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Conquest of Elysium 3 Game Cover

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Conquest of Elysium 3 is a single player and multiplayer action adventure game with a fantasy theme. It was developed by Illwinter Game Design and was released on October 24, 2012. It received positive reviews from players.

Conquest of Elysium 3 is a turn-based fantasy strategy game with various races, each having unique mechanics, units, and objectives, ranging from druids focusing on forest empire to dwarves concerned with mines and unit upgrades. The game offers a simple surface with hidden depths, including complex decision-making and risky endeavors. With 18 distinct factions, players will experience vastly different gameplay styles, ensuring variety and replayability .

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82%
Audience ScoreBased on 270 reviews
graphics18 positive mentions
stability3 negative mentions

  • The game offers a surprising depth with a variety of classes and races, each with unique mechanics and playstyles.
  • It provides a nostalgic turn-based strategy experience reminiscent of classic games, with engaging gameplay that encourages exploration and resource management.
  • The random events and encounters keep the gameplay fresh and challenging, making each session feel unique.
  • The user interface is clunky and unintuitive, making it difficult for new players to navigate and understand the game mechanics.
  • The graphics are outdated and may deter players who prefer modern visuals, leading to a perception of the game as low quality.
  • The game can be punishingly difficult, with random wildlife and events that can quickly eliminate players, leading to frustration.
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game are widely criticized for being simplistic, outdated, and reminiscent of early 90s titles, often described as "primitive" or "atrocious." While some players find charm in the retro aesthetic, many agree that the visuals are not a selling point and may deter those who prioritize high-quality graphics. However, the gameplay is praised for its depth and mechanics, suggesting that the graphics do not detract significantly from the overall experience for those willing to overlook them.

    • “The graphics are simple but in this pixel renaissance of indie games, I find them pretty charming.”
    • “The relatively simple graphics and old-fashioned interface will put off many of the silly, tech-philic '1080p and 60fps!' tendency; anyone else should find more than enough to engage them in this slightly overlooked, turn-based strategy.”
    • “The graphics are charming but primitive.”
    • “The graphics and sound department is ultra basic, so if that matters to you, don't waste your time.”
    • “Awful graphics that a 6-year-old could do better.”
    • “The graphics are atrocious.”
  • gameplay
    57 mentions Positive Neutral Negative

    Gameplay in this game is characterized by a steep learning curve and a complex interface that can frustrate new players, but it ultimately offers a rich and varied experience with deep mechanics and diverse factions. While some players appreciate the strategic depth and replayability, others criticize the high randomness and cumbersome UI that can detract from the overall enjoyment. Despite its outdated graphics, the game is praised for its engaging mechanics and unique playstyles across different classes, making it a solid choice for fans of strategy games.

    • “The good news is that the gameplay itself is great, replayability is huge, and most of the possible sides differ greatly from one another in terms of the best ways to play them.”
    • “It is all there - a customizable, randomly generated game world filled with interesting places scattered throughout a vast wilderness to explore; armies formed of a myriad of different creatures, led by powerful commanders; game mechanics straightforward enough to grasp for new players, yet hiding remarkable depth.”
    • “The gameplay is fun, the various leader classes are diverse and nuanced, and the combination of roguelike elements and turn-based strategy is very satisfying.”
    • “Sure, CoE4 added a large amount of features, some of which are really fun, but it modified the combat and other gameplay elements in ways that actually feel worse in some respects.”
    • “Bad: high randomness that can kill you in ways that feel unfair, and exhausting whack-a-mole gameplay with dedicated armies just to keep the pesky neutrals under control.”
    • “The main gameplay here is trying to figure out how to use the horrible interface that I'm pretty sure was designed by someone who had never seen a computer game in this genre before.”
  • replayability
    14 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with diverse maps, numerous factions, and varying class combinations that significantly alter gameplay experiences. Players can enjoy randomly generated worlds and a wide array of choices, ensuring that each playthrough feels fresh and engaging. Overall, the game's mechanics and features contribute to its high replay value, making it a standout in the strategy genre.

    • “The randomly generated worlds and large number of choices for playable nations give it such a high replayability that it's well worth the asking price.”
    • “Add to those 17 classes the epic number & variety of wandering independent monsters and the fact that maps are randomly generated (a map editor is included to create your own, as well) and the replayability value of the game is pretty impressive!”
    • “The many factions and eras offer a high degree of replayability.”
    • “This game is replayable over and over again, with a lot of variations available and random maps.”
    • “Illwinter has made many improvements from Conquest of Elysium 2, and at the cheap price of ten dollars, it could be argued that this game beats many modern strategy games in terms of features and replayability.”
  • music
    13 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate its quality and fitting background presence, many find it repetitive and lacking variety, leading to boredom over extended play sessions. A few users noted issues with the music not looping properly and the overall sound design being mediocre, prompting some to prefer muting the game in favor of their own playlists. Overall, the operatic soundtrack is highlighted as a positive aspect, but the limited variety detracts from the experience for many players.

    • “And the music is great :)”
    • “Musics are also well made, even if they tend to be repetitive since there are just a few of them.”
    • “The operatic soundtrack isn't bad.”
    • “The game went completely silent on me after the only track of music failed to loop back.”
    • “Music is also not very exciting.”
    • “Music is kind of depressing if you ask me, and I personally got bored of it quickly.”
  • story
    7 mentions Positive Neutral Negative

    The game's story aspect is largely minimal, with players noting that it lacks a structured narrative and primarily revolves around the objective of destroying opponents' capital cities. While some users appreciate the emergent stories that arise from gameplay mechanics and interactions, there is a desire for a more developed story mode to enhance the experience. Overall, the focus is more on gameplay dynamics than on a cohesive storyline.

    • “I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses, and so very many enemy types available to mix and match.”
    • “If the developer created a story mode, I would be intrigued even more.”
    • “Coe3 doesn't really have a story; all you need to know is that you have to destroy the capital city of the other players.”
    • “It's a remake of the game Ragnarok from the 90's - and it's addictive if you're into TBS games with minimal graphics and story.”
    • “Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is characterized by its retro charm and absurd scenarios, such as a blind goblin archer missing all his shots, which adds a comedic touch to the gameplay. However, players find it frustrating that the game lacks clear indicators for unit conditions, requiring manual checks to discover such humorous mishaps.

    • “The game is hilariously retro; it is basically the fantasy world conquest game that everyone would have made in 1978 if the technology had allowed it.”
    • “About injuries - have you read the funny review for this game by the guy who was using goblin archers, and they all died except for one, who turned out to be missing all his shots because he was blind in both eyes?”
    • “That's a funny story, but it's a huge nuisance that the game doesn't indicate that a unit has been crippled unless you manually check each one.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game's UI is buggy and overly complicated for basic tasks, leading to frustration and a lack of clarity regarding game mechanics.

    • “The UI is buggy and overly complicated for the simple tasks required, providing very little information on game mechanics.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and frame drops, which severely affected my gameplay experience.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's interface and controls are initially frustrating and can negatively affect performance, but players report that they eventually adapt, which lessens the impact of these issues over time.

    • “The interface and controls are initially overwhelming, but with time, you'll adapt and minimize the impact of any miscommands on your performance.”
    • “The optimization features in the game allow for a smoother experience, making it easier to focus on strategy rather than technical issues.”
    • “I appreciate how the game encourages players to fine-tune their settings for optimal performance, enhancing both gameplay and enjoyment.”
    • “The interface and controls are simply absurd, but after a while, you will get used to it and reduce the impact that wrong commands have on your performance.”
    • “The optimization is lacking, leading to frequent frame drops and stuttering during gameplay.”
    • “I found the game to be poorly optimized, resulting in long loading times and crashes on my system.”
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12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Conquest of Elysium 3 is a action adventure game with fantasy theme.

Conquest of Elysium 3 is available on PC, Mac OS, Windows and Linux.

On average players spend around 12 hours playing Conquest of Elysium 3.

Conquest of Elysium 3 was released on October 24, 2012.

Conquest of Elysium 3 was developed by Illwinter Game Design.

Conquest of Elysium 3 has received positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

Conquest of Elysium 3 is a single player game with multiplayer and local co-op support.

Similar games include Conquest of Elysium 4, Dominions 4: Thrones of Ascension, Conquest of Elysium 5, Dominions 5, Fallen Enchantress: Legendary Heroes and others.