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Chernobyl VR Project

Chernobyl VR Project Game Cover
58%Game Brain Score
emotional
atmosphere
61% User Score Based on 46 reviews

Platforms

PCWindows
Chernobyl VR Project Game Cover

About

The Chernobyl VR Project offers a virtual tour of the Chernobyl and Pripyat area, compatible with multiple VR headsets. This game aims to raise awareness about the social impact of the disaster, featuring interviews with survivors, including "liquidators" who helped clean up the site. Notable supporters include Nobel Prize winner Svetlana Alexievich, author of Chernobyl Prayer.

Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
Chernobyl VR Project screenshot
+1

61%
Audience ScoreBased on 46 reviews
emotional2 positive mentions
atmosphere1 negative mentions

  • The game provides a fascinating and informative experience about the history of Chernobyl, with interesting interviews and narration.
  • Some fully-3D environments are well-designed and immersive, offering a unique perspective on the Chernobyl disaster.
  • The concept of using VR for educational purposes is commendable, allowing users to explore areas they may never visit in real life.
  • The game suffers from technical issues, including motion sickness, poor video quality, and clunky teleportation mechanics.
  • Many users feel misled by the marketing, as the experience is more of an interactive documentary rather than a true VR game.
  • The content is limited, with only a few explorable areas and a reliance on low-resolution 360-degree videos that detract from the overall experience.
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is described as reminiscent of a PowerPoint presentation, suggesting a lack of depth and engagement, yet it does manage to incorporate some atmospheric elements within its limited 3D environments.

    • “Kinda feels like a PowerPoint presentation but with some atmosphere in limited 3D environments.”
  • emotional
    2 mentions Positive Neutral Negative

    The game is praised for delivering a brief yet profoundly emotional experience, taking players on an unexpected and deeply engaging journey.

    • “I found this to be a short but powerfully emotional and involving journey to a place I thought I would never go.”

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