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"The Deep Paths: Labyrinth Of Andokost" is a first-person, grid-based dungeon crawler RPG, with active turn-based combat and a light-hearted tone. Players explore a vast labyrinth filled with dangerous creatures and treasures to save their city, while enjoying rich 3D environments and tough, old-school combat. Discover dozens of secrets in this modernized homage to 80's and 90's dungeon crawlers.

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The Deep Paths: Labyrinth Of Andokost screenshot
The Deep Paths: Labyrinth Of Andokost screenshot
The Deep Paths: Labyrinth Of Andokost screenshot
The Deep Paths: Labyrinth Of Andokost screenshot
The Deep Paths: Labyrinth Of Andokost screenshot

62%
Audience ScoreBased on 172 reviews
graphics20 positive mentions
gameplay3 negative mentions

  • The game offers a good balance of exploration, monster fighting, and puzzle-solving, reminiscent of classic dungeon crawlers like Legend of Grimrock.
  • The graphics are decent, and the game has a charming old-school atmosphere that appeals to fans of the genre.
  • Despite some flaws, the game provides a fun experience for those who enjoy tactical combat and strategic gameplay.
  • The combat system is clunky and slow, with significant delays between actions, making battles frustrating and tedious.
  • There are numerous bugs and performance issues, including unreliable saving and unresponsive controls, which detract from the overall experience.
  • The lack of a proper tutorial and key remapping options can make the game difficult to navigate, especially for new players.
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, with many users noting their beauty and brightness, reminiscent of classic dungeon crawlers. While some comparisons to "Legend of Grimrock" highlight a lack of polish, the visuals are considered good enough for an old-school style game, combining solid lighting and atmosphere. Overall, the graphics contribute positively to the gameplay experience, despite some critiques regarding sound effects and combat visuals.

    • “The graphics are beautiful, and being able to see what you're doing is certainly not a problem; this might be the brightest gridder / blobber game I've played since gamma became an option in games.”
    • “Great graphics.”
    • “This game, 'The Deep Paths...' combines good graphics, solid controls, worthy story and standard team building to give you the best way to spend $7.00 you have had in a long time.”
    • “I came to this game because I loved Legend of Grimrock 1 and 2, but it's just not as good. Very poor combat, visuals, inventory, and environmental interaction in comparison.”
    • “They relied on atmosphere and storytelling to make up for the lack of visuals.”
    • “Similar in quality to the Legend of Grimrock 1 in terms of graphics and user interface, but not quite as polished.”
  • story
    20 mentions Positive Neutral Negative

    The game's story is generally regarded as interesting and engaging, with a lighthearted style and charming character art that stands out in the dungeon-crawling genre. While some players appreciate the narrative and dialogue elements, they note that the overall experience is hampered by a lackluster battle system and basic gameplay mechanics. Despite these criticisms, the story and atmosphere are seen as strong points that enhance the game's appeal.

    • “The story is interesting and I love the character art, and the game definitely has its own lighthearted style and charm.”
    • “The color palette is pleasant (if a bit clean for a dungeon), the story is about as interesting as I've seen in this type of game, and there are some nice touches (such as arrow tips pointing up from below some floor traps).”
    • “Overall, the story and setup is great.”
    • “This is my first Steam review, and it's to say that while this game is interesting in many regards, most notably the story and dialogue aspect absent in most dungeon crawling games, it has the most atrocious battle system in any dungeon crawler I've ever played, and I've been playing these since the early 90's.”
    • “They relied on atmosphere and storytelling to make up for the lack of visuals.”
    • “Everything else is basic: secret switches (although there are more types here than in log), puzzles (fairly easy) and story.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay features interesting design elements but suffers from a lack of clear tutorials and explanations for certain mechanics, making it challenging for players to fully engage without external help. It typically takes about half an hour to grasp the basic mechanics, with a few hours needed to immerse oneself in the game. Overall, while the gameplay is not fundamentally flawed, improved communication of mechanics would enhance the experience, particularly in puzzle-solving scenarios.

    • “It also has some interesting gameplay design features, and a basic but decent story.”
    • “It takes about half an hour or so of gameplay to figure out the game mechanics as there is not much in the way of a tutorial, and overall it takes a few hours to really 'get into the game'.”
    • “It also lacks to explain some game mechanics like 'why can't I press this button?'.”
    • “Could use more communication with the mechanics of the game, especially as they are used in puzzles.”
  • music
    16 mentions Positive Neutral Negative

    The game's music is a nostalgic nod to 1990s dungeon hack-and-slash RPGs, featuring epic tracks that effectively set the tone. While the title and character selection screen music receive high praise, some players find the intentionally old-school style grating, and the loud main menu music lacks adjustable volume options, which can be frustrating. Overall, the soundtrack is a mixed bag, with standout moments overshadowed by some technical shortcomings.

    • “Great intro music harking back to the early days of dungeon hack and slash RPGs of the 1990s.”
    • “Epic music that sets the tone.”
    • “All you need to know is that this game has the best character selection screen music I have ever heard in any video game ever.”
    • “The music is intentionally old school and quite annoying.”
    • “The main menu music is quite loud, and you can only mute the volume of music, not adjust it down. You can't change that until you're playing the game after creating a party, at which point the minimal settings screen can be opened in the bottom left corner.”
    • “The main menu music is quite loud, and you can only mute the volume of music, not adjust it down. You can't change that until you're playing the game after creating a party, at which point the minimal settings screen can be opened in the bottom left corner.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game is praised for its mysterious and immersive atmosphere, reminiscent of classic dungeon crawlers that prioritize storytelling over graphics. While the environment features somewhat repetitive and nondescript walls, they are crafted well enough to maintain the overall ambiance. Players appreciate the game's ability to evoke a sense of nostalgia for atmospheric gaming experiences.

    • “The environment is dungeon-like; while the walls are fairly nondescript and repetitive, they are still crafted well enough to keep the atmosphere intact.”
    • “But this comes close in terms of atmosphere.”
    • “They relied on atmosphere and storytelling to make up for the lack of visuals.”
    • “The environment is dungeon-like, while the walls are fairly nondescript and repetitive; they are still crafted well enough to keep the atmosphere intact.”
  • stability
    8 mentions Positive Neutral Negative

    The game is described as enjoyable but suffers from significant stability issues, with multiple users reporting bugs and glitches that hinder the experience. Overall, the lack of optimization and frequent instability make it difficult to recommend.

    • “Fun game for the three hours I played, but way too buggy and unstable to recommend.”
    • “Not optimized and buggy.”
    • “I had issues with some glitches.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is well-received, with players finding the dialogue witty and well-integrated into the plot. Additionally, the amusing struggles of others with early-game monsters add to the overall comedic experience.

    • “The dialogue is funny and written well for the plot.”
    • “I enjoyed the humor that was shown in the videos.”
    • “I've read other people's reviews of them having trouble killing the early basic monsters in the game, and that made me laugh.”
  • replayability
    2 mentions Positive Neutral Negative

    The game's replayability is considered limited due to its straightforward character creation process, which does not offer enough variety to encourage multiple playthroughs.

    • “Replay value is a bit limited because of the simple character creation process.”
  • optimization
    2 mentions Positive Neutral Negative

    The game is widely criticized for being poorly optimized and plagued by bugs, leading to a frustrating experience for players.

    • “Not optimized and buggy.”
    • “Not optimized and buggy.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding mechanics cumbersome, as the process of using keys, picks, and pickaxes involves multiple steps—opening the inventory, double-clicking the item, closing the inventory, and then interacting with the object—making it feel tedious and inefficient.

    • “Using keys, picks, and pickaxes is tedious as you have to open the inventory, double-click the item, close the inventory, then click on the object in the world to use it.”

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