Choice of the Petal Throne Game Cover

In "Choice of the Petal Throne," embark on a text-based adventure in the diverse fantasy world of Tékumel, where you play as a captain in a Tsolyáni army during a civil war. Your choices shape your character, including gender and sexuality, as you navigate political intrigue and battle to claim the Petal Throne. This 124,000-word interactive novel, by Danielle Goudeau, offers a unique and immersive experience set in M.A.R. Barker's distinctive universe. Tékumel™ and Empire of the Petal Throne™ are trademarks of M.A.R. Barker and are used with permission of the Tékumel Foundation.

Reviews

31%
Audience ScoreBased on 17 reviews
gameplay2 negative mentions
  • The game offers an interesting and original setting that combines various cultures, providing a unique experience.
  • There are multiple paths and choices that can lead to different outcomes, encouraging replayability.
  • The writing is immersive, with in-depth descriptions that enhance the overall storytelling experience.
  • The game is notably short, leaving players wanting more content and depth in the story.
  • Many characters are unremarkable and difficult to remember, leading to a lack of emotional connection.
  • The setting is complex and may be confusing for players unfamiliar with the world of Tekumel, creating a steep learning curve.
  • story11 mentions

    The story has been praised for its engaging flow and rich character development, providing an enjoyable experience from start to finish. However, some players felt that it ended too abruptly, leaving them wanting more, while others criticized its simplicity and lack of meaningful choices. Overall, the narrative combines interesting cultural elements with familiar tropes, but may not satisfy those seeking depth or complexity.

    • “This story was awesome!”
    • “From everything from the in-depth descriptions to how well the story flowed with all the characters, it was just a great experience from beginning to end.”
    • “Really good and interesting story.”
    • “The only issue I had was that before I knew it, the story was over.”
    • “Well, some people usually complain about cog games ('the choices don't matter at all to the story!') may be satisfied; however, for me, the story ended when it was just starting.”
    • “The story is plain and simple (mild spoilers ahead) - creating some background of your character, then some battle, then some dungeon crawling with a plot twist at the end - and, well, that's all, plus some usual cog romances.”
  • gameplay3 mentions

    Gameplay is generally well-received, with solid mechanics and meaningful choices regarding gender and patron deities that impact the experience. However, the expansive world of Tekumel can be overwhelming for new players, making it challenging to fully grasp within a short playtime.

    • “The mechanics are good.”
    • “The world of Tekumel is just too much to be taken in for about an hour of gameplay.”
    • “Choices of gender or patron deity do influence gameplay in some way rather than being merely cosmetic.”
  • monetization2 mentions

    The monetization aspect of "The Petal Throne" is perceived as more of a promotional tool for the Tekumel universe rather than a genuine choice-driven game experience, leading some users to feel it lacks the depth of a traditional choose-your-own-adventure format.

    • “In the end, the choice of the Petal Throne felt more like an advertisement for the universe of Tekumel rather than a cog game.”
    • “In my opinion, it isn't a cog-style choose-your-adventure game or novel; it's just a Tekumel advertisement.”
  • atmosphere1 mentions

    The atmosphere is initially engaging and contributes to the overall experience, but it tends to lose its impact once players become accustomed to it, particularly as the story progresses.

    • “The atmosphere is incredibly immersive, drawing you into the world and making every moment feel significant.”
    • “The game's ambiance is hauntingly beautiful, creating a sense of tension and wonder that keeps you on edge.”
    • “Every sound and visual detail contributes to an atmosphere that feels alive and engaging, enhancing the overall experience.”
    • “Yeah, it probably builds some atmosphere - but when you get used to it, the story ends.”
    • “The atmosphere feels repetitive and lacks the depth needed to keep players engaged.”
    • “While the game attempts to create a unique atmosphere, it ultimately falls flat and feels uninspired.”
Positive mentions (%)Positive
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