- August 16, 2021
- Illwinter Game Design
- 22h median play time
Conquest of Elysium 5
Platforms
About
Conquest of Elysium 5 is a turn-based strategy game that offers a variety of factions, each with unique abilities and units. The game features a randomly generated world, deep strategic gameplay, and a focus on micromanagement for resource allocation and unit control. Players must balance exploration, expansion, and conquest to achieve victory.








- The game offers a vast variety of unique factions, each with their own mechanics and playstyles, providing high replayability.
- The automated combat system allows for a focus on strategy and resource management rather than micromanagement during battles.
- The game features a rich lore and humorous writing, enhancing the overall experience and immersion.
- The user interface is clunky and unintuitive, making it difficult for new players to navigate and understand the game mechanics.
- The AI can be quite poor, often leading to early game losses or unchallenging gameplay due to AI factions dying quickly to neutral forces.
- The game heavily relies on RNG, which can lead to frustrating experiences where players lose due to random events or unfavorable map generation.
- gameplay336 mentions Positive Neutral Negative
The gameplay of "Conquest of Elysium 5" is characterized by its deep and diverse mechanics, offering a unique experience with each of the 24 asymmetric factions, each featuring distinct playstyles and abilities. While the game is accessible for newcomers, it can be complex and requires time to master, with a mix of strategic resource management and emergent gameplay that keeps each session fresh. However, some players have noted issues with balance, RNG elements, and a lack of clarity in mechanics, which can detract from the overall experience.
“The gameplay mechanics are intuitive and accessible, making it easy for both seasoned strategy game veterans and newcomers to pick up and play.”
“There's an unbelievable amount of gameplay depth here.”
“The gameplay, the lore, the different mechanics between playable sides, combat, magic, everything is super cool and unique and fun; every decision you make feels impactful.”
“I'm sure you can certainly learn strategies and mechanics, but things such as not realizing you needed to teach your wizard additional spells so they can not have memorized a spell that nukes themselves and your own troops whilst only tickling the opponent is just...nothing but annoying.”
“For a so-called 'version 5' of the game, it really is a disappointing game missing many obvious mechanics.”
“The main problem I have is that games are too short; I want to explore the mechanics of this universe but I am forced to ignore all of the cool features like advanced spells and different realms and planes in order to focus on a mediocre strategy game that is relatively easy to beat with conventional methods, and will only last a few hours.”