- May 9, 2014
- Steve Jarman
Coldfire Keep
Platforms
About
"Coldfire Keep" is a first-person dungeon crawler game. The player must navigate through the keep, fighting monsters, solving puzzles, and collecting treasure to progress. With permadeath and randomized dungeons, each playthrough offers a new challenge.









- The game offers a nostalgic experience reminiscent of classic dungeon crawlers, making it enjoyable for fans of the genre.
- Level design is generally good, with large dungeon floors featuring traps and secret passages.
- Once players start leveling up and acquiring gear, the gameplay becomes more engaging and fun.
- The game feels incomplete, lacking essential features like an options menu and a proper tutorial.
- Combat and character leveling are repetitive and uninteresting, with little challenge after the initial levels.
- The graphics and overall polish are subpar, resembling a quick mobile port rather than a refined PC game.
story
24 mentions Positive Neutral NegativeThe story in the game is widely criticized for being simplistic and lacking depth, often described as "meh" or weak, with many players feeling it serves merely as a backdrop for combat. Reviewers note that the narrative is minimal, primarily revolving around the premise of dungeon exploration and monster slaying, which detracts from the overall experience. Additionally, the awkward execution and occasional fourth-wall breaks further diminish the story's impact, leading many to suggest that a more streamlined approach would have been preferable.
“If you liked the older style games (1980's and 1990's) before they became all graphical fluff but don't want to waste time with a story (beyond 'I'm here to kill stuff') then you may like this game too.”
“Very much like Might and Magic 1 through 6 but with less story.”
“It is definitely not for a PC gamer who is expecting the depth (whether story or mechanics) that comes from real PC RPGs.”
“The biggest complaint I have is the map is atrociously bad and the story is a bit awkward and breaks the fourth wall a bit.”
“There is no story beyond 'hey I'm in a dungeon, let's kill stuff' and it feels more like someone's early work rather than a polished full-fledged CRPG.”
“The introduction story is poor and it gets worse from then on.”