- August 25, 2017
- HexWar Games
Civil War: Gettysburg
64%Game Brain Score
graphics
gameplay, music
74% User Score 38 reviews
Platforms
About
Civil War: Gettysburg is a strategy game taking place during the Civil War. The game features historically accurate game play and five scenarios covering the battles of Thoroughfare Gap, Furr Farm, Goose Creek, Ewell's Chapel, Marsh Cree, and Little Round Top.





Audience ScoreBased on 38 reviews
graphics4 positive mentions
music3 negative mentions
- The game is relatively easy to learn, quick-paced, and fun, making it a good starting point for players new to turn-based games.
- It captures the essence of hex warfare and offers straightforward gameplay with options for unit formations and combat types.
- The game has a simple charm and provides a decent array of scenarios, appealing to fans of Civil War history.
- The game lacks historical accuracy, particularly in the timing of events and unit movements, which detracts from the overall experience.
- The AI is poor, and the user interface is confusing, making it difficult to understand when it's the player's turn and where combat is occurring.
- The tutorial is tedious and poorly designed, leading to a lack of engagement and enjoyment for players.
gameplay
12 mentions Positive Neutral NegativeThe gameplay is described as straightforward and typical of hex-based strategy games, but it suffers from significant flaws, particularly in battle mechanics where damage output is minimal and inconsistent. Players find the lack of clarity regarding combat locations frustrating, as they must rely on sound cues to track enemy actions. Additionally, the AI's inability to utilize tactical elements like ambushes and veteran skills detracts from the overall experience.
“The gameplay itself is quite straightforward.”
“Gameplay is as most hexwars games.”
“I am used to the game mechanics, as I have played Napoleon in Russia as well.”
“The battle mechanics are kind of atrocious; it doesn't matter what unit fires on which, or what the veteran levels are, you will do 'one damage' (2 exceptions/rare). Also, the game doesn't tell you, in any way, where the combat is taking place. You literally have to guess which unit is taking its turn (enemy turn) by following the sound of gunfire. That's frustrating because it forces you to memorize troop strength from before and after.”
“The AI (coding) is incapable of understanding 'surprise' (ambush), 'charge' (speed impact), nor 'experience' (increased AI boost/skill for veterans) mechanics.”
“Night time should have some mechanic for unit regroup and recovery.”