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"ObsCure: The Aftermath" is the sequel to the classic survival horror game, "ObsCure". The game follows a group of college students who must survive a nightmare brought on by strange, dangerous flowers appearing on their campus. With 6 playable characters, players can experience adventure, action, and puzzles in a teen horror-movie scenario, with the option for a second player to join in co-op mode. Find clues and uncover the terrifying truth behind Fallcreek University.

ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
ObsCure: The Aftermath screenshot
+1

77%
Audience ScoreBased on 793 reviews
story72 positive mentions
replayability12 negative mentions

  • The game offers a nostalgic old-school co-op experience that fans of cheesy horror movies will enjoy.
  • Improved graphics and gameplay mechanics compared to the first game, with a variety of weapons and character abilities.
  • The soundtrack is excellent and adds to the overall atmosphere of the game.
  • The camera controls are frustrating and can lead to disorientation during gameplay.
  • The story is less coherent and engaging than the first game, with many characters facing scripted deaths.
  • The save system is poor, with limited save points that can lead to frustration if players miss items or die unexpectedly.
  • story
    314 mentions Positive Neutral Negative

    The story of "Obscure II" is a mixed bag, with many reviewers noting its campy, cheesy nature that often leads to unintentional humor. While it attempts to build on the narrative of the first game, many found it poorly written, linear, and filled with plot holes, detracting from the overall experience. Despite its flaws, some players appreciated the nostalgic elements and character development, making it a fun, albeit flawed, continuation of the series.

    • “The story follows a few students of Leafmore, ten years after the events of the first game!”
    • “The story is fun, and lots of people die, which brings a lot of emotion into the story, or at least it would if the voice acting wasn't awful.”
    • “I love the detailed environments, I love the callbacks to the first game, I love the cheesy story and relationships.”
    • “The story isn't even cheesy but poorly written, ruining any enjoyment in it.”
    • “The important thing to note is that there's more story this time, and the writing is so poor you will likely be laughing out loud at points.”
    • “The game killed a lot of fun to the game by having sequential deaths of characters without you having any input or saying in it; there is nothing you can do to prevent them as they are scripted, the game also ruins the story of the original in an effort to create drama.”
  • gameplay
    192 mentions Positive Neutral Negative

    The gameplay of the game has received mixed reviews, with many players noting that it feels clunky and less polished compared to its predecessor. While some appreciate the unique character abilities and puzzle mechanics, others criticize the removal of certain features that could have simplified the experience for newcomers. Overall, the game offers a nostalgic survival horror experience, but it struggles with issues like poor camera angles, frustrating combat mechanics, and a lack of exploration, leading to a consensus that it is a decent but flawed sequel.

    • “The gameplay, storyline, and how nostalgic it makes you feel when you play it.”
    • “The gameplay rewards you for exploration and is difficult enough for you to have to scrounge as much ammo as you can because you keep running out of it.”
    • “The game's puzzle mechanics do add a little flavor to the mix, with each character having unique abilities, though the game's direction and less-than-obvious solutions can cause some frustration at certain points.”
    • “Any time spent not dealing with this game’s shoddy combat mechanics is a godsend: enemies seem like they’re amped up on something, their hysterically fast animations constantly lead to unavoidable damage and the idiotic companion AI basically eats up all the medkits, simply because they’re charging any threat head-on and can’t be told to hold their guard instead.”
    • “The story sucks, the plot sucks, the camera sucks, the gameplay sucks, the partner AI sucks, the pacing sucks, and the overall system sucks.”
  • music
    110 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising the soundtrack as a standout feature that enhances the atmosphere and tension, often comparing it favorably to the first game. While some players noted issues with music not playing consistently or fitting poorly with certain scenes, others highlighted the inclusion of choirs and heavy guitar elements as effective in creating an engaging experience. Overall, the soundtrack is frequently described as excellent, contributing significantly to the game's ambiance despite some criticisms regarding its execution.

    • “The music is fucking amazing and it doesn't get talked about enough; it adds so much tension to the rather rinse-repeat combat at times.”
    • “The OST is crème de la crème, and when it's coupled with its gloomy atmosphere, it creates a truly immersive experience.”
    • “The eerie music and the sounds of monsters lurking in the darkness will definitely give you the chills.”
    • “I don't know if it's just a bug or a problem with the game itself, but apart from cutscenes, no music was playing.”
    • “The music is downgraded, sounds awful most of the time and tends to just be all over the place. It can't decide whether it's an action game or horror, and that great orchestra hardly is there, not that it fits this anyway.”
    • “The music will not allow itself to be streamed; it glitches and sounds god awful, almost like the FMVs have the VHS DRM of the 90s.”
  • graphics
    67 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with some players noting improvements over its predecessor while others criticize them as outdated or "ugly." Many agree that the visuals contribute to the game's atmosphere, despite being reminiscent of PS2-era graphics, and some areas still hold up well today. Overall, while there are enhancements, the graphics are often described as retro and occasionally plagued by bugs.

    • “Although it is not as good as the first installment in terms of story (it feels like things are going just a little too fast), it has excellent mechanics, far more improved than the ones of the first one, good graphics (for 2007 of course), and lots and lots of gore.”
    • “First off, the graphics are pretty decent for a game that came out in 2007.”
    • “The combat is smooth, you can change weapons on input, manage your inventory, etc. The graphics are great for the time, and some areas of the game still look good today.”
    • “The graphics are terrible, the gameplay is poor and boring, the story is every horror movie from 1996 to 1999, it's as scary as a wet sock on the floor, and the fighting or controls, or whatever you want to call it, is horrible.”
    • “Graphics are nothing short of PS2 beauty.”
    • “Its a PS2 era game, so it has blurry visuals and low quality textures.”
  • humor
    44 mentions Positive Neutral Negative

    The humor in the game is characterized by its cheesy dialogue, goofy cutscenes, and over-the-top scenarios that often elicit laughter, whether intentionally or not. While some players find the banter and absurdity entertaining, others criticize the forced attempts at humor and poor voice acting. Overall, it offers a campy, fun experience, especially in co-op mode, but may disappoint those seeking a serious horror narrative.

    • “You can also play co-op and the banter between your characters is sometimes hilarious.”
    • “The plot is very cheesy and gets extremely silly at times, but that's sort of part of all the fun, just laughing at how bad some of the dialogue is.”
    • “Even if not compared to the first game's flimsy pretext, Obscure 2's plot goes to insane and hilarious over-the-top places, while remaining completely straight-faced.”
  • atmosphere
    35 mentions Positive Neutral Negative

    The atmosphere in the game is a mixed bag; while some players appreciate its nostalgic, creepy charm reminiscent of classic horror titles like Resident Evil and Silent Hill, others feel it lacks the depth and personality of its predecessor, Obscure 1. The graphics, though considered ugly, have aged well and contribute to the overall eerie ambiance, but the linearity and pacing of the sequel detract from the immersive experience. Overall, the soundtrack enhances the gloomy atmosphere, but opinions vary on whether it successfully captures the essence of the original game.

    • “The level design and feeling you get in these places speaks to very competent level designers, capturing that Resident Evil 1 eerie beauty and even Silent Hill's grimy and sterile atmospheres.”
    • “The OST is crème de la crème, and when it's coupled with its gloomy atmosphere, it creates an unforgettable experience.”
    • “It's way more linear than the first game, but it's still a very, very good game with a great story and atmosphere.”
    • “The atmosphere of Obscure 1 is completely gone until the last 15 minutes of the game where they reveal a plot that should have actually been relevant at some point during the last five hours of the game.”
    • “There's more environments to explore than Obscure 1, and each has its own creepy atmosphere, but you are never in one long enough for it to develop a personality of its own like Obscure's school, or RE's mansion, or RE2's police station.”
    • “The atmosphere is completely brutalized and thrown out the window in favor of an action game with action pacing.”
  • replayability
    32 mentions Positive Neutral Negative

    Overall, the game suffers from a lack of replayability, with many reviewers noting the absence of unlockables, difficulty settings, and alternate endings. While some found enjoyment in the gameplay itself, the linearity and scripted nature of the experience significantly diminish the incentive to replay. In contrast, a few users mentioned high replay value, but this sentiment is overshadowed by the consensus that the game does not encourage exploration or varied playthroughs.

    • “But on its own, retrospectively, it's a solid horror title and offers a lot of replayability through gameplay alone.”
    • “High replay value.”
    • “Replayable.”
    • “Not as good as the first game; there is no replay value, but I did finish it. I'll just never play it again; part 1 is still fun though.”
    • “There's little when it comes to alternate routes, there's no different endings, and there's no unlockables, so there's pretty much no replay value.”
    • “The voice acting isn't anything to write home about, its playtime is pretty short, the controls are really straightforward, and there's virtually no replayability after you finish your first run.”
  • stability
    20 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players highlighting significant bugs and glitches, particularly in the PC port, which can disrupt gameplay and even render it unplayable at times. While some users noted improvements in certain mechanics, the overall consensus is that the game suffers from stability issues that detract from the experience. Players are advised to approach this sequel with caution, especially if they are considering the PC version.

    • “The game is mostly bug-free and stable.”
    • “The game is mostly bug-free and stable.”
    • “The game runs smoothly with minimal issues.”
    • “Be warned, it's a very buggy port.”
    • “Let me start off by saying this version of the game on PC is considered the worst version to play mainly because of the glitches that can affect your experience, like black screens and even one glitch that occurred during the final boss and caused the game to be unplayable. I had to restart the game.”
    • “This game has no redeemable characters, glitches introduced into the PC port that can break any sort of progress and the first game's main draw has been compromised to make use of character-specific puzzles.”
  • grinding
    18 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized for its tedious item and character management, lack of navigational aids, and frustrating combat mechanics, which collectively detract from the overall enjoyment. Players find the linear gameplay and repetitive tasks, such as lockpicking and character switching, to be particularly annoying, leading some to abandon the game entirely. The combination of poor balance and janky hit detection further exacerbates the feeling of monotony and frustration.

    • “Managing items was tedious and normally you never had enough ammo or health even if you used it as little as possible.”
    • “There's no maps for any areas which makes navigating any environment in the game way more tedious than necessary.”
    • “The game is straightforward and linear, which wouldn't be bad, but the combat is so janky that it makes every enemy encounter feel tedious and chore-like.”
  • optimization
    16 mentions Positive Neutral Negative

    Overall, the game's optimization is generally solid, allowing it to run well even on low-end systems, with no significant crashes, FPS drops, or stuttering reported. However, some players have experienced performance issues, particularly on high-end systems, leading to lag compared to its predecessor. While it captures a nostalgic feel, it does not consistently match the optimization quality of the first game in the series.

    • “The optimization is great; it's rare to see a 3D game being able to run on a potato.”
    • “No crashes, no FPS drops, no stuttering.”
    • “🔲 - some performance issues.”
    • “The game's of-the-era flaws are however outshone by mostly solid performance and nostalgic touch.”
    • “As far as performance goes, the game runs well on modern Windows.”
  • emotional
    6 mentions Positive Neutral Negative

    The game evokes strong emotional responses through its darker and more heartbreaking narrative, featuring gruesome character fates that contrast sharply with its predecessor. However, technical issues like the lack of a save system and uncomfortable camera controls detract from the overall experience, limiting players' ability to engage with the story for extended periods.

    • “The fates of some of these characters is gruesome and sometimes heartbreaking, making this story much darker and more depressing than the first game.”
  • character development
    4 mentions Positive Neutral Negative

    Reviewers note that the characters in this game exhibit significantly more development compared to the previous title, "Obscure 1," which featured more one-dimensional characters. However, there is a consensus that the overall character development remains somewhat shallow, and players feel that additional exploration, collectibles, and dialogue could enhance the depth of both the gameplay and character arcs.

    • “What Mighty Rocket Studios could have done to make the experience of this game better was to have more exploration in its levels and more things to find, such as special weapons and collectibles, more secrets and dialogue, further improving on this game's pretty shallow gameplay and character development.”
    • “They all get a lot more character development than the rather blank slates in Obscure 1.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the games is primarily driven by advertising, as users recall seeing ads for them in the past, indicating a reliance on ad revenue rather than in-game purchases or premium pricing models.

Buy ObsCure: The Aftermath

7h Median play time
5h Average play time
2-8h Spent by most gamers
*Based on 4 analyzed playthroughs

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