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Coffee Caravan

95%Game Brain Score
gameplay, graphics
story, grinding
95% User Score Based on 1,078 reviews

Platforms

MOMac OSPCPCSDSteam DeckWinWindows

About

In Coffee Caravan, manage a coffee business on wheels and brew a variety of recipes in a charming 3D environment. With procedurally generated levels, discover new coffee recipes, purchase upgrades, and cater to customer preferences on your daily road trip. It's a strategic and enjoyable exploration of the world of coffee.

Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot
Coffee Caravan screenshot

95%
Audience ScoreBased on 1,078 reviews
gameplay38 positive mentions
story4 negative mentions

  • The game features a charming art style and relaxing music, creating a cozy atmosphere for players.
  • Gameplay is engaging with a good balance of challenge and strategy, allowing players to customize their caravan and recipes.
  • The roguelite elements add replayability, with different paths and random events keeping the experience fresh.
  • The game can feel repetitive and lacks significant content after completing the initial worlds, leading to a quick sense of completion.
  • Players may find the difficulty unbalanced, as one failed order results in restarting the entire map, which can be frustrating.
  • There are limited customization options for characters and caravans, and some players desire more depth in gameplay mechanics.
  • gameplay
    114 mentions Positive Neutral Negative

    The gameplay is characterized by a charming aesthetic and engaging mechanics, allowing players to customize their experience through difficulty settings and recipe choices. However, many reviewers noted that the gameplay loop can become repetitive and lacks depth over time, with some expressing a desire for more varied content and challenges. Overall, while the game is enjoyable and addictive, it may not appeal to those who dislike repetitive gameplay or seek more complex mechanics.

    • “You have some control over how hectic the gameplay is, as you unlock permanent upgrades for your equipment, and you can choose which recipes to put on your menu and therefore how many different or how complicated the recipes you might be asked for will be.”
    • “With the engaging gameplay, beautiful visuals, and soothing soundtrack, it is easy to get lost in its world.”
    • “It's super addicting and the endless gameplay loop makes it easy to lose track of time.”
    • “The gameplay loop gets stale really quick.”
    • “As for the gameplay itself, it's very repetitive and simple.”
    • “Sadly, I personally found the game boring because the gameplay mechanics weren't unique enough from another restaurant game I played called Plate Up.”
  • graphics
    104 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their cute, pastel-colored visuals and charming art style, which contribute to a relaxing and cozy atmosphere. Players appreciate the simplicity and minimalism of the design, although some minor graphical issues have been noted. Overall, the aesthetic is considered delightful and engaging, enhancing the gameplay experience.

    • “The pastel-colored visuals and chill vibes made it relaxing, but there’s enough challenge to keep it engaging as you juggle customer orders, unlock recipes, and upgrade your equipment.”
    • “With the engaging gameplay, beautiful visuals, and soothing soundtrack it is easy to get lost in its world.”
    • “I adore the art style of this game, it just oozes with coziness.”
    • “There's nothing wrong with the game, I'm just not a lover of the aesthetics, I think.”
    • “For the price it is, the only negative aspect is some very minor graphical elements (like dirt on cups clipping through the glass, or the female character model having some not too well integrated chest polygons to differentiate it.)”
    • “Aside from these three points, the obvious localization issues, such as the artwork/text overlaps in the shop when elements are 3-liners, due to the text not shrinking.”
  • music
    60 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and relaxing qualities, often described as a chill soundtrack that complements the cute graphics and engaging gameplay. While some users noted that the music can be repetitive, many found it charming and perfect for unwinding, with elements like jazz and bossa influences adding to its appeal. Overall, the soundtrack enhances the game's cozy atmosphere, making it enjoyable for casual play.

    • “This game also has amazing music that is so calming and it just puts you in a good mood.”
    • “The music is cozy and keeps me calm as I navigate each round.”
    • “The music is quaint, the clay-blob graphic style is charming, and everything works smoothly and as it should!”
    • “Though they are quite simple, I found that the soundtrack is just... overwhelmingly relaxing (in a good way, of course), and the accordions give a small 'French' touch to it, which is, honestly, very charming.”
    • “Wallpaper, flooring, maybe some alternate background music tracks, different lighting options, and more decor options would be a wonderful way to allow players to change up the vibe, and would give more options to spend our coins on once we're starting to get a bit saved up with nothing really left for us to buy.”
  • replayability
    48 mentions Positive Neutral Negative

    Overall, the game's replayability is mixed; while some players appreciate the variety offered by different modes and skill trees, others find it limited due to early unlocks and repetitive gameplay. Many suggest that changing recipes or difficulty levels can enhance the experience, but concerns about long-term engagement persist. Future updates and additional content may improve replay value, but currently, it may not sustain interest for all players.

    • “The 'skill trees' make it highly replayable because each time you play, it is a slightly different experience.”
    • “The game itself is pretty simple; however, it has tons of replayability since it has 3 different modes (coffee, bobbas, and ice cream) and they are all infinite modes, you can keep playing as much as you want.”
    • “Great replay value, and the developer has already said that more content is planned once they get through the first few rounds of bug squishing.”
    • “The game's replayability dips quickly as you can unlock most upgrades and recipes pretty early on, and the shop system becomes basically redundant after the first map.”
    • “But I'm a bit afraid that I might not be playing that game anymore a few weeks from now if I can't find how to switch things up every once in a while; it has very little replayability value when some of its initial run includes some repetition.”
    • “This way, replayability is basically zero.”
  • story
    20 mentions Positive Neutral Negative

    The game's story aspect is notably lacking, with no overarching narrative or quests to engage players long-term. While the gameplay is enjoyable and reminiscent of titles like "Diner Dash," many reviewers express a desire for a more substantial storyline or challenges to enhance replayability. Suggestions for improvement include adding a story mode and meaningful upgrades to increase the game's longevity.

    • “Incorporating all coffee caravan’s current elements with added storytelling, slower money-earning associated with player round performance, more meaningful upgrades, and maybe an XP leveling system tied to certain advancements would significantly enhance its longevity and make this a cozy dream game!”
    • “Reminded me of Diner Dash, so I grabbed it. I enjoy how the rounds are quick but wish there was more storyline or challenges.”
    • “The main storyline is pretty short, which is sad, but I really like the gameplay!”
    • “There is no storyline, no narrative, just a barista managing their own little coffee/tea truck.”
    • “One significant improvement would be for developers to add a story mode.”
  • grinding
    18 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly due to the repetitive tasks of moving furniture and items one by one, which slows down the overall experience. While some players are interested in grinding for achievements, they suggest that the process could be streamlined to reduce frustration. The lack of online co-op further compounds the feeling of monotony during these tasks.

    • “Another annoying feature is having to pick up and move all your furniture and items one by one with your character; it just makes the experience feel even slower and more tedious.”
    • “Carrying everything out of the van is extremely tedious, especially since your 'faster movement' plants don’t work during setup.”
    • “Moving things around got a bit tedious when trying to fulfill certain achievements.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it is designed to run well on low-end computers, keyboard and mouse controls are not well-optimized, leading to frustration for some players. The freedom to arrange tools adds a unique element, but finding an effective layout is crucial for success, as poor optimization can result in slow customer flow and repetitive gameplay. Overall, while the game has potential, it could benefit from further enhancements to its optimization and gameplay mechanics.

    • “+ optimized for low-end computers.”
    • “Incorporating all coffee caravan’s current elements with added storytelling, slower money-earning associated with player round performance, more meaningful upgrades, and maybe an XP leveling system tied to certain advancements would significantly enhance its longevity and make this a cozy dream game!”
    • “It's my first time playing a game that let me place my tools wherever I wanted, and I love the freedom of building my own shop... but it's unforgiving if you haven't found an optimized way to arrange your caravan yet!”
    • “Maybe I am too shell-shocked by PlateUp's rather extreme curve in difficulty to serve customers, but in this game you hit a level of optimization where customers just agonizingly slowly trickle in, making you just stand around waiting for them to arrive.”
    • “However, once optimized, it does feel a bit repetitive.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is mixed, with users reporting glitches, particularly related to the user interface (UI) that can lead to text overlapping and other display issues when tabbing out. While it runs well on certain platforms like the Steam Deck and shows decent optimization, the UI remains notably buggy, especially in the shop.

    • “Fun little casual game, runs great on the deck and seems decently optimized for it too!”
    • “There were a few glitches from tabbing out to adjust something on my computer and coming back to the text overlapping and scrunched into the top of the screen for some reason.”
    • “- It is fully released but the UI is still very buggy.”
    • “Buggy UI in the shop.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as simple and occasionally funny, with some players noting that it is enjoyable but limited to specific moments, particularly in one level. Overall, while the humor may not be consistently present, it contributes to a satisfying experience, especially in the context of the game's roguelike mechanics.

    • “This funny game is a roguelike... I had fun, there is not too much punishment if you fail, you keep the upgrades and it is so satisfactory, I don't know why.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization aspect of the game is generally well-received, particularly by players who appreciate a lack of intrusive ads and micro-transactions. However, the presence of multiple advertisement boards is seen as tacky and detracts from the overall experience, reminiscent of other mobile games that overwhelm users with frequent ads.

    • “You know those mobile ads you get for that one hotel game, where you just run around doing mini timer tasks and it looks super fun, so you download it, but then every literal 10 seconds there's an ad and it just ruins the whole thing but you wish there was a version without the ads that played the same?”
    • “Having 10 advertisement boards also had the same tacky effect.”
    • “Having 10 advertisement boards also had the same tacky effect.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is designed for players who prefer a less emotionally taxing experience, allowing them to enjoy the roguelite mechanics without the fear of losing progress. It also provides challenging options for those seeking a more intense emotional engagement.

Buy Coffee Caravan

6h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 16 analyzed playthroughs

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