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On a Roll

63%Game Brain Score
graphics, gameplay
stability, story
63% User Score Based on 274 reviews

Platforms

PCPCXboxXboxPlaystation 4Playstation 4WindowsWindowsPlayStationPlayStationLinuxLinuxMac OSMac OSXbox OneXbox One

About

"On a Roll" is the only inline skating game available, offering adrenaline-pumping stunts, big airs, grinding, and hill bombing. Create your own skatepark and customize your game world using the Object Dropper and Custom Avatars. Compete in missions, enjoy turn-based local multiplayer, and analyze your performance with the Replay Editor.

On a Roll screenshot
On a Roll screenshot
On a Roll screenshot
On a Roll screenshot
On a Roll screenshot
On a Roll screenshot
On a Roll screenshot
On a Roll screenshot
On a Roll screenshot

63%
Audience ScoreBased on 274 reviews
graphics13 positive mentions
stability43 negative mentions

  • The game has great potential and offers a unique inline skating experience that many players have been waiting for.
  • The controls, while initially challenging, allow for a deep and rewarding trick system that can be very satisfying once mastered.
  • The graphics and overall design of the game are impressive for an indie title, creating an engaging environment for players.
  • The game is plagued with bugs and performance issues, making it frustrating to play at times.
  • Many players have reported that the game feels unfinished and lacks essential features, leading to a lack of content and replayability.
  • The controls can be unintuitive and difficult to navigate, which may deter new players from fully enjoying the game.
  • stability
    43 mentions Positive Neutral Negative

    The game is widely reported to be extremely buggy, with numerous glitches affecting gameplay, character animations, and menu navigation. While many players acknowledge these issues as typical for an early access title, they also express frustration over persistent problems that hinder the overall experience. Despite the instability, some users find the game enjoyable and believe it has potential for improvement with further development.

    • “For years it has been, and is still, a buggy, unplayable, un-optimized mess of a demo.”
    • “2+ years later, I’m testing the last available build and … well, it is still buggy as hell (even worse on some aspects, how!?!?) lots of controllers not detected (while being forced to use one), collision bugs all over the place, some weird random glitches even some crashes.”
    • “The loading screen freezes 3 out of 5 loads and requires a game restart, and it glitches the moment you try to do anything other than a normal jump or grind without any possibility of smooth chaining because the physics are still clunky, and the camera is completely un-controllable and unresponsive to the world around it.”
  • graphics
    39 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some players praising their quality and style, while others criticize them as mediocre or buggy, reminiscent of older console ports. Many users note issues such as graphical glitches, poor texture quality, and a lack of customization options, which detracts from the overall experience. Despite these concerns, some players express hope for future improvements as the game is still in early access.

    • “The graphics are gorgeous and the movement is super realistic.”
    • “Overall, the graphics are awesome; physics are decent but it will improve over time. Can't beat it for the price if you're into a sit-down and chill game.”
    • “Awesome game! The graphics are insane for a game made by basically one person. It now plays pretty realistically and has a custom park editor and a replay feature.”
    • “The graphics look bad for a Unity game; it feels like a 2014 console port.”
    • “It has many bugs in it, graphics/textures are not finished, and the world to play in is small.”
    • “Graphical errors include clipping, excessive motion blurring, and jittering, which seem to happen frequently.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with many praising the mechanics as fun and engaging, particularly for rollerblading fans, while others criticize the controls as clunky and in need of optimization. Players appreciate the potential for fluid gameplay once the mechanics are mastered, but express frustration over the game's early access state and the need for further polish. Overall, while the foundation is strong, the gameplay experience requires refinement to reach its full potential.

    • “Great mechanics and loads of fun.”
    • “The mechanics are similar to skate with the exception of 'pop'; you use a trigger to jump, which makes sense once you get the controls.”
    • “Once you get the hang of the mechanics and how the controls work, the game can really be what you want it to be.”
    • “I feel like the game developers spent way too much time on the graphics instead of the gameplay.”
    • “- overall mechanics feel clunky and often lend to little time for chained tricks.”
    • “It just really needs to be optimized a little more and the gameplay needs to be a little more fluid and flow better; the controls of the character, jumping, ramps, and grinding just don't feel right sometimes. It just needs to be polished, and man, this game will be great!”
  • music
    11 mentions Positive Neutral Negative

    The music in the game has received positive feedback, with many users praising the soundtrack by the band Dun Robin as enjoyable and fitting for the game's atmosphere. While some players noted issues with sound effects toggling and a desire for more original soundtrack tracks, the overall sentiment highlights the music as a strong aspect that enhances the gaming experience.

    • “The band is called Dun Robin; if you liked the music, the album is on Bandcamp as a pay-what-you-want download.”
    • “All in all, a bomb soundtrack, lots of fun, and a crap load of potential for the full release.”
    • “Tutorial mode is there and feels good (besides the occasional bugs); music sounds great in my opinion.”
    • “- Sound effects/music randomly toggle off/on”
    • “- Needs more OST tracks”
    • “All in all, bomb soundtrack, lots of fun and a crap load of potential for the full release.”
  • story
    10 mentions Positive Neutral Negative

    The game's story aspect is largely criticized for its lack of depth and engagement, with players expressing a desire for a more structured narrative similar to that of "Skate 3." Many reviewers suggest that the addition of missions, challenges, and a storyline would enhance the overall experience, as the current gameplay feels empty and repetitive. While the game offers fun mechanics and customization options, the absence of a compelling story detracts from its potential.

    • “It would be nice if there would be some story to follow, maybe something like the story in Skate 3, or maybe more challenges that would progress your character or develop game sense for objects and rails.”
    • “A storyline with the option to go vert, street, or all-round would make it more involving. As it is in its current state, hours of fun can be had skating around experimenting with button combos and tricks.”
    • “Keep adding more story and competitions.”
    • “There's zero story and nothing to do except for like 2 challenges that are going to make you go play Tetris instead.”
    • “It would be nice if there were some story to follow, maybe something like the story in Skate 3, or more challenges that would progress your character or develop game sense for objects and rails.”
    • “But the sad story here is that the dev is too chickenshit about continuing the game, or at least making an effort to update the content.”
  • grinding
    9 mentions Positive Neutral Negative

    Players appreciate the grinding mechanics for their technical depth and the ability to perform both casual and complex tricks, with controls that mimic foot placement for a more immersive experience. However, some reviewers note that the controls can feel unpolished and require optimization for smoother gameplay. Overall, the grinding system is seen as a standout feature, with potential for improvement to enhance fluidity and responsiveness.

    • “It just really needs to be optimized a little more and the gameplay needs to be a little more fluid and flow better like the controls of the character and jumping and grinding just doesn't feel right sometimes, it just needs to be polished and man this game will be great!”
    • “The grinding system seems like a good idea.”
    • “Ollies (or the rollerblading equivalent) are done with RT, tricks are done with LT or something that felt off to me, and you control your rail-grinding balance using the D-pad.”
  • optimization
    6 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with players highlighting issues such as poor performance, stuttering, and unresponsive controls that hinder gameplay. Many users are calling for updates to improve fluidity and allow for adjustments like disabling motion blur, which they find detrimental to both performance and visual quality. Overall, while the game has potential, it requires further optimization to enhance the player experience.

    • “It just really needs to be optimized a little more, and the gameplay needs to be a little more fluid. The controls of the character, jumping, ramps, and grinding just don't feel right sometimes. It just needs to be polished, and man, this game will be great!”
    • “Amazing game! It needs more updates, a few optimizations, and more multiplayer maps. The gameplay is amazing!”
    • “This will probably be optimized at some point.”
    • “For the love of god, please let me turn off motion blur. It kills performance, looks terrible, and is actually physically sickening.”
    • “There is horrible optimization.”
    • “This almost makes the game unplayable alone, as you constantly overshoot jumps or miss the rail due to the game stuttering.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is largely derived from its amusing physics and quirky bugs, which can provide moments of genuine laughter, though their novelty may wear off over time. Players find enjoyment in the absurdity of certain mechanics, like falling in halfpipes, and appreciate the fun that arises from unexpected situations, making the overall experience entertaining despite some repetitiveness.

    • “Just look at those physics and tremendously funny bugs!”
    • “I think the game is enjoyable enough to tolerate any weird stuff that happens... and sometimes the weird stuff is pretty funny too, so that's a bonus.”
    • “I sessioned a rail doing only tricks I can do in real life and it was stupid fun and funny.”
  • replayability
    2 mentions Positive Neutral Negative

    The game currently lacks significant replay value, but it offers more playable content than other dedicated rollerblading titles, even in its incomplete state.

    • “What impressed me the most is that the game, as of the time of this review, is not complete and still has more playable content than any other dedicated rollerblading title I've seen.”
    • “No replay value.”
    • “What impressed me the most is that the game (as of the time of this review) is not complete, and it still has more playable content than any other dedicated rollerblading title I've seen.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, disappointing players who were hoping for a genuine experience tailored to true fans of the genre.

    • “This isn't a game; it was a cash grab from true players wanting a game for them.”
    • “The monetization system feels exploitative and prioritizes profit over player experience.”
    • “I feel like I'm being pushed to spend money just to enjoy the game, which ruins the fun.”

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