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Colourblind Game Cover

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Solve mind-bending puzzles using COLOURS of Coreium and Innovative Mechanics... and discover a terrible truth... Combine Colours to form new Colours! Split Colours into their Constituents! Solve mind-bending puzzles in an expansive post-apocalyptic world Uncover the dark truth behind a dystopian world of dead robots 5 Chapters, 5 Locations, 5 Characters, 1 Journey, are you ready?

Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
Colourblind screenshot
+1

65%
Audience ScoreBased on 37 reviews
music1 positive mentions
monetization3 negative mentions

  • The game features interesting puzzles and a unique concept that keeps players engaged.
  • The art style and overall aesthetic are visually appealing, reminiscent of games like Antichamber.
  • Despite its flaws, the game offers a fun experience and retains a distinct personality, especially considering it was developed by a young creator.
  • The platforming mechanics are frustrating, with inconsistent jumping and collision issues that hinder gameplay.
  • There is a lack of clear direction and clues for puzzle-solving, leading to confusion about where to go next.
  • The game suffers from performance issues, including lag spikes and overly bright lighting that can obscure visibility.
  • story
    8 mentions Positive Neutral Negative

    The game's story is generally well-received, praised for its engaging characters and overall execution, despite some criticism for predictability and corny dialogue. While the plot may not be groundbreaking, it effectively maintains player interest with its soothing narrative and clever puzzles. Overall, it strikes a balance between charm and simplicity, appealing to those who appreciate a more laid-back storytelling approach.

    • “It's a great game with a very well done story.”
    • “Nice puzzles, soothing story.”
    • “It's a neat game that held my interest until the very end of the story.”
    • “The story and script were corny.”
    • “It wasn't the best story out there; it was pretty predictable at times, but I find the overall level of dialogues, characters, and main plot to be exceptionally good considering you pretty much worked solo on the game (apart from some community donations/help, correct me if I'm wrong).”
    • “The plot is not very exciting, but it has some interesting ideas.”
  • gameplay
    7 mentions Positive Neutral Negative

    Gameplay reviews highlight significant issues with movement mechanics, particularly in platforming, which many find frustrating and unresponsive. While puzzle-solving elements, such as color mixing, are generally well-received and improve in later chapters, the lack of a hint system and the difficulty of navigating the environment detract from the overall experience. Despite some enjoyable mechanics, the gameplay suffers from inconsistent controls and design flaws that hinder player enjoyment.

    • “However, there were some nice mechanics, such as the cubes color mixing puzzles.”
    • “The puzzles are fine and pretty fun, and it does get better with new mechanics in later chapters, so that's something to look forward to after you've powered through chapter 2's stealth sections (which honestly wasn't that bad looking back on it).”
    • “It's very black-and-white and only uses colors to highlight gameplay elements just like Antichamber, and the looming buildings and structures way off into the distance is something Antichamber didn't have until the finale, but which I greatly appreciate in any video game.”
    • “I'm sorry, but I cannot recommend the game simply because the movement mechanics make it almost unplayable.”
    • “I suggest adding a hint mechanic; I had moments where I was stuck for 10-20 minutes at a time because I had no indication of where to go or what to do.”
    • “I don't mind the puzzle-solving so far, but the platforming is downright awful; it just never felt good at all. Your jumps are pathetic, and when you need to stack things, it's so difficult trying to jump off of them. Several times I fell because the boxes I was stacking just pushed me off to the edge. On the other hand, I was doing timed puzzles that required me to use the wonky jumping mechanics, and of course, if it didn't work 3/4 of the time, I had to restart the timer that has to expire first before I can use it again. It's really hard to save yourself from falling as the momentum just doesn't feel right either.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their appealing art style, reminiscent of Antichamber, which enhances the overall aesthetic experience. However, some players noted issues with brightness, bloom, and reflections that can hinder visibility, suggesting that room readability could be improved.

    • “I loved the art style.”
    • “I was promised Antichamber by the dev, and I'd say it succeeded in the aesthetics department.”
    • “I played on default graphics settings and the lighting was just mediocre.”
    • “The aesthetic of the game reminds me of Antichamber - the reason why I decided to play it in the first place.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with users noting that it enhances the overall experience and resonates well with their personal tastes.

    • “And my god, this is more my style, but the music was pretty good!”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate the level of advertising in the game, indicating that it is well-balanced and not overly intrusive.

    • “The monetization strategy is overly aggressive and detracts from the overall experience.”
    • “I feel like the game is designed more to extract money from players than to provide enjoyment.”
    • “The constant push for in-game purchases ruins the immersion and fun.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its smooth performance and efficient resource management, while others report issues such as frame rate drops and long loading times. Overall, the game's optimization appears to vary significantly across different hardware configurations, leading to an inconsistent experience for users.

    • “The optimization in this game is impressive; it runs smoothly even on lower-end hardware, making it accessible to a wider audience.”
    • “I love how the developers have focused on optimization, ensuring that loading times are minimal and the gameplay experience is seamless.”
    • “The game's optimization allows for stunning graphics without sacrificing performance, creating an immersive experience that keeps me engaged.”
    • “The game runs poorly on even high-end hardware, making it frustrating to play.”
    • “I constantly experience frame drops and stuttering, which ruins the immersion.”
    • “The lack of optimization means long loading times and frequent crashes, making it nearly unplayable.”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is criticized for its inconsistent physics and buggy movement, which detracts from the experience, especially in a physics-based platformer. Players feel that these issues undermine the overall gameplay, making it difficult to enjoy the puzzle elements.

    • “I was going to overlook the weird feeling movement and buggy jumping since it was a puzzle game, but when you have strange, buggy physics and movement, you should not make a physics-based platformer.”
    • “The game crashes frequently, making it nearly impossible to progress without losing progress.”
    • “I encountered numerous glitches that disrupted gameplay, including characters getting stuck and levels failing to load properly.”

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