- October 4, 2024
- Spherical Horse Studios
Combat Complex
Platforms
About
"Combat Complex" is a twin-stick action RPG with procedurally-generated levels and loot, offering a challenging experience with hordes of enemies and legendary weapons. As you level up, customize your character with stats, skills, and talents to become a hard-to-kill tank, deadly glass cannon, or space wizard. With no level repetition, the game utilizes your skills and quick thinking to survive, allowing you to turn enemies' attacks against them.
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- The game features fast-paced combat and impressive gunplay mechanics, making the core gameplay loop engaging.
- The unique weapon overheating mechanic encourages strategic weapon switching, adding depth to the combat experience.
- The game runs well on the Steam Deck, providing a solid performance for players on that platform.
- The game suffers from a lack of content and variety, with repetitive level design and generic enemy encounters.
- Death results in losing all loot collected during a mission, which can be frustrating and discouraging for players.
- The skill progression system is tied to achievement challenges, forcing players to play in ways they may not prefer to advance.
story
68 mentions Positive Neutral NegativeThe game's story is minimal and primarily conveyed through unvoiced messages at the hub after missions, focusing on a generic narrative involving aliens and robots. While the industrial maps and enemy designs contribute to a horror-like atmosphere, many players find the storytelling uninspired and secondary to the gameplay, which emphasizes action and loot collection. The death penalty, which results in losing acquired gear and upgrades, adds frustration rather than depth to the narrative experience.
“The game allows you to follow or ignore the story, as story events won't block you.”
“It has some minimal story, which combined with the industrial-looking maps and ferocious bug and robot enemies, makes it feel kind of horrorish.”
“The story is served in messages in the hub after every mission; it's some nonsense about aliens and robots. Just shoot, who cares about the rest.”
“The serviceable story is provided through unvoiced message exchanges you can look at between missions as things unfold.”
“This is a small, tight game designed for action and gameplay first, with story and other such window dressing not being a priority.”