- June 14, 2013
- 10x10 Room
Conclave
Platforms
About
"Conclave is a fantasy role-playing game for 1-4 players, offering both co-op and PvP options. Experience an intriguing story with 25 interconnected adventures, combining turn-based combat and story decisions. Your choices affect your path, encounters, and resources, all set to an excellent soundtrack in the lands of the Conclave."










- Offers a unique asynchronous turn-based RPG experience that allows for relaxed gameplay with friends.
- The game features interesting tactical combat and well-written story elements that enhance the role-playing experience.
- Great for fans of tabletop RPGs, providing a nostalgic feel with its classic D&D-inspired mechanics.
- The user interface is clunky and poorly designed for modern resolutions, making it difficult to navigate and enjoy the game.
- Limited character customization options and a lack of depth in gameplay mechanics can lead to a feeling of repetitiveness.
- The game suffers from balance issues, particularly in multiplayer, where the difficulty can spike unfairly based on party size.
story
41 mentions Positive Neutral NegativeThe game's story is described as engaging and well-written, featuring a classic RPG structure with a strong narrative focus and tactical combat elements. Players appreciate the group-vote mechanic for decision-making, which adds a layer of interactivity, although the overall quest progression is linear with minimal branching paths. While the storytelling is immersive and reminiscent of tabletop RPGs, some players note that the lack of open-world exploration may limit the experience.
“Very classic story-driven RPG with highly tactical combat, strong role-playing elements, and lots of story.”
“The story is fantastic, with group-vote conversation trees that help to involve the players via a 'choose your own adventure' style dialogue and descriptions.”
“I liked the overall story arc and general feel and texture of the story as well and found it consistent and well considered.”
“The storyline is on rails (you do a then b then c) with no aspect of an open world that one tends to expect of fantasy games today.”
“Characters are forced down a very narrow quest path; there is no deviation.”
“In short, if you aren’t reading the quest text and the combat log, you’ll have no idea what is happening.”