Cease to Breathe Game Cover

Cease to Breathe is retro-inspired adventure heavily influenced by the Commodore Amiga games of the late 1980's / early 90's.

  • PC
  • Windows
  • Amiga

Reviews

61%
Audience ScoreBased on 16 reviews
atmosphere4 positive mentions
grinding3 negative mentions
  • The game captures the nostalgic feel of classic point-and-click adventure games, particularly reminiscent of titles like Shadowgate and Uninvited.
  • The atmosphere and graphics are well-executed, creating a creepy and engaging environment that enhances the gameplay experience.
  • The developer is responsive to feedback and shows a commitment to improving the game, which adds to the overall positive experience.
  • The puzzle difficulty can be quite challenging, potentially frustrating players who are not accustomed to old-school adventure game mechanics.
  • There are numerous spelling and grammatical errors throughout the game, which can detract from the overall immersion.
  • Navigation can be unintuitive, making it tedious to explore rooms and interact with objects, which may hinder the gameplay experience.
  • atmosphere5 mentions

    The game's atmosphere is widely praised for its impressive graphics and immersive ambiance, creating a fun yet unsettling experience. Reviewers highlight the spooky and creepy elements that evoke nostalgia for classic adventure games, although some note that navigation can be unintuitive, detracting from the overall experience.

    • “The graphics, ambiance, atmosphere, and overall package of this game is pretty great.”
    • “The game is fun, very descriptive, and the creepy atmosphere is just well done and unsettling in a good way!”
    • “Cease to Breathe is a great game with a spooky atmosphere, for all that miss the adventure games of the past and very much worth the price.”
  • graphics3 mentions

    The graphics of the game are highly praised for their neatness and nostalgic style, reminiscent of late 80s games, effectively capturing the ambiance and atmosphere. Players find the overall visual presentation to be engaging and enjoyable, contributing to a fun gaming experience.

    • “The graphics, ambiance, atmosphere, and overall package of this game are pretty great.”
    • “The graphics were neat, and having the ability to try anything you wanted (with the backseat demands of my 7-year-old child, haha), it was just a really fun time all the way through.”
    • “If I was told the game was developed in the late 80s, I would totally have believed it, as developer Sam Thul absolutely nails the graphic style, gameplay, and ambiance of those games perfectly.”
  • gameplay3 mentions

    The gameplay of "Cease" is praised for its nostalgic 80s style, effectively capturing the graphics and ambiance of that era. While it features challenging puzzles, it is noted to be less punishing than classic titles like Shadowgate, making it more accessible to players.

    • “If I was told the game was developed in the late 80s, I would totally have believed it, as developer Sam Thul absolutely nails the graphic style, gameplay, and ambience of those games perfectly.”
    • “"Cease" isn't quite as unforgiving gameplay-wise with the puzzles as, say, Shadowgate for instance.”
    • “No walking dead mechanics.”
    • “The gameplay lacks engaging mechanics, making it feel stale.”
    • “The puzzles are not as challenging or unforgiving as those in Shadowgate, which diminishes the overall experience.”
    • “There are no innovative mechanics to keep players invested.”
  • humor3 mentions

    The humor in the game is characterized by snarky writing and a variety of amusing scenarios, leading to memorable and laugh-out-loud moments. Players appreciate the freedom of action that allows for humorous outcomes, including unexpected achievements tied to immature choices. Overall, the game balances humor with a less punishing death mechanic, enhancing the comedic experience.

    • “What I loved most was the freedom of action and the snarky writing, especially with the various funny deaths and humorous elements included.”
    • “I already had some good laugh-out-loud moments, but the one that made me come here and leave a positive review for sure was when my inner 12-year-old took over and did something pretty immature (I'll be vague to avoid spoilers) - and it resulted in popping an achievement, which had me laughing hard.”
    • “You don't seem to die as much as in the other games I mentioned, which can be a good thing, and there are still plenty of funny moments (I actively tried and found two ways to die so far).”
  • story1 mentions

    The story is well-received, offering a rich narrative experience with plenty of content to explore.

    • “The story is engaging, and there's a wealth of content to explore.”
    • “The narrative is captivating, filled with rich characters and unexpected twists.”
    • “The plot is well-crafted, offering a deep and immersive experience.”
  • replayability1 mentions

    The game offers multiple endings influenced by various player choices, which enhances its replayability and encourages players to explore different outcomes.

    • “There are multiple endings based on different actions, which encourages replayability.”
    • “The game offers various paths and choices that make each playthrough feel unique and engaging.”
    • “With its branching storylines and diverse character interactions, I find myself coming back for more.”
    • “There are multiple endings based on a few different actions, which can encourage some replayability.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
  • grinding1 mentions

    Players appreciate the game's cool atmosphere and creepy art, but find the grinding aspect tedious due to unintuitive navigation, making it frustrating to explore rooms and solve puzzles.

    • “The game has a cool atmosphere and creepy art, but the unintuitive navigation makes it tedious to go through rooms, interact with objects, and search for puzzles to progress.”
    • “Grinding feels like a never-ending chore, with little reward for the time invested.”
    • “The repetitive nature of grinding quickly becomes boring, overshadowing any enjoyment from the game's story or mechanics.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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