- June 19, 2019
- Lucid Realities
Claude Monet: The Water Lily Obsession
Platforms
About
In 1883 painter Claude Monet first rented a house in the French town of Giverny. After purchasing the property and adjoining land, the artist transformed an existing small pond into a water garden with water lilies and a Japanese-style bridge from which he could observe the water and the flowers.





- The graphics are stunning, providing a beautiful visual experience that feels like being inside a Monet painting.
- The audio narration is well done, adding an emotional layer to the experience despite the lack of interaction.
- For those who appreciate art, especially impressionism, this short VR experience offers a unique and enjoyable perspective.
- The game suffers from significant performance issues, particularly at launch, with low frame rates and crashes reported on various systems.
- There is a lack of interactivity, making it feel more like a passive viewing experience rather than an engaging VR adventure.
- The setup process is cumbersome, with unnecessary prompts and poor controller support, leading to a frustrating user experience.
story
9 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with many users criticizing its reliance on auditory narration and lack of visual character representation, making it difficult to follow. While the narrator's performance is noted as commendable, the overall storytelling is deemed inferior to other VR films, lacking engaging visuals and coherent dialogue. Conversely, some users appreciate the emotional depth and quality of the graphics and audio, suggesting that the story has potential despite its shortcomings.
“Beautiful graphics, great audio and acting, emotional and interesting story.”
“Overall, it wants to be something like Oculus Story Studio's Dear Angelica, but becomes a much worse version of it due to zero visual character and bad storytelling.”
“The storytelling relies entirely on auditory narration, with no characters rendered visually. You have to guess what's happening by listening. The narrator did a good job, but with only one person playing two roles and not changing tones or voice, you cannot even tell who is who in the dialogue. It's not really dialogue, just letters between Monet and a friend being read out loud, and the visuals are virtually unrelated to the story except for showing the year and the ending scene.”
“Overall, it wants to be something like Oculus Story Studio's 'Dear Angelica', but it becomes a much worse version of it due to the lack of visual characters and poor storytelling.”
“The storytelling relies entirely on auditory narration, with no characters rendered visually. You have to guess what's happening by listening. The narrator did a good job, but with only one person playing two roles and not changing tones or voice, you cannot even tell who is who in the dialogue. It's not really dialogue, just letters between Monet and a friend being read out loud, and the visuals are virtually unrelated to the story except for showing the year and the ending scene.”