- September 21, 2016
- HexWar Games
Civil War: 1865
44%Game Brain Score
story, gameplay
73% User Score 17 reviews
Platforms
About
After Columbia and Charleston, South Carolina, fell to the Union, in early 1865, Jefferson Davis belatedly handed over the supreme command or the army to General Lee. This could not stop the Union armies pressing on through North Carolina, capturing Fayetteville, Bentonville, Goldsboro and Raleigh by mid-April.





Audience ScoreBased on 11 reviews
- The game offers a simple yet enjoyable experience, especially for fans of turn-based combat.
- It features a decent array of scenarios and campaigns, making it engaging for players who appreciate the HexWars style.
- Players can easily complete the game and achieve all achievements, making it accessible for casual gamers.
- The game suffers from clunky mechanics and bugs, which detracts from the overall experience.
- Many players feel that the game is just a reskin of previous titles in the series, lacking significant innovation.
- The tutorial is not very helpful, leaving players confused about gameplay mechanics.
story
4 mentions Positive Neutral NegativeThe game features a structured narrative divided into a 7-mission tutorial campaign, a 5-mission twilight campaign, and an 8-mission dissolution campaign, along with an optional hypothetical mission that adds depth to the overall storyline. This variety provides players with a comprehensive and engaging experience, allowing for both guided learning and exploration of alternate scenarios.
“The 7-mission tutorial campaign provides a solid foundation for understanding the game's mechanics while immersing players in a captivating narrative.”
“The 5-mission twilight campaign is a beautifully crafted story that explores themes of hope and despair, keeping players engaged from start to finish.”
“The 8-mission dissolution campaign offers a complex and thought-provoking storyline that challenges players' moral choices and keeps them on the edge of their seats.”
“The story feels disjointed and lacks a coherent narrative throughout the missions.”
“The character development is minimal, making it hard to connect with anyone in the game.”
“The missions are repetitive and fail to build a compelling storyline that keeps players engaged.”