- August 17, 2015
- Pixelz Games
CO-OP : Decrypted
Moving Out is a fun and chaotic co-op experience. While some levels will leave you in a fit of rage, others will have you in fits of laughter.
Platforms
About
"CO-OP: Decrypted is a cooperative puzzle-solving game with a futuristic setting. The beta v.02 update includes added visual effects, improved resolution options, and bug fixes. Additional updates will feature narrations, more content, and a PS4 version, with work currently in progress. Follow the developers on social media for updates and reviews."











- The graphics are pleasant and the concept is interesting, providing a fun little puzzle platformer experience.
- The game encourages teamwork and has moments that can lead to laughter, especially when dealing with glitches.
- The controls are simple and the gameplay progressively gets more challenging, making it enjoyable for players of all ages.
- The game is plagued with game-breaking bugs, including issues with collision detection and input lag, making it frustrating to play.
- Cooperative gameplay is gated until after completing initial levels, which can be disappointing for players looking for immediate co-op action.
- The puzzles are overly simplistic and lack depth, leading to a feeling that the game is not worth its full price.
gameplay
14 mentions Positive Neutral NegativeThe gameplay is criticized for lacking true cooperative elements, as players essentially engage in separate single-player experiences that only intersect when progress is blocked. Reviewers also express disappointment in the simplistic mechanics and easy puzzles, suggesting that the game fails to utilize its 2.5D design effectively, leading to a monotonous experience that feels rushed and uninspired.
“There is a far shortage of those kinds of games from indie developers, and maybe the gameplay might be better suited with larger environments.”
“If you're going to use 2.5D elements for gameplay, just make it a 3D platformer instead.”
“The gameplay is stupid, the puzzles are so easy they're not even fun, and the general feel is that they just wanted to make a ton of money with as little work as possible.”
“Gameplay isn't actually cooperative; you don't interact with each other. You just play single-player in separate maps at the same time until your progress is blocked, then you wait for your friend to progress far enough to let you move on again.”
“I don't understand how you can make a 2.5D game with zero 2D gameplay mechanics other than moving in the X and Y axes for directions.”