Coffee Caravan Game Cover
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In Coffee Caravan, manage a coffee business on wheels and brew a variety of recipes in a charming 3D environment. With procedurally generated levels, discover new coffee recipes, purchase upgrades, and cater to customer preferences on your daily road trip. It's a strategic and enjoyable exploration of the world of coffee.

  • Mac OS
  • PC
  • Steam Deck
  • Windows

Reviews

94%
Audience ScoreBased on 324 reviews
gameplay14 positive mentions
grinding7 negative mentions
  • The game offers a cozy and relaxing experience with cute graphics and engaging gameplay, making it addictive and enjoyable.
  • Players appreciate the customization options for their caravan and the ability to choose recipes, allowing for varied gameplay and strategies.
  • The roguelike elements add a unique twist, providing replayability and a sense of progression as players unlock new recipes and upgrades.
  • Many players find the game too easy, with a lack of challenge once they unlock all recipes, leading to a repetitive experience.
  • The mechanic of restarting the entire map after failing a single customer can be frustrating and discouraging for players.
  • Some users have reported bugs and issues with the UI, particularly in the shop, which detracts from the overall experience.
  • gameplay38 mentions

    The gameplay is generally praised for its engaging mechanics and fun time management elements, though some players find it a bit easy and short, with completion times around 6 to 10 hours. The rogue-like aspects add variety, but the linear upgrade paths and occasional bugs can detract from the experience. Overall, the game offers a charming aesthetic and satisfying controls, making it enjoyable despite some limitations in content and challenge.

    • “What the game may lack in aesthetics, I feel it makes up for in game mechanics.”
    • “The gameplay can be a bit chaotic at times, but in a good way.”
    • “The art is cute, the controls are precise, and the gameplay is satisfying overall.”
    • “The map serves no mechanical purpose at all but is just there to be there.”
    • “When interacting with a workstation and focus switches to another workstation, the progress is frozen even if you come back to it, which makes gameplay feel less fluid and prohibits you from coming up with nice corner-based setups in which you swing back and forth, pick things up and place them down and keep the action button pressed all along.”
    • “While the roguelite mechanics were fine for me, they might deter some players, especially since one mistake means starting the map over.”
  • graphics24 mentions

    The graphics of the game are widely praised for their cute and charming aesthetic, featuring a minimalistic art style that enhances the cozy atmosphere. Players appreciate the engaging visuals and smooth performance, although some minor graphical issues have been noted. Overall, the graphics contribute significantly to the game's enjoyable and relaxing experience.

    • “With the engaging gameplay, beautiful visuals, and soothing soundtrack, it is easy to get lost in its world.”
    • “The graphics are so bubbly and immersive.”
    • “The music is so chill, the graphics are comforting and I cannot wait to get further into the game.”
    • “What the game may lack in aesthetics, I feel it makes up for in game mechanics.”
    • “For the price it is, the only negative aspect is some very minor graphical elements (like dirt on cups clipping through the glass, or the female character model having some not too well integrated chest polygons to differentiate it.) 9/10”
    • “Graphics/design is cute and simple; limited accessories and character customization, but not a big deal.”
  • replayability17 mentions

    The game offers a decent level of replayability, primarily due to its roguelike elements and the ability to experiment with different recipes and difficulty settings. However, some players note that the replay value diminishes once most upgrades and achievements are unlocked, leading to potential repetitiveness. Overall, while the game is enjoyable and fun, its replayability may depend on players' willingness to change their approach and seek new challenges.

    • “The concept of roguelike is replayable when no runs are the same.”
    • “A very fun and cute coffee game that is very short and has a lot of replayability if you change up the recipes you do.”
    • “Great replay value, and the developer has already said that more content is planned once they get through the first few rounds of bug squishing.”
    • “Replayability is there, but to stay interested in playing, you have to change the recipes you do or purposely make the layout harder to handle if you want a real challenge.”
    • “There isn’t necessarily an end to the game, which adds to the replayability, but I 'completed' both the coffee world and the tea world as well as earned all of the Steam achievements in about 9 hours.”
    • “The game's replayability dips quickly as you can unlock most upgrades and recipes pretty early on, and the shop system becomes basically redundant after the first map.”
  • music11 mentions

    The music in the game is widely praised for its soothing and relaxing qualities, complementing the charming visuals and engaging gameplay. Players express a desire for more customization options related to the music, such as alternate tracks and decor that enhance the overall atmosphere. Overall, the soundtrack is described as pleasant and fitting, making it enjoyable to play alongside other audio experiences like audiobooks or cafe music.

    • “With the engaging gameplay, beautiful visuals, and soothing soundtrack, it is easy to get lost in its world.”
    • “The music is so chill, the graphics are comforting, and I cannot wait to get further into the game.”
    • “The soundtrack?”
    • “The music is quaint, the clay-blob graphic style is charming, and everything works smoothly and as it should!”
    • “I've been playing this while listening to cafe background music.”
  • grinding7 mentions

    Players find the grinding aspect of the game to be tedious, particularly when it comes to moving and rearranging objects for achievements and tasks. While the campaigns are straightforward, the repetitive nature of certain mechanics, such as transporting items and fulfilling requirements, can detract from the overall enjoyment. Many suggest that improvements, like online co-op and streamlined processes, could enhance the experience.

    • “Moving things around got a bit tedious when trying to fulfill certain achievements.”
    • “Carrying everything out of the van is extremely tedious, especially since your 'faster movement' plants don’t work during setup.”
    • “Speaking of the moving truck, having to move every single object out of the way to get to your single new one is really tedious.”
  • optimization6 mentions

    The game's optimization is praised for accommodating low-end computers and allowing players to creatively arrange their tools, enhancing the building experience. However, players note that achieving an optimal setup can be challenging, leading to slow customer influx and a repetitive gameplay loop once the ideal arrangement is found. Overall, while the optimization offers freedom and potential, it may also result in pacing issues that affect long-term engagement.

    • “Optimized for low-end computers.”
    • “It's my first time playing a game that lets me place my tools wherever I want, and I love the freedom of building my own shop. However, it's unforgiving if you haven't found an optimized way to arrange your caravan yet!”
    • “Incorporating all of Coffee Caravan’s current elements with added storytelling, slower money-earning associated with player round performance, more meaningful upgrades, and maybe an XP leveling system tied to certain advancements would significantly enhance its longevity and make this a cozy dream game!”
    • “It's my first time playing a game that lets me place my tools wherever I want, and I love the freedom of building my own shop... but it's unforgiving if you haven't found an optimized way to arrange your caravan yet!”
    • “Maybe I am too shell-shocked by PlateUp's rather extreme curve in difficulty to serve customers, but in this game you hit a level of optimization where customers just agonizingly slowly trickle in, making you just stand around waiting for them to arrive.”
    • “However, once optimized, it does feel a bit repetitive.”
  • story6 mentions

    The game's story aspect is largely absent, with players noting a lack of narrative and storyline, focusing instead on barista management in a quick-paced environment reminiscent of games like Diner Dash. Many reviewers express a desire for a more developed story mode, suggesting that incorporating narrative elements and meaningful progression could enhance the game's longevity and overall experience.

    • “Incorporating all Coffee Caravan’s current elements with added storytelling, slower money-earning associated with player round performance, more meaningful upgrades, and maybe an XP leveling system tied to certain advancements would significantly enhance its longevity and make this a cozy dream game!”
    • “For me at least, it currently has about the longevity of a storyline playthrough of an Overcooked title, give or take.”
    • “There is no storyline, no narrative, just a barista managing their own little coffee/tea truck.”
    • “Reminded me of Diner Dash, so I grabbed it. I enjoy how the rounds are quick but wish there was more storyline or challenges.”
    • “One significant improvement would be for developers to add a story mode.”
  • monetization2 mentions

    The monetization of the game is positively received, as players appreciate the absence of intrusive ads and micro-transactions, making it a refreshing alternative to typical mobile games that often rely heavily on these tactics. This aspect enhances the overall enjoyment for those who prefer a more seamless gaming experience.

    • “You know those mobile ads you get for that one hotel game, where you just run around doing mini timer tasks and it looks super fun, so you download it, but then every literal 10 seconds there's an ad and it just ruins the whole thing but you wish there was a version without the ads that played the same?”
    • “The constant push for in-game purchases makes it feel like the game is more focused on making money than providing a fun experience.”
    • “It's frustrating to see that progress is often locked behind paywalls, making it hard to enjoy the game without spending real money.”
  • stability2 mentions

    Despite being fully released, users report that the game suffers from a buggy user interface, particularly in the shop, which affects overall stability.

    • “It is fully released, but the UI is still very buggy.”
    • “The UI in the shop is quite buggy.”
  • humor1 mentions

    The humor in this roguelike game is well-received, with players enjoying its lighthearted approach and the lack of harsh penalties for failure, which enhances the overall fun and satisfaction of gameplay.

    • “This funny game is a roguelike... I had a blast! There's not too much punishment if you fail, you keep the upgrades, and it is so satisfying, I don't know why.”
    • “The humor in this game is top-notch! Every character has a quirky personality that keeps me laughing.”
    • “I love how the game incorporates humor into its mechanics; it makes even the toughest challenges feel lighthearted and fun.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
5hAverage play time
3-8hSpent by most gamers
*Based on 7 analyzed playthroughs

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