- October 1, 2021
- Infinity Experience
Chronicles of two Heroes
Platforms
About
Chronicles of 2 Heroes is an intense 16-bit action platformer inspired by masterpieces like The Messenger and Ninja Gaiden on the NES. This epic quest features Metroidvania elements and a singular mechanic: you can switch in real-time between the two main characters! Ayame and Kensei have unique, surprising combat styles that you will need to master to save feudal Japan from Amaterasu’s wrath. Eve…
- The game features a well-designed character switching mechanic that adds depth to the gameplay, allowing for fluid movement and strategic use of each character's unique abilities.
- The pixel art and overall art style are visually appealing, with vibrant environments and charming character designs that enhance the nostalgic feel of the game.
- The level design is thoughtful and progressively challenging, encouraging players to master the mechanics and rewarding them with upgrades and new abilities.
- The character switching mechanic can be frustrating, as it requires players to constantly adapt to different movement controls, which may disrupt the flow of gameplay.
- The game lacks accessibility options, such as button remapping and colorblind modes, which could limit its enjoyment for a wider audience.
- Some players find the gameplay slow-paced and tedious, leading to moments of boredom despite the game's challenging elements.
- gameplay17 mentions Positive Neutral Negative
The gameplay is centered around a character-switching mechanic that, while initially challenging due to the need for precision and timing, becomes rewarding as players master it. The level design effectively teaches players how to utilize each character's abilities, leading to engaging maneuvers and replayability. Overall, while some may find the mechanic cumbersome, many appreciate the smooth execution and fun challenges it offers.
“When you get used to the swapping mechanic, it feels good to do some cool maneuvers, and you'll find ways to circumvent challenges later in the game.”
“The game teaches you the details of the mechanics and when you'd want to use each character through thoughtful level design and moderates progressive difficulty well.”
“To keep things exciting, fresh foes and mechanics tied to your powers keep popping up.”
“It slows the gameplay down as you keep telling yourself 'oh no, wait, I can't do that, gotta press the character swap button'.”
“I get the switching mechanic but having to train your brain to think that you have to click an extra button before you jump or dash doesn't feel good.”
“It's a make or break mechanic and, for me, it breaks the game.”