- July 7, 2015
- COLNELIUS
- 2h median play time
Clandestinity of Elsie
Platforms
About
In "Clandestinity of Elsie," player's navigate a 2D, side-scrolling, survival adventure game set in a post-apocalyptic world. Gameplay focuses on resource management, base building, and avoiding detection by hostile enemies. The player controls Elsie, a young girl searching for her lost family while uncovering the truth about the calamity that changed the world.



- The game features a compelling story with a dark and atmospheric setting, reminiscent of classic horror titles like Silent Hill.
- The sound design and overall atmosphere are praised, contributing to genuine scares and tension throughout the gameplay.
- Despite its short length, the game offers an engaging experience for fans of horror RPGs, especially given its unique mechanics and storytelling approach.
- The game is often too dark, making it difficult to see and navigate, which can lead to frustrating encounters with enemies.
- Combat mechanics are criticized for being clunky and frustrating, with limited healing items and a single weapon that can feel inadequate in challenging situations.
- The ending is abrupt and disappointing, leaving players feeling unsatisfied after an otherwise engaging narrative.
story
27 mentions Positive Neutral NegativeThe story of the game is a mixed bag, with many players finding it atmospheric and engaging, particularly in its psychological horror elements. However, the plot is criticized for being predictable and underdeveloped, culminating in a disappointing and abrupt ending that leaves players feeling unsatisfied. While the narrative has strong ideas and a creepy atmosphere, it ultimately feels rushed and could have benefited from deeper character development and a more fleshed-out conclusion.
“The unfolding story is a major part of the game, and there are indications throughout that the events happening may be a figment of his imagination.”
“What makes this game interesting is based on its well-written story with a horrific atmosphere.”
“The story is interesting and it sets a nice atmosphere.”
“Although the story is prominent, the plot never really develops; it is mostly atmospheric and serves to create suspense.”
“For a game so heavily oriented towards storytelling, the extremely abrupt and deliberately alienating ending just felt like a giant middle finger.”
“It feels like the developers of this game lost interest and just ended the story there.”