Skip to main content

About

Conquest of Elysium 3 is a turn-based fantasy strategy game with various races, each having unique mechanics, units, and objectives, ranging from druids focusing on forest empire to dwarves concerned with mines and unit upgrades. The game offers a simple surface with hidden depths, including complex decision-making and risky endeavors. With 18 distinct factions, players will experience vastly different gameplay styles, ensuring variety and replayability .

83%
Audience ScoreBased on 270 reviews
graphics18 positive mentions
stability3 negative mentions

  • The game offers a surprising depth with a variety of factions, each with unique abilities and playstyles, making it highly replayable.
  • It provides a fun and engaging turn-based strategy experience, reminiscent of classic games, with a focus on exploration and resource management.
  • Despite its simple graphics and interface, the game is addictive and can lead to hours of enjoyable gameplay.
  • The user interface is clunky and not very intuitive, making it difficult for new players to understand the mechanics without reading the manual.
  • The graphics are outdated and may deter players who prefer modern visuals, leading to a perception of the game being less polished.
  • Random wildlife and independent units can often overpower players early in the game, leading to frustrating and unexpected defeats.
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game are generally described as simple, basic, and often unattractive, with many reviewers noting that they resemble outdated or retro styles. While some players find the graphics charming or functional, others criticize them as abysmal and a significant drawback. Overall, the consensus is that the game prioritizes gameplay mechanics over visual appeal, making it more suitable for those who value depth and strategy over aesthetics.

    • “The graphics are simple but in this pixel renaissance of indie games, I find them pretty charming.”
    • “The relatively simple graphics and old-fashioned interface will put off many of the silly, tech-philic '1080p and 60fps!' tendency; anyone else should find more than enough to engage them in this slightly overlooked, turn-based strategy.”
    • “The graphics are charming but primitive.”
    • “The graphics and sound department is ultra basic, so if that matters to you, don't waste your time.”
    • “Awful graphics that a 6-year-old could do better.”
    • “The graphics are atrocious.”
  • gameplay
    56 mentions Positive Neutral Negative

    Gameplay in this title is characterized by a mix of straightforward mechanics and deep strategic elements, offering a variety of classes and playstyles that enhance replayability. However, players have noted issues with a cumbersome user interface and high randomness that can lead to frustrating experiences. While the graphics may be lacking, the core gameplay is engaging and rewards players who invest time in mastering its complexities.

    • “The good news is that the gameplay itself is great, replayability is huge, and most of the possible sides differ greatly from one another in so far as the best ways to play them.”
    • “It is all there - a customizable, randomly generated game world filled with interesting places scattered throughout a vast wilderness to explore; armies formed of a myriad of different creatures, led by powerful commanders; game mechanics straightforward enough to grasp for new players, yet hiding remarkable depth.”
    • “The gameplay is fun, the various leader classes are diverse and nuanced, and the combination of roguelike elements and turn-based strategy is very satisfying.”
    • “Sure, CoE4 added a large amount of features, some of which are really fun, but it modified the combat and other gameplay elements in ways that actually feel worse in some respects.”
    • “Bad: high randomness that can kill you in ways that feel unfair, and exhausting whack-a-mole gameplay with dedicated armies just to keep the pesky neutrals under control.”
    • “The main gameplay here is trying to figure out how to use the horrible interface that I'm pretty sure was designed by someone who had never seen a computer game in this genre before.”
  • replayability
    14 mentions Positive Neutral Negative

    The game boasts exceptional replayability, with diverse maps, numerous factions, and varying class combinations that significantly alter gameplay experiences. Players appreciate the randomly generated worlds and extensive options for playable nations, which contribute to its high replay value. Overall, the game's mechanics and features encourage repeated playthroughs, making it a standout in the strategy genre.

    • “The randomly generated worlds and large number of choices for playable nations give it such a high replayability that it's well worth the asking price.”
    • “Add to those 17 classes the epic number & variety of wandering independent monsters and the fact that maps are randomly generated (a map editor is included to create your own, as well) and the replayability value of the game is pretty impressive!”
    • “The many factions and eras offer a high degree of replayability.”
    • “This game is replayable over and over again, with a lot of variations available and random maps.”
    • “Illwinter has made many improvements from Conquest of Elysium 2, and at the cheap price of ten dollars, it could be argued that this game beats many modern strategy games in terms of features and replayability.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally described as fitting the background but often repetitive and lacking variety, leading to boredom for some players. While some appreciate the operatic soundtrack, others find it unexciting or even depressing, with complaints about the sound effects being subpar. Players have the option to mute the music and play their own, especially for longer sessions, as the limited tracks do not sustain interest over extended gameplay.

    • “Musics are also well made, even if they tend to be repetitive since there are just a few of them.”
    • “The music is good, but each attack of the same type sounds exactly the same.”
    • “Music is cool too.”
    • “The game went completely silent on me after the only track of music failed to loop back.”
    • “Music is also not very exciting.”
    • “Music is kind of depressing if you ask me, and I personally got bored of it quickly.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is minimal, primarily revolving around the objective of destroying opponents' capital cities, with little narrative depth or context provided. Players often create their own amusing stories through gameplay mechanics, such as status effects and diverse enemy types, but express a desire for a more structured story mode. Overall, while the gameplay is engaging, the lack of a substantial narrative detracts from the experience for some players.

    • “I'd never have made up that little story if there weren't so many status effects, magic items, buffs and curses, and so very many enemy types available to mix and match.”
    • “If the developer created a story mode, I would be intrigued even more.”
    • “Coe3 doesn't really have a story; all you need to know is that you have to destroy the capital city of the other players.”
    • “It's a remake of the game Ragnarok from the 90's - and it's addictive if you're into TBS games with minimal graphics and story.”
    • “Rather than attempting to describe the many factions or the different eras that you can play in, as well as the many ways to go about engineering total domination, I'd rather relate an impromptu story that I discovered while playing.”
  • humor
    3 mentions Positive Neutral Negative

    The game's humor is characterized by its retro charm and whimsical scenarios, such as a blind goblin archer hilariously missing all his shots. While players appreciate the comedic elements, some find it frustrating that the game lacks clear indicators for unit conditions, requiring manual checks to discover humorous mishaps.

    • “The game is hilariously retro; it is basically the fantasy world conquest game that everyone would have made in 1978 if the technology had allowed it.”
    • “About injuries - have you read the funny review for this game by the guy who was using goblin archers, and they all died except for one, who turned out to be missing all his shots because he was blind in both eyes?”
    • “That's a funny story, but it's a huge nuisance that the game doesn't indicate that a unit has been crippled unless you manually check each one.”
  • stability
    1 mentions Positive Neutral Negative

    Users report that the game's UI is buggy and overly complicated for basic tasks, leading to frustration and a lack of clarity regarding game mechanics.

    • “The UI is buggy and overly complicated for the simple tasks required, providing very little information on game mechanics.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant lag and frame drops, which severely affected my gameplay experience.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's interface and controls are initially frustrating and can negatively affect performance, but players report that they eventually adapt, which lessens the impact of these issues over time.

    • “The interface and controls are initially overwhelming, but with time, you'll adapt and minimize the impact of any miscommands on your performance.”
    • “The optimization features in the game allow for a seamless experience, enhancing both gameplay and overall enjoyment.”
    • “I appreciate how the game encourages players to fine-tune their strategies, leading to a more rewarding and efficient gaming experience.”
    • “The interface and controls are simply absurd, but after a while, you will get used to it and reduce the impact that wrong commands have on your performance.”
    • “The optimization is so poor that it feels like the game is constantly fighting against itself, making it frustrating to play.”
    • “I experienced significant lag and frame drops, which severely impacted my overall enjoyment and performance in the game.”

Buy Conquest of Elysium 3

12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs

Videos

Games Like Conquest of Elysium 3

Conquest of Elysium 4 Image
Conquest of Elysium 5 Image
Dominions 4: Thrones of Ascension Image
Warlock: Master of the Arcane Image
Fallen Enchantress: Legendary Heroes Image