplay loop is fun and addictive, rewarding you with loot and money to upgrade your weapons and abilities.”
    • “The story feels out of place in the Contra universe, and the dialogue often feels cringy, as if I'm watching a bad Netflix adaptation.”
    • “Not a bad idea in theory, but with so little to offer in quality, having no story only exacerbates all the other problems.”
    • “But in any case, the story isn't much of a presence after the opening cutscene, a classic example of non-plot typically found in MMOs and online services.”
  • gameplay
    37 mentions Positive Neutral Negative

    The gameplay of this title is a mixed bag, with some players appreciating its nostalgic run-and-gun mechanics and customization options, while others criticize it for being repetitive, grindy, and overly complicated with convoluted RPG elements. The twin-stick shooter mechanics are solid but can feel unexciting, and the game suffers from issues like poor camera angles and frustrating difficulty spikes. Overall, while there are moments of fun, many reviewers find the gameplay lacks polish and depth, leading to a less enjoyable experience.

    • “This game is a rather unique take on the classic Contra franchise, while still maintaining some iconic gameplay elements.”
    • “The core gameplay loop is fun and addictive, and every run rewards you with loot and money to upgrade your weapons and abilities, so there's always a sense of progress for your playtime, which I always find satisfying in any game.”
    • “I just love the pick up and go, blast away, don't die challenging gameplay.”
    • “Gameplay-wise, it's a very below average twin-stick shooter with too many damn buttons, complete with modern gamer staples such as cooldowns and an extremely convoluted RPG equipment system that is just a gigantic pile of shit.”
    • “The gameplay gets old real fast, and boring level design and awful camera angles don't help, especially when some stages are being reused as new missions.”
    • “They took Contra and somehow tried to turn it into a loot shooter with way too complicated and cryptic stats, combined with grinding for better gear just after 30 minutes of playtime without any polish or care by the devs about the actual gameplay.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players noting that it resembles early PS3/Xbox 360 titles and feels dated for a 2019 release. While certain aspects, like character models and dynamic lighting, are praised, many criticize the overall visual quality as drab and generic, with poor optimization leading to performance issues. Overall, the graphics are seen as a significant drawback, detracting from the game's potential enjoyment.

    • “The graphics are nice to look at, definitely very colorful and well-detailed. The levels in the game are good, but most of the game’s levels are just a repeat of the same place, albeit with environmental changes, but they were still good and nice to look at.”
    • “Pro- visuals, the design and concept work that went into the game was wonderful, especially the big bosses. The night scenes with dynamic lighting were cool and kept it interesting to look at.”
    • “With really cool 'realistic' graphics.”
    • “The graphics look awful for 2019, and character/enemy/midboss designs look generic and not memorable (it also doesn't help that the midbosses are constantly recycled over, and over, and over again).”
    • “Atrocious artwork and character design.”
    • “The graphics also feel kind of drab, to where enemies can at times be hard to see until they're firing at you.”
  • music
    20 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players criticizing it for being largely unmemorable and generic, lacking the heavy metal and electronic elements that fans expect from the Contra series. While some tracks are noted as good, they are often overshadowed by repetitive ambient music, leading to disappointment among long-time fans who recall the iconic soundtracks of previous titles. Overall, the consensus suggests that the music fails to capture the essence of the franchise, leaving players wanting more.

    • “The music in the game was very good; definitely some good imagined tracks.”
    • “Good music, average graphics, good weapons, and a bucket load of fun.”
    • “In other words, contra music was legendary.”
    • “The music also sucks - for the most part, it consists of unmemorable and generic ambient and orchestral tracks, with some rock tracks and orchestral arrangements of old Contra tracks playing occasionally. Wasting 20 hours on grinding just to unlock it is definitely not worth it.”
    • “There's no head-banging heavy metal and electronic music the series is known for, and there's no memorable and melodic tracks at all. Even the Contra Spirits soundtrack, which had a Hollywood orchestra feel to it, was much more melodic and memorable than what Rogue Corps has to offer.”
    • “The music is terrible; only the mission accomplished jingle is the old one we all know.”
  • grinding
    16 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed reviews, with many players finding the leveling and upgrade mechanics tedious and overly time-consuming. While some enjoy the grind for weapon and character upgrades, others feel it artificially extends gameplay and detracts from the overall fun, leading to a repetitive experience. Overall, the game appeals to those who appreciate grind-heavy mechanics, but many players express frustration with the lack of polish and balance in the grinding system.

    • “I really wished they removed the leveling up mechanic; it feels too grindy.”
    • “The game encourages grinding for weapon and body upgrades, which artificially extends the play time, as the further you get, the more HP enemies will have (at times, the amounts of enemy health are ridiculous).”
    • “The game is also extremely grindy, like less than ten hours of gameplay padded out to around 25+ because you need to upgrade your main weapon and it gets insanely expensive, so you have to do levels over and over again.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers significant replayability due to its responsive controls, engaging gameplay, and a wealth of unlockable upgrades. Players can enjoy both story and replayable missions, with a strong emphasis on customization and cooperative play, making it a standout in the twin-stick shooter genre. Overall, the combination of challenging scenarios and humorous presentation enhances the game's replay value.

    • “Both story missions and replayable missions provide a great experience.”
    • “This is probably the only twin-stick shooter that has solid mechanics and awesome customization, upgradability, and replayability (solo and co-op) design.”
    • “The controls are responsive and feel fine, and the game is fun to play. There's plenty of unlockable and upgradeable content to add replay value.”
    • “Both story missions and replayable missions.”
    • “The removal of certain elements would make these missions more replayable.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is characterized by its over-the-top and absurd moments, such as comical animations and exaggerated character designs that evoke a sense of silliness. Players appreciate the blend of funny gameplay mechanics, like the rocket punch and cross-eyed take-downs, which contribute to a lighthearted atmosphere despite the game's serious undertones. Overall, the humor is described as a mix of intentional goofiness and chaotic presentation, appealing to those who enjoy a quirky gaming experience.

    • “The take-down animation is especially hilarious; he drills into the enemy, it flies up, he punches it, and the camera zooms in on his face, but he is cross-eyed, so you can't take it seriously.”
    • “The story was okay; it had some nice and funny moments in it, with an overall over-the-top feel.”
    • “[Tight and challenging twin-stick shooting with clever scenarios and enemies; the off-the-wall presentation is hilarious, with loads of customization and replay value.]”
    • “If you've ever wanted to play a game that's not funny at all but desperately wants to be, and looks like an environment artist vomited and used that vomit for textures, this is the game for you.”
    • “The humor in this game falls flat, relying on tired clichés and unoriginal jokes that fail to elicit even a chuckle.”
    • “It's as if the developers tried to inject humor into every corner, but instead, it feels forced and awkward, making the experience more cringeworthy than entertaining.”
  • optimization
    5 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, with players reporting extremely low frame rates even on high-end hardware, such as an i7 processor and RTX 2070 graphics card. Many users have to lower settings to medium to achieve playable performance at 1080p, indicating that the game's optimization is inadequate despite its impressive graphics.

    • “There is truth in that this game is very badly optimized.”
    • “Also, the fact that the game is badly optimized and runs slow even on a decent machine.”
    • “Great graphics, though poorly optimized.”
  • character development
    2 mentions Positive Neutral Negative

    The reviews indicate that the character development in the game is lacking, with users expressing dissatisfaction not only with the depth of the characters but also with the overall artwork and design, which detracts from the experience.

    • “Atrocious artwork and character design.”
    • “Poor character development.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report that while the game is playable, it does experience some buggy issues that may affect stability. Players have taken steps, such as verifying file integrity, to address these problems.

    • “There are some buggy issues, but it's still playable.”
    • “I verified the integrity of the files and will be checking again, but just wanted to let you know it's acting buggy.”
  • emotional
    1 mentions Positive Neutral Negative

    Reviews indicate that players of "Contra" prioritize action over emotional depth, emphasizing a straightforward gameplay experience focused on combat rather than a dramatic narrative.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

CONTRA: ROGUE CORPS is a arcade shooter game.

CONTRA: ROGUE CORPS is available on Nintendo Switch, PC, PlayStation 4, Xbox One and others.

On average players spend around 5 hours playing CONTRA: ROGUE CORPS.

CONTRA: ROGUE CORPS was released on September 24, 2019.

CONTRA: ROGUE CORPS was developed by KONAMI.

CONTRA: ROGUE CORPS has received neutral reviews from both players and critics. Most players liked this game for its story but disliked it for its graphics.

CONTRA: ROGUE CORPS is a single player game with multiplayer and local co-op support.

Similar games include CONTRA: ROGUE CORPS, How to Survive, Halo: Spartan Assault, Resident Evil Revelations 2, Gears 5 and others.