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Centum

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Centum Game Cover
80%Game Brain Score
story, graphics
gameplay, grinding
83% User Score Based on 116 reviews
Critic Score 70%Based on 2 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Centum Game Cover

About

Centum is a single player role playing game with horror, fantasy, dark fantasy and violence themes. It was developed by Hack The Publisher and was released on March 11, 2025. It received mostly positive reviews from critics and positive reviews from players.

Unreliable Narrator: Centum challenges traditional gaming conventions by weaving an intricate narrative where reality is as fluid as the mind of its narrator. Mind-bending Gameplay: Navigate a series of daunting scenarios, each shrouded in uncertainty and enigma. Every click and decision is remembered, forcing you to grapple with the unreliable nature of the narrator's hints and guidance.

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83%
Audience ScoreBased on 116 reviews
story12 positive mentions
grinding2 negative mentions

  • Stunning and diverse pixel art styles that create a haunting and atmospheric world.
  • Deeply thought-provoking and philosophical narrative that encourages reflection and multiple playthroughs to uncover layers of meaning.
  • Immersive audio design and moody soundtrack that enhance the eerie, surreal vibe of the game.
  • The gameplay can feel tedious and repetitive, especially early on, with forced restarts and confusing puzzle mechanics.
  • Narrative is highly abstract, obscure, and often confusing, making it difficult for many players to follow or find satisfying resolution.
  • Mini-games and puzzle elements are simplistic and sometimes buggy, detracting from the overall experience.
  • story
    53 mentions Positive Neutral Negative

    The story of this game is an abstract, multilayered, and often perplexing narrative centered on an unreliable narrator and surreal, psychological themes. While it offers deep, thought-provoking exploration for players who enjoy cryptic, non-linear storytelling and philosophical puzzles, many find it confusing, scattered, and difficult to fully grasp without extensive analysis. Fans of immersive, introspective, and avant-garde narratives will appreciate its unique style, though those seeking a clear, straightforward plot may find it frustrating or overly obscure.

    • “Released in 2025, the game challenges players to navigate a series of surreal environments and cryptic scenarios while piecing together the story of an unreliable narrator whose intentions are never fully clear.”
    • “The game’s structure, which frequently shifts perspectives and introduces ambiguous objectives, amplifies the sense of unpredictability and psychological tension, keeping players engaged and constantly reassessing their understanding of the story.”
    • “This isn’t just a story; it’s a living, breathing puzzle of the mind, with every click and choice shaping an artificial intelligence that toys with your perception of truth.”
    • “But the plot was a mess; by the end, I had no clue what the story was even about.”
    • “On the narrative side, one must admit the story can be disorienting and perplexing.”
    • “This "game" has mind-numbing pointless minigames, a story that gives you so little to go on that you barely understand half of what you are reading, while also having absolutely no payoff for trying to make sense of what's going on.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics in Centum are widely praised for their unique blend of pixel art and minimalist styles that evoke a surreal, unsettling atmosphere perfectly suited to the game's psychological horror themes. The visuals combine nostalgic retro aesthetics with hand-drawn animations, creating a captivating and often haunting ambiance that enhances the narrative experience. While simplistic, the art's emotional impact and variety—from warm, familial imagery to disturbing, gory scenes—receive strong acclaim despite some critiques about gameplay overshadowing the visuals.

    • “I love the pixelated art style when in point-and-click mode; it's surreal, breathtaking, and beautiful.”
    • “A variety of art styles are used: gorgeous 2D art of backgrounds and objects which blend with horrific images as they twist; cutscenes with hand-drawn, cleanly animated images, very simple yet extremely effective.”
    • “The pixel-art aesthetic, steeped in psychological horror, is a perfect vessel for its eerie, thought-provoking vibe.”
    • “I suppose it's worth buying at a significant discount for the artwork and ambience but that's about it.”
    • “The art style is charming, but I was really more hoping for a more game-like feeling than a visual novel (I thought it would have elements of an escape room).”
    • “Despite its simple visuals and point-and-click elements, Centum also has several critical bugs.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, eerie, and fitting qualities that enhance the mystical, scary, and nostalgic vibe. Coupled with stunning pixel art, the soundtrack creates a unique, immersive experience that resonates emotionally and strengthens the game's distinct and compelling style.

    • “The game's nightmare scenes are rendered in unbelievably good pixel art and given extra heft by a soundtrack that is, to a note, perfect.”
    • “This is one of the most powerful soundtracks I've heard since Disco Elysium.”
    • “The symbols and situations in-game feel like they're making total sense while remaining incomprehensible, and I was instantly immersed with the visually striking characters and landscapes, the beautiful eerie music and the writing which all form a very cohesive whole.”
    • “Secondly, its music and sound effects are eerie and very fitting to the general feel.”
    • “Right from the menu soundtrack, you can almost hear a creature humming by the music.”
    • “At night, the music matches the visuals and reinforces the mystical and scary setting.”
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay primarily consists of standard point-and-click exploration and puzzle-solving, with a minimalist design that supports the psychological and choice-driven narrative. While some find the gameplay slow or simplistic, especially during dialogue-heavy segments, others appreciate its relaxing pace and how its imperfections contribute to the game's artistic atmosphere. However, it may not appeal to those seeking more dynamic or memorable gameplay experiences.

    • “The gameplay revolves around exploration, environmental interaction, and puzzle-solving.”
    • “Its combination of minimalist design, psychological storytelling, and choice-driven mechanics delivers an experience that is both thought-provoking and immersive.”
    • “Relaxing gameplay after a long day when you don't want too many actions.”
    • “The second act, however, was a bit of a slog, as it was just going through dialog trees with no real gameplay or decision making, but it was interesting nonetheless, just definitely a visual novel and not a point and click adventure/puzzle.”
    • “The game definitely has flaws in its accessibility, narration and gameplay (writing is sometimes a bit much, minigames aren't great and the puzzle design is minimal), but somehow I feel these imperfections strengthen the artistic proposition.”
    • “From a gameplay perspective, it could do better in many places.”
  • atmosphere
    11 mentions Positive Neutral Negative

    The game excels in creating a haunting and immersive atmosphere through its combination of minimalist pixel art, eerie soundscape, and compelling narrative ambiguity. Its unique blend of tension, mystery, and emotional depth draws players into a cryptic world that feels both unsettling and engaging. Overall, the atmosphere is praised as a standout element that greatly enhances the experience.

    • “This ambiguity reinforces the game’s atmosphere of uncertainty, encouraging careful thought and attention to detail.”
    • “This visual simplicity is paired with an atmospheric soundscape that uses subtle audio cues to heighten tension and draw players deeper into the game’s eerie world.”
    • “The retro aesthetic, pixel art, and great music create a very unique and unnerving atmosphere.”
  • emotional
    3 mentions Positive Neutral Negative

    The game delivers a powerful emotional experience, blending spooky and thought-provoking elements that culminate in a surprisingly touching and moving conclusion. Many players found it deeply impactful, with some even brought to tears.

    • “Spooky, thought-provoking, and emotional.”
    • “This game was touching in a way I did not anticipate.”
    • “Guys, you made me cry in the end.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers strong replayability through its branching narrative, encouraging players to explore different story paths. While some puzzle solutions provide alternate approaches, many players may feel satisfied after a single playthrough.

    • “This branching structure encourages replayability, inviting players to explore different paths and uncover new narrative layers.”
    • “There is some replayability to be found in looking for alternate solutions to some of the puzzles, but I'm personally satisfied with my single playthrough.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game can become somewhat tedious, especially toward the end, and certain forced retro game sections are notably less enjoyable, though these issues do not significantly detract from the overall experience.

    • “The sections I liked a lot less were the tedious retro games you're forced to play or endure in my case.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is minimalist, with simple designs and sparse environments that emphasize narrative and player choices over visual detail. This approach directs focus toward storytelling rather than intricate graphics.

  • stability
    1 mentions Positive Neutral Negative

    The game has some minor bugs, particularly in the tic tac toe mode, but remains playable and does not significantly impact the overall experience.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Centum is a role playing game with horror, fantasy, dark fantasy and violence themes.

Centum is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 2 hours playing Centum.

Centum was released on March 11, 2025.

Centum was developed by Hack The Publisher.

Centum has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its gameplay.

Centum is a single player game.

Similar games include Who's Lila?, Bad Dream: Coma, Minds Beneath Us, My Big Sister, Tormentum: Dark Sorrow and others.