Champions of Anteria
- August 29, 2016
- Ubisoft Blue Byte - duplicate
A MOBA with an identity crisis or an RTS with too little to offer? Champions of Anteria strikes an odd balance that doesn't quite gel and isn't helped by its numerous problems.
"Champions of Anteria" is a strategy game where players engage in elemental combat using different combinations of Champions' powers to defeat enemies. The game features a vibrant, dynamic world with various environments to explore and conquer. Players can pause the game to strategize and switch between Champions, requiring tactical decision-making for triumph.
Reviews
- The game features a charming mix of RTS, RPG, and city-building elements, providing a unique gameplay experience.
- The humorous dialogues and colorful visuals add a lively touch to the game, making it enjoyable for casual play.
- The city-building aspect allows for some strategic choices, and the upgrade system offers a degree of customization for characters.
- Combat is repetitive and lacks depth, often feeling like a grind with constant enemy respawns and minimal strategy involved.
- The game suffers from poor AI and control issues, leading to frustrating gameplay experiences where characters do not respond as intended.
- The reliance on Uplay for access and the game's overall design feel more suited for mobile platforms, detracting from the PC gaming experience.
- story16 mentions
- 19 % positive mentions
- 63 % neutral mentions
- 19 % negative mentions
The story in the game is generally considered lackluster, with many reviewers finding the humor flat and repetitive, detracting from the overall narrative experience. While the gameplay offers strategic choices through hero selection and mission variety, the missions themselves can become monotonous, leading to a sense of frustration rather than engagement. Overall, the narrative elements feel underdeveloped, leaving players wishing for a more compelling storyline.
“The mix of 5 heroes when you can only bring 3 to a mission combined with the craftable turrets and potions makes strategic choices on mission loadouts important.”
“The missions are interesting tactically because you have to choose 3 heroes from 5, decide how to approach the map, and what/when hero abilities and consumables get used.”
“There's a nice variety of missions, although some of them take a few tries before it's clear what you are supposed to do.”
“To be honest, I’d rather have seen a story that was less satire if nothing else to hope for a better overall narrative.”
“The missions quickly feel repetitive.”
“By the end of the first non-tutorial mission, I literally just had her run away from enemies in circles while my other two characters killed them because she had no health left and I couldn't for the life of me get them to attack my tank or mage.”
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay has been criticized for its repetitive mechanics and lack of engagement, with many reviewers likening it to a poorly ported mobile game. The real-time pause/play feature, while solid, feels unnecessary on normal difficulty, and the linearity of missions detracts from strategic options. Overall, players find the experience slow and unexciting, leading to disappointment in its core gameplay.
“The real-time pause/play mechanic was done solidly, if a bit more shallow compared to some of the other ones out there.”
“Now, I know one might argue that the game was played on normal, but the entire mechanic is based around the pause/play and lining up skill shots.”
“Gameplay wise, the caravan missions are too linear; some units only spawn when the caravan passes, so you can't do advance cleaning or try to come at them from a different direction.”
“Gameplay-wise, the game feels like an enhanced mobile game.”
“Gameplay is slow and gets boring extremely fast; in fact, there is not much you have to do. It feels like a game designed for mobile that was poorly ported to PC.”
“Gameplay-wise, the caravan missions are too linear; some units only spawn when the caravan passes, so you can't do advance cleaning or try to come at them from a different direction.”
- humor9 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with many players appreciating the humorous dialogues and charming, lighthearted tone, while others find it overly simplistic or cartoonish. Some elements, like the funny narrator, receive lukewarm responses, suggesting that while the game attempts to be funny, it may not resonate with all audiences. Overall, it captures a playful spirit but may not satisfy those seeking deeper or more sophisticated humor.
“Lots of funny dialogues.”
“Humorous tactical fantasy.”
“The humorous dialogues (definitely not a game that pretends to be serious) add a nice touch to the game and the graphics are really pleasant, reminding me of Settlers 7.”
- graphics6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The graphics are generally praised for their vibrant and colorful art style, reminiscent of Blizzard's aesthetic, and are complemented by entertaining characters and humorous dialogues. However, some players find the visuals too cartoony or twee, preferring a more serious or realistic look. Overall, while the graphics are visually appealing, opinions vary on their suitability for the game's tone.
“Love the visual art style, and the characters are entertaining enough.”
“The humorous dialogues add a nice touch to the game, and the graphics are really pleasant, reminding me of Settlers 7.”
“It's just extremely dull, despite its lively and colorful visuals and comical characters and narration.”
“The graphics are a bit too cartoony for my taste; I prefer a look more like Age of Wonders or Heroes of Might and Magic.”
“It's pretty, following Blizzard's art style.”
- replayability2 mentions
- 100 % positive mentions
- -50 % neutral mentions
- 50 % negative mentions
While some users note that certain features enhance replayability, the absence of multiplayer options significantly limits the game's long-term replay value.
“That should make for some replayability.”
“The lack of multiplayer options limits the long-term replayability.”
“Downs: no multiplayer of any description limits the long-term replayability.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is praised for its fun and engaging soundtrack, effectively enhancing the experience by playing the right tunes at the right moments.
“The fun soundtrack always plays the right music for the right moment.”
“The music perfectly complements the gameplay, enhancing the overall experience.”
“Each track is carefully crafted to match the game's atmosphere, making every moment memorable.”
- character development1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The character development in the game is a delightful blend of RTS and MOBA elements, featuring RPG-style progression for heroes alongside some city-building mechanics, creating a multifaceted experience for players.
“It's a charming mix of RTS, MOBA-style heroes, RPG character development, and some limited city building.”
“The character development feels shallow and lacks meaningful progression.”
“I was disappointed by how little my choices impacted the character's growth.”
“The characters are one-dimensional and fail to evolve throughout the game.”
Critic Reviews
Champions of Anteria Review – Master of None
A MOBA with an identity crisis or an RTS with too little to offer? Champions of Anteria strikes an odd balance that doesn't quite gel and isn't helped by its numerous problems.
50%Champions of Anteria Review
Oh, how great it would be if this had been thought out a little better. Unfortunately, the concept of mixing multiple genres into one is not enough to make the end result fun. The main reason why Champions of Anteria failed in doing so is probably because, although it offers city building, campaign map strategy, and tactical ARPG gameplay, it does it without adding any spices to make the dish tastier, and thus, worthy of seconds.
50%Champions of Anteria Review
Champions of Anteria has some undeniably neat ideas, and I’ll always be more accepting of a game that fails trying something new. The combination of Action RPG and Village Building works well, and the Elements system may be pinched from Divinity: Original Sin but adds a deep strategic slant to both Action and Building and makes both sides far more compelling. Unfortunately while the Building side is simple but fun the Action side is deeply flawed. The controls aren’t precise and sometimes your orders just won’t be received, plus the reliance on health potions makes the whole thing boring. It’s the atrocious AI that stakes the Action side in the heart though, with Special Attacks hitting thin air, allies that refuse to attack unless you directly order them, and pathfinding that will literally have both allies and enemies run around the entire map to get to a point an inch away – and not caring what dangers they’ll inevitably run into. Furthermore bugs and performance issues were extremely troublesome.
65%