- September 30, 2014
- VINE
- 22h median play time
Cavern Kings
Platforms
About
Cavern Kings is an infinite action platformer with unique characters, randomized terrain and monster generation, and a variety of weapons. The game features increasing difficulty, explosive special effects, and numerous powerups to help you dig deeper. Although no longer in development, it offers a mostly playable experience with a dozen characters, big boss monsters, and beautiful pixel art .











- The game is fun and addictive, providing a good amount of entertainment for the price.
- It has a unique blend of mechanics reminiscent of popular roguelikes like Risk of Rain and Nuclear Throne.
- Despite being abandoned, the game still offers enjoyable gameplay and replayability for those who already own it.
- The game has been abandoned and is no longer in development, leaving it in an unfinished state.
- There is a significant lack of content and updates, leading to a repetitive experience over time.
- The developer's handling of the early access status has been criticized as misleading, with promises of features like multiplayer that have not been delivered.
gameplay
21 mentions Positive Neutral NegativeThe gameplay is generally praised for its smoothness, fun mechanics, and engaging pacing, with many players appreciating the variety and potential for unique experiences in each run. However, some critiques highlight a lack of impactful item diversity and the feeling of similarity among certain weapons, which can detract from the overall experience. Despite these issues, the game is noted for its polished design, active developer support, and a challenging yet enjoyable roguelike experience.
“It's already a really fun game, with lots of potential in its mechanics to be a roguelike that is truly great.”
“Heaps of content to keep you busy, incredible gameplay mechanics and of course amazingly fun!”
“The game has fun and varied gameplay, so two runs don't always feel the same.”
“A rogue-like should have more impressive or effective items that change the experience, and while the items help, they don't impact the gameplay enough for you to feel that each run has varied much.”
“Three weapons with the same general mechanic do not 'play and feel unique'.”
“The gameplay of this game has also changed because it is much easier to die, which makes this a very unforgiving rogue-like, but that's what these kinds of games are for.”