- September 13, 2018
- Chance6 Studios, LLC
COLINA: Legacy
Platforms
About
In COLINA: Legacy, explore your grandmother's ominous house to solve cryptic puzzles and uncover hidden secrets, aiding you in your escape. Inspired by classic horror games and escape rooms, this psychological horror game immerses you in a dark story with third-person exploration and a unique flashlight mechanic for combat and puzzle-solving. With only your wits and the environment to guide you, COLINA: Legacy promises a thrilling return to old-school survival horror.











- The game features beautiful graphics and a polished art style that enhances the overall experience.
- The story is original and engaging, with over 100 well-written notes that provide a rich backstory.
- The puzzles, especially those in the underground temple, are interesting and fun to solve.
- The combat system is clunky and inconsistent, making encounters frustrating.
- There are several annoying sliding puzzles that detract from the gameplay experience.
- The game lacks clear direction in certain parts, leading to confusion and aimless wandering.
story
112 mentions Positive Neutral NegativeThe story of "Colina: Legacy" is noted for its originality and depth, featuring over 100 well-crafted notes that provide a rich backstory, including dark themes and Lovecraftian influences. However, many players find the narrative structure confusing, with a sense that a larger story was truncated, leading to a disjointed experience that relies heavily on reading notes for context. While some appreciate the intriguing twists and lore, others feel the storytelling lacks coherence and can be overwhelming, making it challenging to piece together the overall plot.
“The story is original, and there are over 100 well-written interesting notes spread all over the game explaining a massive original backstory to the game.”
“Now then, the story is really good with plenty of good twists and turns, and it also touches upon some pretty dark themes like abuse. It also takes some inspiration from Lovecraft, which I found to be quite interesting with its portrayal of elder gods.”
“You can tell they put a lot of original thought into the game design and story with extensive notes to read that have their own writing flavor as they reveal the trippy plot behind Alex's journey into finding out what happened to his family.”
“The story aspect was more confusing than satisfying in the end, and it takes more effort than it's worth to try to piece together the jigsaw of the stories within the lore and the little plot that there is.”
“It felt like a larger story was present and set up for, but then game development and/or storytelling had to be wrapped up quickly without really finishing a much bigger world.”
“The story itself is told through very sparse cutscenes and rampant notes and journals that are mostly incomplete and read about as interestingly as religious text.”