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Clan of Champions Game Cover

About

Clan of Champions is a single player and multiplayer action game. It was developed by ACQUIRE Corp. and was released on October 30, 2012. It received neutral reviews from both critics and players.

Clan of Champions is a game that you can play with or against friends online. Each match will last around ten minutes. Of course, you can play this game by yourself, but you can ask for your friends' help with difficult missions, or fight against them as part of your training.

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60%
Audience ScoreBased on 52 reviews
character development1 positive mentions
story7 negative mentions

  • The combat system offers tactical options with directional attacks and a mix of melee and magic abilities, providing moments of satisfying and challenging gameplay.
  • Cooperative multiplayer for up to 3 players adds enjoyable team-based arena battles, especially when coordinated with friends.
  • Customization and loot upgrading systems, though limited, offer some depth and a loot grind for players who enjoy gear progression.
  • The game suffers from repetitive mission design and lack of enemy variety, leading to monotonous gameplay.
  • Technical shortcomings include clunky controls, dated graphics and animations, limited settings, poor interface design, and absence of resolution options.
  • Multiplayer is largely dead due to underdeveloped matchmaking and low player base, diminishing the game's core cooperative appeal.
  • story
    32 mentions Positive Neutral Negative

    The story in Clan of Champions is minimal and lacks depth, consisting mainly of brief text before missions without meaningful characters or plot development. Unlike previous series entries with engaging narratives and branching paths, this game offers repetitive "kill all enemies" missions in confined arenas, resulting in a bland and unmotivating progression experience.

    • “Released in 2012, it aimed to capture the thrill of fantasy gladiatorial battles through short, mission-based encounters where players could create a personalized warrior and engage in combat either solo or alongside others.”
    • “Whereas, in Gladiator Begins, you see your character rise from a slave to a hero and it's all rather gratifying; this game is really just a slog with little story to get invested in.”
    • “Meanwhile, every previous game in the series has had a full-blown story mode with interesting characters, and while usually a basic plot, it was interesting enough to keep you interested in what was going on.”
    • “First of all this game does have a story and a story mode, but the story is as barebones as you can possibly get, it's literally just some text before each mission.”
    • “Whereas, in Gladiator Begins, you see your character rise from a slave to a hero and it's all rather gratifying, this game is really just a slog with little story to get invested in.”
    • “Hell Gladiator Begins had branching paths and multiple endings, this game has zero variation in story.”
  • gameplay
    15 mentions Positive Neutral Negative

    Gameplay features short, arena-based battles focused on customizable warriors and cooperative 3v3 combat, with an emphasis on gear management and skill upgrades. However, many find the combat repetitive and mechanical over time, with uneven balance and uninspired mission design reducing engagement. While some appreciate the teamwork mechanics and loot systems, overall gameplay is seen as underdeveloped and lacking depth compared to similar titles, with server issues further diminishing the experience.

    • “The gameplay loop is basically fighting enemies, getting gear from each mission and building your character's skills and gear up until the highest difficulty.”
    • “This mechanic is clearly built to encourage teamwork with each player bringing their own skills or spells to the fight and is a really nice addition.”
    • “The concept of short, arena-based battles with customizable warriors and cooperative gameplay could have worked well with tighter mechanics and deeper systems.”
    • “The repetitive gameplay, underwhelming presentation, and underpopulated multiplayer servers leave the experience feeling more like a prototype than a fully realized product.”
    • “You no longer level up as you progress and have to rely on upgrading equipment for all of your stats, which I guess is a gameplay style choice, but it was a pretty big change; I wasn't a fan.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of Clan of Champions feature a dark, gritty medieval aesthetic that fits the game's tone but is considered repetitive and below average by some users. While visuals are improved compared to older titles like FIFA 98, the lack of resolution options and graphic settings, combined with underwhelming design elements, leaves a mixed impression overall.

    • “Graphics 9/10 – It's way better than FIFA 98.”
    • “Visually, Clan of Champions presents a dark, gritty aesthetic that suits its medieval combat tone.”
    • “The graphics certainly look a lot nicer.”
    • “Repetitive as ♥♥♥♥, below average graphics, little to no plot/soundtrack and a short campaign.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
    • “In those 6 minutes there was 'combat' which was even more atrocious than graphics that it was.”
  • music
    3 mentions Positive Neutral Negative

    The music is serviceable but unremarkable, featuring basic ambient tracks that fail to enhance tension or excitement. While some users rate it as better than nothing, overall it is repetitive and lacks impact.

    • “The sound design is equally unremarkable, with basic weapon clashes and ambient background music that does little to heighten tension or excitement.”
    • “Repetitive and below average graphics, little to no plot or soundtrack.”
  • character development
    1 mentions Positive Neutral Negative

    Character development primarily revolves around upgrading equipment and gaining experience to level up special moves, providing a straightforward but effective progression system.

    • “Character development is mostly handled through equipment upgrading, and special moves gain experience that can be used to level them.”
  • optimization
    1 mentions Positive Neutral Negative

    The game suffers from poor optimization, lacking support for modern display resolutions and failing to run smoothly on contemporary gaming PCs.

  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect to be very extensive, indicating a significant amount of repetitive gameplay is required.

  • replayability
    1 mentions Positive Neutral Negative

    The game has low replayability, offering limited motivation for players to revisit it after the initial playthrough.

    • “Replay value is low.”
  • humor
    1 mentions Positive Neutral Negative

    Users find the game's humor amusing and appreciate its nostalgic, old-school charm, though it may come across as quirky or unusual.

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60%Critics’ scoreBased on 1 critic reviews
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Frequently Asked Questions

Clan of Champions is a action game.

Clan of Champions is available on PC, Windows, PlayStation 3, Linux and others.

Clan of Champions was released on October 30, 2012.

Clan of Champions was developed by ACQUIRE Corp..

Clan of Champions has received neutral reviews from players. Most players liked this game for its character development but disliked it for its story.

Clan of Champions is a single player game with multiplayer and local co-op support.

Similar games include Revolution Ace, Sacred 3, The Incredible Adventures of Van Helsing, Warhammer Quest 2: The End Times, Dragon Quest Heroes 2 and others.