- July 13, 2018
- City Interactive S.A.
Chronicles of Mystery: The Legend of the Sacred Treasure
Platforms
About
"Chronicles of Mystery: The Legend of the Sacred Treasure" is a captivating adventure game that follows American journalist Chelsea Connor as she uncovers a mysterious plot surrounding her father's death in Africa. Explore exotic locations from Paris to Ethiopia, solve hidden-object puzzles, and unlock the secrets of powerful forces. The game features beautiful graphics, intriguing twists, and a variety of mini-games to challenge players.





- The story is interesting and maintains mystery until the end.
- The graphics are beautiful, enhancing the visual experience.
- The music is great and adds to the overall atmosphere of the game.
- The hidden object scenes are poorly designed, often leading to frustration and confusion.
- Puzzle design is lacking, with many puzzles being illogical or requiring obscure knowledge.
- The game suffers from technical issues, including freezing and unresponsive object recognition.
story
14 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it interesting and engaging, while others criticize it for being simplistic and poorly executed. Many noted a lack of depth and coherence, with abrupt endings and a reliance on text rather than voice acting. Overall, the narrative seems to struggle with originality and connection to gameplay, leaving players divided on its quality.
“+ the story was very interesting, it kept mystery until the end, it ended very simplistic, but I somehow wasn't disappointed by the ending.”
“Good story, scenes, female lead character.”
“Story: 7”
“It seems that the previous adventure games did not sell well (I wonder why? Could it be the overused Lara Croft archetype? Or the derivative plot? Or the overabundance of illogical inventory puzzles?), so it seems that some Excel spreadsheet overlord over at City Interactive decided to cut costs - and in the process, the whole gameplay was gutted, leaving behind a strictly low-effort hidden object game with occasionally badly made puzzles (no, that broken pottery pieces do not even match, but why should they?), and a homeopathic dose of a plot (professor this, artifact that) that makes no sense - after juggling lab equipment for a while, our protagonist decides to visit a random African dictator living in what looks like a Mongol yurt - because why the heck not?”
“It extends the playtime I guess, but it does not connect to the story or anything at all.”
“The whole story and conversations are in text except for the cutscenes; I wish that conversations had voice acting.”