- December 8, 2015
- Grey Dog Software
- 40h median play time
Comic Book Hero: The Greatest Cape
Platforms
About
In "Comic Book Hero: The Greatest Cape" , create your own superhero and navigate a crime-fighting career from origin story to epic battles. Customize your hero with hundreds of superpowers, abilities, and attributes, and choose from four game modes. Engage in one-on-one or team battles against various opponents in this role-playing simulation adventure. Write your own super-heroic story and become the greatest hero or the most feared villain!





- The game offers extensive customization options for creating unique superheroes, allowing players to tailor their characters to their liking.
- Despite its flaws, some players find the game enjoyable and addictive, especially if they appreciate text-based RPGs and the superhero genre.
- The game has a lot of potential for creativity, with the ability to create and edit characters, powers, and even entire comic book universes.
- The lack of a tutorial and clear instructions leaves players confused about gameplay mechanics, making it difficult to understand how to progress.
- Many players find the combat system frustrating and unbalanced, leading to repetitive gameplay and a lack of meaningful encounters.
- The game is criticized for being overpriced, with many reviewers suggesting it is only worth playing if purchased at a significantly lower price.
story
36 mentions Positive Neutral NegativeThe game's story aspect is criticized for its lack of clarity and direction, leaving players feeling confused about their purpose and goals. While the concept of creating and guiding a comic book hero is intriguing, the execution falls short, with limited narrative depth and repetitive gameplay that detracts from the overall experience. Players express disappointment in the absence of a compelling storyline, making it feel more like a simulation than a true role-playing adventure.
“The concept is very interesting - the central idea is that you are the creator of a comic book hero and you manage its day-to-day actions, which in turn make him/her stronger. As he/she succeeds in the missions, you hit the target audience and you 'evolve' your character to new 'volumes' of its HQ, which alongside other meta-objectives, give you more experience points to spend on abilities or perks.”
“You are writing your hero's story as you play the game.”
“Felt like the birth of a hero and you get to guide him along his story from the very start.”
“With a lack of story, with a lack of goals, and with a lack of direction, the user is left scratching his/her head trying to figure out 'what is all of this for?'”
“Do you like superheroes and gaming? Stay away from this game; go play Marvel Ultimate Alliance, it has more plot and repeats less than this game does.”
“It's like a storytelling application or, perhaps, a weird simulation of nothing at all.”