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Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot
Conquest of Elysium 5 screenshot

89%
Audience ScoreBased on 1,564 reviews
gameplay84 positive mentions
grinding20 negative mentions

  • The game offers a vast variety of unique factions, each with their own mechanics and playstyles, providing high replayability.
  • The automated combat system allows for a focus on strategy and resource management rather than micromanagement during battles.
  • The game features a rich lore and humorous writing, enhancing the overall experience and immersion.
  • The user interface is clunky and unintuitive, making it difficult for new players to navigate and understand the game mechanics.
  • The AI can be quite poor, often leading to early game losses or unchallenging gameplay due to AI factions dying quickly to neutral forces.
  • The game heavily relies on RNG, which can lead to frustrating experiences where players lose due to random events or unfavorable map generation.
  • gameplay
    336 mentions Positive Neutral Negative

    The gameplay of "Conquest of Elysium 5" is characterized by its deep and diverse mechanics, offering a unique experience with each of the 24 asymmetric factions, each featuring distinct playstyles and abilities. While the game is accessible for newcomers, it can be complex and requires time to master, with a mix of strategic resource management and emergent gameplay that keeps each session fresh. However, some players have noted issues with balance, RNG elements, and a lack of clarity in mechanics, which can detract from the overall experience.

    • “The gameplay mechanics are intuitive and accessible, making it easy for both seasoned strategy game veterans and newcomers to pick up and play.”
    • “There's an unbelievable amount of gameplay depth here.”
    • “The gameplay, the lore, the different mechanics between playable sides, combat, magic, everything is super cool and unique and fun; every decision you make feels impactful.”
    • “I'm sure you can certainly learn strategies and mechanics, but things such as not realizing you needed to teach your wizard additional spells so they can not have memorized a spell that nukes themselves and your own troops whilst only tickling the opponent is just...nothing but annoying.”
    • “For a so-called 'version 5' of the game, it really is a disappointing game missing many obvious mechanics.”
    • “The main problem I have is that games are too short; I want to explore the mechanics of this universe but I am forced to ignore all of the cool features like advanced spells and different realms and planes in order to focus on a mediocre strategy game that is relatively easy to beat with conventional methods, and will only last a few hours.”
  • graphics
    208 mentions Positive Neutral Negative

    The graphics of the game are generally described as simplistic, old-school, and occasionally dated, often evoking a nostalgic charm for players who prioritize gameplay over visual fidelity. While some reviewers appreciate the minimalistic aesthetic and its functional role in supporting deep strategic mechanics, others express disappointment in the lack of polish and clarity, particularly in the user interface. Overall, the consensus suggests that while the graphics may not be cutting-edge, they serve the game's intricate systems well, appealing primarily to those who value content and strategy over visual appeal.

    • “The attention to detail in the game's visuals is astounding, drawing you into a world teeming with mythical creatures, enchanting forests, and sprawling landscapes.”
    • “Its breathtaking visuals, deep gameplay mechanics, and engrossing narrative combine to create an experience that is nothing short of awe-inspiring.”
    • “Don't let the simple graphics and simplistic looking nature of the surface fool you.”
    • “The graphics of this game, on my first interpretation, were that they looked like bare-minimum garbage.”
    • “Unfortunately, none of my friends play this game, because of the graphics.”
    • “The coe series would be a top dog in 4x/strategy games if not for the very simplistic graphics and interface.”
  • replayability
    76 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by its diverse factions, procedural generation, and a robust modding community that enhances content and fixes issues. Players can enjoy countless hours of gameplay through unique interactions, varied playstyles, and randomly generated maps, making each playthrough feel fresh and engaging. Overall, it is frequently described as nearly infinitely replayable, appealing to fans of strategy and adventure RPGs alike.

    • “With a wide selection of factions to choose from, each with its own unique strengths and abilities, the game offers an incredible amount of replayability.”
    • “Excellent game, with near-infinite replayability due to the many different possible ages of the world, the randomly generated maps of varying size, and the very numerous civilizations.”
    • “Honestly one of the most replayable games I've ever played. I only wish that the modding community had more done, but in the end, I understand that such things take time and the game isn't that old.”
    • “As such, the replayability, which could already last you easily hundreds of hours, is essentially endless.”
    • “It has a high amount of replayability, with randomly generated maps for each new run, and dozens of unique factions in the base game.”
  • story
    44 mentions Positive Neutral Negative

    The game is praised for its rich storytelling potential and emergent narrative, allowing players to create unique stories through gameplay experiences, character interactions, and world events. Many reviewers highlight the depth of lore and the organic storytelling mechanics that unfold as players progress, although some express frustration with the lack of a structured narrative in certain aspects. Overall, it is seen as a compelling storytelling engine that thrives on randomness and replayability, offering a captivating experience for those who enjoy crafting their own tales.

    • “The game offers a rich lore that unfolds as you progress, immersing you in a captivating story that unravels the secrets of Elysium.”
    • “Fantastic game with so much depth and rich storytelling potential!”
    • “If you like emergent storytelling, this game is definitely worth a look.”
    • “There isn't a story, or even events or really anything happening for that matter for the time I played. Maybe you need to get deeper in for that, but on this store page, it clearly states and builds up to the phrase 'your hands will be full before you even make contact with the enemy,' which is not true at all. All there is is the 'enemy.' All in all, you just select drawings, then click on other drawings to make other drawings appear and occasionally buy more drawings (not even gonna include summoning because it is essentially the exact same thing as buying with coins, just with different descriptions and sprites) and watch the AI's drawings go in circles.”
    • “Somewhere between battle mechanics of an RTS and story-making elements of a 4X.”
    • “By the time I won, I had created a story of how this baron killed the mythological creatures of the world and burned the forests to establish humanity's dominance.”
  • humor
    42 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players enjoying the quirky unit descriptions, amusing lore, and the comedic situations that arise during gameplay, such as AI mishaps and unexpected events. The game features a rich tapestry of funny writing and easter eggs, making exploration enjoyable and often hilarious. Overall, the humor adds a delightful layer to the gameplay experience, enhancing its appeal and replayability.

    • “Everything is ridiculously polished, and you can click on literally any rock and find easter eggs, often in the form of humorous flavor text.”
    • “And the lore here is absolutely amazing and often very funny; pages and pages of it can be found in the unit descriptions.”
    • “It's both a hilarious and fascinating way to worldbuild, and I love how it's handled.”
  • music
    42 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its quality and thematic coherence, with many players noting its nostalgic feel reminiscent of classic titles. However, some reviewers expressed concerns about the repetitiveness of the tracks and a desire for more variety, particularly from previous entries in the series. Overall, the soundtrack is considered a standout feature, enhancing the game's atmosphere and gameplay experience.

    • “The music is great but song tracks recycle too often.”
    • “Overall great game and amazing soundtrack, highly recommended!”
    • “However, what made me feel compelled to write a review is the soundtrack of this game.”
    • “X: high price for lacking quality in areas of sound, music, and a few other less notable aspects of the overall game design.”
    • “Visual style reminds of Heroes of Might and Magic III, music of something Celtic.”
  • grinding
    20 mentions Positive Neutral Negative

    Players consistently describe the grinding aspect of the game as tedious and unbalanced, with significant micromanagement required for territory control and unit recovery. Late-game experiences are particularly frustrating due to slow unit movement and the constant threat of losing territory to independent factions. Many reviewers express a desire for improvements to streamline gameplay, such as allowing item examination before purchase, to alleviate the repetitive nature of certain tasks.

    • “If you make a critical misstep (or even just have bad luck) and lose one of your hard-to-get/slow-to-get units, you might as well just throw in the towel since recovering from a catastrophic setback like that can be pretty tedious and slow depending on who you play as.”
    • “- late game feels incredibly tedious since indies constantly steal away your owned territory (in some cases you just lose hamlets seemingly for no reason).”
    • “I probably missed some stuff, but the tedious micromanagement of territory in some cases and bad pacing are two very glaring problems with the game that stand out the most to me.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game is praised for its rich atmosphere, which, despite its simpler systems and lack of visual flair, offers a profound depth that resonates with players. Reviewers emphasize that the atmosphere is a standout feature, creating an immersive experience that is difficult to articulate.

    • “While the systems are simpler than many other games in the genre, the game oozes atmosphere.”
    • “For newcomers: the game is clearly not a visual experience, but it has an amazing depth and an atmosphere I cannot describe.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its impactful soundtrack, which resonates with players. Additionally, the developers' engagement with the political context of the player's country adds a layer of emotional investment, though some may find the topical humor to be fleeting and potentially off-putting. Overall, the game evokes a mix of appreciation and critique regarding its emotional depth and relevance.

  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is minimal and varies by class, with players noting that it can take 50-100 turns before any significant progress is made. Overall, the development feels slow and limited.

    • “There is some minuscule character development, depending on your class.”
    • “In my experience, we're easily talking 50-100 turns until you're able to do any meaningful character development at all.”
  • optimization
    2 mentions Positive Neutral Negative

    Players appreciate the game's optimization, noting that each run presents new scenarios that encourage them to refine their strategies and improve their performance. This aspect keeps the gameplay engaging and motivates players to continue experimenting with different approaches.

    • “It's the scenarios you run into while you're playing the game that make you think, 'Alright... one more run.' There's optimization to be done every run.”
    • “The game feels unoptimized, leading to frustrating performance issues that detract from the overall experience.”
    • “I often encounter lag and stuttering, which makes it hard to enjoy the gameplay and focus on strategy.”
    • “The lack of proper optimization means that even on high-end systems, the game struggles to maintain a smooth frame rate.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game is positively viewed, particularly due to the introduction of a workshop feature that facilitates the advertising of mods, enhancing user engagement and content creation.

Buy Conquest of Elysium 5

22h Median play time
175h Average play time
6-500h Spent by most gamers
*Based on 12 analyzed playthroughs

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This game contains adult content