- May 17, 2024
- The Rat Zone
CHAIRS
Platforms
About
"CHAIRS" is a fast-paced action platformer that simulates the life of a chair, where you join the Fixture Friends to gather Prisms of Perplexitude for The Great Feasting. The game features immersive chair mechanics, six levels, an original soundtrack, fever dream visuals, and time attack gameplay. It is a short, hour-long experience with system requirements of a 64-bit processor and operating system.










- The game offers an incredibly fun and fast-paced experience, with rewarding gameplay that encourages player improvement.
- The unique concept of playing as a chair in a vibrant, zany world is both entertaining and visually appealing.
- The soundtrack and humor enhance the overall experience, making it a memorable and enjoyable game.
- The controls can be difficult to master at first, leading to a steep learning curve for new players.
- Some players experienced issues with the game's performance, including inconsistent jump mechanics and occasional frustrating deaths.
- The chaotic visuals and busy aesthetic may make it hard for some players to navigate levels effectively.
graphics
20 mentions Positive Neutral NegativeThe graphics of the game are widely praised for their vibrant art style and engaging aesthetics, with a notable retro parody influence that adds to the overall charm. Players appreciate the humor and creativity in the visuals, such as the amusing dancing penguin gif, although some mention that the busy aesthetic can occasionally complicate gameplay. Overall, the combination of fun visuals and a dynamic soundtrack contributes to an exciting gaming experience.
“The graphics are also really great, specifically the dancing penguin gif in the ice level made me laugh every time I saw it, beautiful game.”
“A bombastic and high-octane time, with a great soundtrack, punchy visuals, and memorable gameplay.”
“Definitely felt like I should've chugged some energy drinks for even a shred of hope to keep up with the visuals.”
“It does suffer from some of the same things that often pull down other 3D speedrunning games like this - the controls feel very weird at first, and the game has a tendency to just kill you sometimes if you hit a piece of geometry wrong or fail to correctly interpret where the level designer wants you to go (a task that isn't made any easier by the, let's say 'busy' aesthetic).”
“Definitely felt like I should've chugged some energy drinks for even a shred of hope to keep up with the visuals.”