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Conclave

Conclave Game Cover
78%Game Brain Score
story, music
gameplay, graphics
78% User Score Based on 67 reviews

Platforms

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Conclave Game Cover

About

Conclave is a single player and multiplayer role playing game with a fantasy theme. It was developed by 10x10 Room and was released on January 20, 2017. It received mostly positive reviews from players.

"Conclave is a fantasy role-playing game for 1-4 players, offering both co-op and PvP options. Experience an intriguing story with 25 interconnected adventures, combining turn-based combat and story decisions. Your choices affect your path, encounters, and resources, all set to an excellent soundtrack in the lands of the Conclave."

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78%
Audience ScoreBased on 67 reviews
story12 positive mentions
character development2 negative mentions

  • Offers a unique asynchronous turn-based RPG experience that allows for casual play with friends.
  • The game features interesting tactical combat and well-written quests that enhance the tabletop RPG feel.
  • Great for players who enjoy slower-paced, story-driven gameplay with a focus on teamwork and strategy.
  • The user interface is clunky and not optimized for modern resolutions, making it difficult to navigate.
  • Limited character customization options and a lack of depth in gameplay mechanics can detract from the overall experience.
  • The game can feel unbalanced, especially in multiplayer, where the difficulty scales poorly with the number of players.
  • story
    41 mentions Positive Neutral Negative

    The game's story is described as engaging and well-written, featuring a classic RPG structure with a strong narrative focus and tactical combat elements. Players appreciate the "choose your own adventure" style dialogue and the meaningful decision-making facilitated by a voting system, although some note that the quest paths are linear and lack significant branching. Overall, the storytelling is considered a highlight, enhancing the immersive experience despite some limitations in player agency.

    • “Very classic story-driven RPG with highly tactical combat, strong role-playing elements, and lots of story.”
    • “The story is fantastic, with group-vote conversation trees that help to involve the players via 'choose your own adventure' style dialogue and descriptions.”
    • “I liked the overall story arc and general feel and texture of the story as well and found it consistent and well considered.”
    • “The storyline is on rails (you do a then b then c) with no aspect of an open world that one tends to expect of fantasy games today.”
    • “Characters are forced down a very narrow quest path; there is no deviation.”
    • “In short, if you aren’t reading the quest text and the combat log, you’ll have no idea what is happening.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is a mix of text-based interactions for non-combat scenarios and top-down, grid-based combat reminiscent of a simplified digital tabletop RPG. While the asynchronous turn-based mechanics allow for flexible multiplayer experiences, players have noted significant issues with balance, lack of depth, and global application of mechanics, leading to frustrating gameplay experiences. Overall, the game offers a unique concept but suffers from execution flaws that detract from its potential.

    • “Gameplay is text-based for non-combat stuff, and top-down gridded combat, like a very stripped down digital tabletop.”
    • “Asynchronous turn-based gameplay allows you to play at your own rhythm with friends.”
    • “Important choices during quests are handled with a voting mechanic that's simple, but works.”
    • “What started as an easy to learn, and simple online co-op RPG, quickly showed how little thought was put into the gameplay mechanics, balance, and debugging.”
    • “I could easily look past the fact that there is no character depth, very little customization, and how small and bare bones the world felt. Unfortunately, the game is plagued with frustrating issues, which are no doubt a result of the platform the game was developed on - sacrificing gameplay and a more powerful engine for the ability to play on a browser.”
    • “The most galling issue is the fact that mechanics don't apply globally, giving the player a tremendous disadvantage.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players appreciating the nostalgic, old-school 2D sprite style, while others criticize the visuals as bland and outdated. Key artworks are noted as creative, but overall, the graphics are considered lacking by modern standards, taking a backseat to the game's core mechanics. Despite the criticisms, some players find the graphics acceptable within the context of a traditional turn-based RPG.

    • “A good, old-fashioned style D&D game <3 it's tabletop with better graphics lol”
    • “The key artworks are nice and creative, but the rest is pretty bland.”
    • “While at first it appears quite tame and a little old school with the turn-based play, limited character development and graphics.”
    • “Dev said on the forums 7 years ago they were considering adding some graphic options, but obviously they didn't care enough to let players actually see the game.”
    • “The controls are slow and the visuals get boring very quickly.”
    • “It has almost no graphics by modern standards, not much in the way of sound and a pretty good soundtrack.”
  • music
    7 mentions Positive Neutral Negative

    The music in the game is generally praised for its great soundtrack and depth, complementing the simplistic design. However, some users find it repetitive, suggesting that while it enhances the experience, playing with personal music might be more entertaining.

    • “I like the painterly art, and music, and there is plenty of depth considering the overall simplicity in game design.”
    • “It has almost no graphics by modern standards, not much in the way of sound and a pretty good soundtrack.”
    • “Great soundtrack”
  • replayability
    3 mentions Positive Neutral Negative

    The game is considered not highly replayable due to its linear structure; however, the potential introduction of player-made quests could enhance replay value in the future.

    • “The game offers a variety of player-made quests, which adds an exciting layer of replayability.”
    • “While the main storyline is relatively linear, the potential for player-created content keeps the experience fresh.”
    • “I appreciate the musings of player-made quests; if they become available, it could significantly enhance replayability.”
    • “Not massively replayable because it's relatively linear, but there are hints of player-made quests, so if they pop up at any point, that would be great.”
    • “The game lacks significant replayability due to its linear structure, making it feel repetitive after the first playthrough.”
    • “Once you complete the main storyline, there's little incentive to replay, as the game doesn't offer enough variety in choices or outcomes.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate that the grinding in this RPG is enhanced by well-written text, making the experience engaging rather than tedious, allowing them to enjoy the narrative without feeling the need to rush to the action.

    • “Unlike many RPGs, the text is actually quite well written and not tedious, so you don't end up clicking through it just to get to the action.”
    • “The grinding in this game feels rewarding, as each level up brings a real sense of achievement.”
    • “I appreciate how the grind is balanced; it never feels like a chore, but rather an engaging part of the journey.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is perceived as limited and somewhat outdated, reminiscent of older turn-based titles, with players noting it falls short compared to typical MMORPGs from the World of Warcraft era. Additionally, technical issues detract from the overall experience, further hindering character progression.

    • “While at first it appears quite tame and a little old school with the turn-based play, limited character development, and graphics.”
    • “Fair warning: Conclave is a browser-based game with major bugs (the 'close window' button doesn't consistently work for a significant number of the game's pop-ups), no resolution/fullscreen options, and less character development than the average World of Warcraft-era MMO.”
  • stability
    2 mentions Positive Neutral Negative

    The game is criticized for its stability, with users reporting various bugs and limitations, such as a restricted selection of character avatars. Overall, it is described as a buggy experience that combines frustrating elements from both modern MMOs and tabletop games.

    • “Let's be under no illusion here: the game has its share of flaws (the number of pictures you can use for your character's avatar is extremely limited, for example) and I've seen a few people say it can be buggy in places.”
    • “Tl;dr: it's a buggy browser game that takes the worst aspects of modern MMOs (pre-determined builds, overreliance on random players) and tabletop games (decidedly average homebrew settings, achingly slow character progression, and glacial box-text-based pacing) and combines it into one messy experience.”
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Frequently Asked Questions

Conclave is a role playing game with fantasy theme.

Conclave is available on PC, Mac OS, Windows and Linux.

Conclave was released on January 20, 2017.

Conclave was developed by 10x10 Room.

Conclave has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Conclave is a single player game with multiplayer and local co-op support.

Similar games include StarCrawlers, Tower of Time, Popup Dungeon, Dark Quest 2, Age of Fear 2: The Chaos Lord and others.