- June 14, 2013
- 10x10 Room
Conclave
Platforms
About
"Conclave is a fantasy role-playing game for 1-4 players, offering both co-op and PvP options. Experience an intriguing story with 25 interconnected adventures, combining turn-based combat and story decisions. Your choices affect your path, encounters, and resources, all set to an excellent soundtrack in the lands of the Conclave."










- Offers a unique asynchronous turn-based RPG experience that is enjoyable with friends, capturing the feel of tabletop gaming.
- The combat system is tactical and engaging, allowing for strategic decision-making and teamwork.
- Well-written story and quests that provide a classic RPG experience, appealing to fans of pen-and-paper roleplaying games.
- The user interface is clunky and can be frustrating to navigate, with limited resolution options and occasional bugs.
- Solo play can feel boring and lacks depth, making the game significantly more enjoyable when played with friends.
- Character customization is limited, and the game can feel slow-paced, which may not appeal to all players.
story
36 mentions Positive Neutral NegativeThe game features a classic, story-driven RPG experience with a well-written narrative and a mystical plot that engages players through group-vote conversation trees, reminiscent of tabletop roleplaying games. While the storyline is linear and quests follow a sequential path with minimal branching, the writing quality and the ability to make meaningful choices enhance the overall experience. Players appreciate the strong role-playing elements and tactical combat, although some feel that the combat lacks challenge and the game could benefit from more open-world exploration.
“This laid-back gameplay, combined with the strongly written quests, makes it a really cool single-player game experience and the next best thing compared to playing pen and paper roleplaying games.”
“The story is fantastic, with group-vote conversation trees that help to involve the players via 'choose your own adventure' style dialogue and descriptions.”
“Quests provide many options at various points, and the game does a good job of making your decisions (by party vote) seem meaningful for the overall story.”
“The storyline is on rails (you do a then b then c) with no aspect of an open world that one tends to expect of fantasy games today.”
“Characters are forced down a very narrow quest path; there is no deviation.”
“In short, if you aren’t reading the quest text and the combat log, you’ll have no idea what is happening.”