Chronicles of Mystery: The Legend of the Sacred Treasure

Chronicles of Mystery: The Legend of the Sacred Treasure Game Cover
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"Chronicles of Mystery: The Legend of the Sacred Treasure" is a captivating adventure game that follows American journalist Chelsea Connor as she uncovers a mysterious plot surrounding her father's death in Africa. Explore exotic locations from Paris to Ethiopia, solve hidden-object puzzles, and unlock the secrets of powerful forces. The game features beautiful graphics, intriguing twists, and a variety of mini-games to challenge players.

  • PC
  • Windows

Reviews

23%
Audience ScoreBased on 26 reviews
story4 positive mentions
gameplay2 negative mentions
  • The story is interesting and maintains mystery until the end.
  • The graphics are beautiful, enhancing the visual experience.
  • The music is great and adds to the overall atmosphere of the game.
  • The hidden object scenes are poorly designed, often leading to frustration and confusion.
  • Puzzle design is lacking, with many puzzles being illogical or requiring obscure knowledge.
  • The game suffers from technical issues, including freezing and unresponsive object recognition.
  • story14 mentions

    The story has received mixed reviews, with some players finding it interesting and engaging, while others criticize it for being simplistic and poorly executed. Many noted a lack of depth and coherence, with abrupt endings and a reliance on text rather than voice acting. Overall, the narrative seems to struggle with originality and connection to gameplay, leaving players divided on its quality.

    • “+ the story was very interesting, it kept mystery until the end, it ended very simplistic, but I somehow wasn't disappointed by the ending.”
    • “Good story, scenes, female lead character.”
    • “Story: 7”
    • “It seems that the previous adventure games did not sell well (I wonder why? Could it be the overused Lara Croft archetype? Or the derivative plot? Or the overabundance of illogical inventory puzzles?), so it seems that some Excel spreadsheet overlord over at City Interactive decided to cut costs - and in the process, the whole gameplay was gutted, leaving behind a strictly low-effort hidden object game with occasionally badly made puzzles (no, that broken pottery pieces do not even match, but why should they?), and a homeopathic dose of a plot (professor this, artifact that) that makes no sense - after juggling lab equipment for a while, our protagonist decides to visit a random African dictator living in what looks like a Mongol yurt - because why the heck not?”
    • “It extends the playtime I guess, but it does not connect to the story or anything at all.”
    • “The whole story and conversations are in text except for the cutscenes; I wish that conversations had voice acting.”
  • graphics6 mentions

    The graphics received mixed reviews, with some users criticizing them as outdated and poorly executed, particularly in pixel-hunt scenes, while others praised their beauty, resulting in an overall average rating of 6.

    • “The graphics are beautiful.”
    • “The graphics are beautiful.”
    • “Yep, terrible pixel-hunt ho scenes with poor graphics by today's standards.”
  • gameplay4 mentions

    The gameplay has been criticized for its significant decline, transforming from a traditional adventure format into a low-effort hidden object game filled with poorly designed puzzles and a nonsensical plot. Players feel that the lack of creativity and coherence in gameplay elements detracts from the overall experience, making it feel derivative and uninspired.

    • “It seems that the previous adventure games did not sell well (I wonder why? Could it be the overused Lara Croft archetype? Or the derivative plot? Or the overabundance of illogical inventory puzzles?), so it seems that some Excel spreadsheet overlord over at City Interactive decided to cut costs - and in the process, the whole gameplay was gutted, leaving behind a strictly low-effort hidden object game with occasionally badly made puzzles (no, those broken pottery pieces do not even match, but why should they?), and a homeopathic dose of a plot (professor this, artifact that) that makes no sense - after juggling lab equipment for a while, our protagonist decides to visit a random African dictator living in what looks like a Mongol yurt - because why the heck not?”
    • “It seems that the previous adventure games did not sell well (I wonder why? Could it be the overused Lara Croft archetype? Or the derivative plot? Or the overabundance of illogical inventory puzzles?), so it seems that some Excel spreadsheet overlord over at City Interactive decided to cut costs - and in the process, the whole gameplay was gutted, leaving behind a strictly low-effort hidden object game with occasionally badly made puzzles (no, those broken pottery pieces do not even match, but why should they?), and a homeopathic dose of a plot (professor this, artifact that) that makes no sense - after juggling lab equipment for a while, our protagonist decides to visit a random African dictator living in what looks like a Mongol yurt - because why the heck not?”
  • character development2 mentions

    Character development in the game is widely criticized as being unrealistic and insincere, with multiple users expressing strong discontent over its execution.

    • “The character development is ridiculous and grossly phony.”
  • stability2 mentions

    Users report significant stability issues, frequently experiencing freezes when attempting to interact with objects in the game, leading to frustration and a lack of responsiveness.

    • “I click and I click and I click on the object required... and nothing happens except it freezes.”
    • “I click and I click and I click on the object required... and nothing happens except it freezes.”
  • music2 mentions

    The music in the game has received consistently positive feedback, with multiple users praising it as "great."

    • “The music was great.”
    • “The music was great.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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