Chromasia Game Cover

"Chromasia is a single-player, mature, turn-based Tactical RPG that explores racism using the world of rocks, papers, and scissors. With a good plot, the game offers a challenging campaign, key story turning points, comedic moments, and eight different endings. The combat system is simplified for newcomers while still providing depth for veterans, and includes a unique rock paper scissors mini-game."

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

61%
Audience ScoreBased on 12 reviews
story4 positive mentions
graphics2 negative mentions
  • The game features a unique and clever design that incorporates the classic Rock-Paper-Scissors mechanics into a turn-based RPG, providing a refreshing gameplay experience.
  • It is easy to pick up and play, making it accessible for casual gamers, with simple tutorials and a light, humorous story.
  • The characters are cute and the game offers a variety of spells and play styles, encouraging replayability and strategic depth.
  • The artwork is considered subpar, and the game world lacks creativity, failing to fully utilize the rock-paper-scissors theme in its design.
  • Combat can become repetitive, with a perceived need to grind for levels and experience, which may deter some players.
  • The game can feel slow at times, and some players may lose interest before reaching deeper levels or completing the game.
  • story5 mentions

    The game's story is praised for its unique and engaging narrative, complemented by colorful graphics and well-developed characters. Players appreciate the humor woven into the storyline and find the tutorials easy to follow, enhancing their overall enjoyment of the game.

    • “An interesting game; I like the graphics, the storyline, and the character names.”
    • “The tutorials are easy to understand, and I enjoy the humor in the story.”
    • “So far, I love the little characters, the environment, and the story.”
  • graphics3 mentions

    The graphics received mixed reviews, with some users finding the artwork lacking and the environments generic, particularly in the medieval fantasy setting. However, others appreciated the visual style, highlighting it as a positive aspect alongside the storyline and character names. Overall, the graphics seem to be a point of contention among players.

    • “An interesting game; I like the graphics, the storyline, and the character names.”
    • “The controls are a bit awkward and the artwork isn't that great, but it's a good RPG for the most part.”
    • “The towns are the most generic medieval fantasy settings, and I must remind you that the artwork isn't great to begin with.”
  • humor3 mentions

    The game is generally regarded as funny and cute, with enjoyable humor woven into the story and character skills, despite some pacing issues. Reviewers appreciate the developers' talent and express hope for future improvements.

    • “While it's a bit slow at times, it's overall a funny and cute game that's definitely worth a look. I hope to see more from the developers so they can improve, because despite the slowness of the game, there is clearly a lot of talent from the team and I hope to see them refine their craft.”
    • “The tutorials are easy to understand, and I enjoy the humor in the story.”
    • “Funny unit skills.”
  • replayability1 mentions

    Players highlight the game's strong replayability due to its variety of choices and outcomes, encouraging multiple playthroughs to explore different paths and experiences. The potential for discovering new strategies and storylines adds to its longevity and appeal.

    • “The game offers a remarkable variety of choices that significantly enhance its replayability.”
    • “With multiple endings and diverse character paths, each playthrough feels fresh and engaging.”
    • “The dynamic gameplay mechanics ensure that no two sessions are ever the same, making you want to dive back in.”
  • gameplay1 mentions

    Gameplay begins with a straightforward mechanic involving three unit types, each with a single attack option that follows a rock-paper-scissors dynamic, creating a clear advantage system among the units.

    • “Gameplay starts off simple, featuring three types of units with one attack option each: rock has an advantage over scissors, scissors have a bonus against paper, and paper excels against rock.”
    • “The mechanics are easy to grasp, making it accessible for new players while still offering depth for veterans.”
    • “The strategic element of choosing the right unit at the right time adds an engaging layer to the gameplay.”
    • “Gameplay starts off simple, having three types of units with one attack option each, with rock obviously having an advantage over scissors, scissors having a bonus against paper, and paper excelling against rock.”
    • “The gameplay quickly becomes repetitive, lacking depth and variety as the initial mechanics don't evolve or introduce new challenges.”
    • “The controls feel clunky and unresponsive, making it frustrating to execute strategies effectively during gameplay.”
  • grinding1 mentions

    Players note that achieving level parity with enemies necessitates significant grinding, indicating that progression can feel tedious and time-consuming.

    • “Level parity with enemies requires excessive grinding.”
    • “The game forces you to grind for hours just to keep up with enemy levels.”
    • “Grinding feels like a chore rather than an engaging part of the gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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