Community Inc
- August 3, 2017
- T4 Interactive
- 4h median play time
Community Inc. is a fantasy village management game where players build, organize, and grow a sustainable community while managing resources and maintaining relationships with quirky villagers and demanding gods. Players will face various challenges, such as natural disasters, as they work to balance economic growth and social harmony. Customization options allow for unique strategies and playstyles, offering a lighthearted yet engaging experience.
Reviews
- The game has a fun concept and can be enjoyable for players who appreciate city-building mechanics.
- There are moments of strategic depth and challenge, especially in managing resources and relationships with other factions.
- The game has potential for improvement, and some players find it addicting despite its flaws.
- The game feels unfinished and lacks significant content, leading to a shallow gameplay experience.
- There are numerous bugs and performance issues, including poor AI behavior and frustrating camera controls.
- The developers appear to have abandoned the game, with no recent updates or communication, leaving many players feeling disappointed.
- gameplay20 mentions
- 30 % positive mentions
- 55 % neutral mentions
- 15 % negative mentions
The gameplay is described as decent but in need of optimization, with a small game world that can lead to disconnection and immersion issues. While the game features interesting mechanics and a unique style, many of these mechanics are only partially functional or confusing, detracting from the overall experience. With further development to address bugs and gameplay problems, the game has the potential to offer a more enjoyable and engaging experience.
“I really like the idea behind it and the extra bits of game mechanics they thought up to throw in.”
“While Community Inc has many interesting game ideas and fun mechanics that are done slightly differently than other games of a similar type, it gives the player the feeling like they are playing something very new, while also being familiar.”
“With a little more work, this game's style, ideas, and game mechanics could be made into a very fun and unique game with tons of replay value.”
“Maybe I missed something in my gameplay, but the one thing that truly bothered me was how small the game world is.”
“This made some of the gameplay disconnected and caused a few issues.”
“Playing the game after watching three people die because the guards cannot do their job due to a simple game mechanic problem is not fun, and it removes any immersion the game may have allowed for up to that point.”
- stability14 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game is frequently described as "buggy," with numerous stability issues that can lead to frustrating gameplay experiences. While it is acknowledged that the game is in early access, players feel that the developers should prioritize addressing these bugs to improve overall stability. Despite these concerns, many still consider the game worth purchasing, especially during sales.
“It needs to be stated that this game is in early access, as it is buggy and constantly has problems that, while they may not cause the game to crash itself, it might as well be crashing, as the game becomes frustrating, untenable, or just impossible to get anything done for next to no reason that is noticeable to the player.”
“I think that the game's makers should try to make this less buggy; otherwise, it is a great game.”
“It's buggy, yes.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspects of the game, particularly crafting and building, to be tedious and overly micromanaged, lacking the helpful automation and information displays present in other titles. Despite these frustrations, many still enjoy the core gameplay elements like farming and selling.
“The crafting and building was tedious and overly micro-managed, and it lacked many of the subtle info displays or automations that many other games use to make crafting easy.”
“The crafting and building was tedious and overly micro-managed, and it lacked many of the subtle info displays or automations that many other games use to make crafting easy.”
“Fixed: the fishing dock is not working as the fishing profession (which seems to always go farming).”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game is generally regarded as decent, providing a relaxing atmosphere that shifts to a more urgent tone during combat. However, players have noted frustrating moments when the music abruptly stops, leading to overwhelming sound effects and a lack of defensive action from NPCs.
“The music is relaxing and when in times of combat it gives off this urgency feel to it.”
“The music is relaxing and when in times of combat it gives off this urgency feel to it.”
“Sometimes the music just stops, and the noises are so loud. It's frustrating that your townspeople just run and don't defend themselves.”
“The music is relaxing, but during combat, it gives off an urgency that can be overwhelming.”
“The music can be decent at times, but it often fails to maintain a consistent atmosphere.”
- optimization4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The game's optimization is criticized for poor performance, with users experiencing lag spikes even on the lowest settings, despite high frame rates. Overall, while the gameplay is considered decent, significant improvements in optimization are needed.
“The gameplay is decent, but it definitely needs optimization.”
“The game has potential, but optimization is key for a smoother experience.”
“While the gameplay is enjoyable, optimizing the performance would enhance it significantly.”
“If you want to watch your 'villagers' go around built roads, buy this game... (game performance is also kind of bad, with lag spikes even on the lowest settings and FPS way over the top...)”
“Decent gameplay but needs to be optimized.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy is criticized as a poorly executed cash grab, indicating a lack of depth and value in the offerings.
“Underdeveloped cash grab”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is characterized by a mix of enjoyment and underlying darker themes, suggesting that while players find it entertaining, it may not evoke entirely positive feelings.
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story is criticized for its frustrating elements, particularly the destructive impact of meteors on the player's base, which can lead to feelings of anger and a desire to quit the game after significant losses.
- graphics2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The game's graphics feature a fun, cartoony art style that enhances its appeal as a city builder/tycoon/strategy title. Reviewers believe that while the visuals are engaging, the overall experience could be significantly improved with additional content and features.
“The graphics are vibrant and colorful, perfectly complementing the fun cartoony art style of the game.”
“The visual design is impressive, creating an engaging atmosphere that enhances the overall gameplay experience.”
“The art style is unique and charming, making the game visually appealing and enjoyable to explore.”
- replayability2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players note that the game's current replayability is limited, offering only a few hours of enjoyment, but believe that with improvements to the ending mechanics and further development, it could potentially provide 10-15 hours of engaging gameplay. There is optimism that the unique style and ideas could lead to significant replay value if the developers enhance the game.
“With a little more work, this game's style, ideas, and mechanics could be developed into a very fun and unique experience with tons of replay value.”
“If the game ending mechanics were fixed, I could see it being enjoyable enough for 10-15 hours of gameplay, highlighting its potential for replayability.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is largely derived from its quirky and unexpected bugs, such as the amusing occurrence of a wave of indestructible wolves, which adds a lighthearted charm despite the technical issues. Overall, players appreciate the creative ideas that contribute to the comedic elements.
“The ideas are really good, and even though it has bugs, it's kind of funny when some of them happen, like a wave of indestructible wolves.”