Chronicles of Mystery: The Legend of the Sacred Treasure
- July 13, 2018
- City Interactive S.A.
"Chronicles of Mystery: The Legend of the Sacred Treasure" is a captivating adventure game that follows American journalist Chelsea Connor as she uncovers a mysterious plot surrounding her father's death in Africa. Explore exotic locations from Paris to Ethiopia, solve hidden-object puzzles, and unlock the secrets of powerful forces. The game features beautiful graphics, intriguing twists, and a variety of mini-games to challenge players.
Reviews
- The story is interesting and maintains a sense of mystery until the end.
- The graphics are beautiful, providing visually appealing scenes.
- The game allows players to collect hidden coins to skip puzzles, adding a layer of convenience.
- The hidden object scenes are poorly designed, often requiring players to click multiple times without recognition of found objects.
- Puzzle design is frustrating and illogical, leading to a lack of enjoyment and engagement.
- There is a lack of hints or guidance, making the game feel overly challenging and not relaxing.
- story7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The story has received mixed reviews, with some players finding it dreary and poorly executed, featuring an abrupt ending and a lack of coherence in the plot. Others appreciated the intriguing mystery it presented, despite its simplistic conclusion, and noted the absence of voice acting in conversations as a drawback. Overall, the narrative seems to suffer from a lack of depth and connection to gameplay, leading to a low-effort experience for some players.
“The story was very interesting; it kept the mystery until the end. It ended very simply, but I somehow wasn't disappointed by the ending.”
“Good story, scenes, and a strong female lead character.”
“I didn't have the issues reported by others, but it's dreary. There are no achievements or cards, the mini-games are bad, and the story just ends unexpectedly.”
“It seems that the previous adventure games did not sell well (I wonder why? Could it be the overused Lara Croft archetype? Or the derivative plot? Or the overabundance of illogical inventory puzzles?). It seems that some excel spreadsheet overlord over at City Interactive decided to cut costs - and in the process, the whole gameplay was gutted, leaving behind a strictly low-effort hidden object game with occasionally badly made puzzles (no, that broken pottery piece does not even match, but why should it?). The plot (professor this, artifact that) makes no sense - after juggling lab equipment for a while, our protagonist decides to visit a random African dictator living in what looks like a Mongol yurt - because why the heck not?”
“It extends the playtime, I guess, but it does not connect to the story or anything at all.”
- graphics3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
The graphics received mixed reviews, with some users criticizing them as outdated and poorly executed, while others praised them as beautiful and visually appealing. Overall, the consensus suggests a significant disparity in quality, with a notable divide between positive and negative opinions.
“The graphics are beautiful.”
“The visuals are stunning and incredibly detailed.”
“The art style is vibrant and immersive.”
“Yep, terrible pixel-hunt hot scenes with poor graphics by today's standards.”
- gameplay2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The gameplay has been criticized for its significant decline, shifting from a more engaging adventure format to a low-effort hidden object game filled with poorly designed puzzles and a nonsensical plot. This change has left players feeling disappointed and questioning the coherence and creativity of the game mechanics.
“The gameplay is engaging and keeps you on your toes with a variety of challenges that require both strategy and quick thinking.”
“I love how the gameplay seamlessly blends exploration and puzzle-solving, making every moment feel rewarding.”
“The controls are intuitive, allowing for a smooth experience that enhances the overall enjoyment of the game.”
“It seems that the previous adventure games did not sell well (I wonder why? Could it be the overused Lara Croft archetype? Or the derivative plot? Or the overabundance of illogical inventory puzzles?), so it seems that some excel spreadsheet overlord over at City Interactive decided to cut costs - and in the process, the whole gameplay was gutted, leaving behind a strictly low-effort hidden object game with occasionally badly made puzzles (no, that broken pottery piece does not even match, but why should it?), and a homeopathic dose of a plot (professor this, artifact that) that makes no sense - after juggling lab equipment for a while, our protagonist decides to visit a random African dictator living in what looks like a Mongol yurt - because why the heck not?”
- character development1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Character development is criticized for being unrealistic and insincere, leading to a negative reception among users.
“The character development is ridiculous and grossly phony.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report significant stability issues, with frequent freezing occurring when attempting to interact with objects in the game, leading to frustration and a disrupted gameplay experience.
“I click and I click on the required object, and nothing happens except it freezes.”
“The game crashes frequently, making it nearly impossible to progress.”
“I experience constant lag and stuttering, which ruins the overall experience.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game received positive feedback, with users highlighting it as a standout feature that enhances the overall experience.
“The music was great.”