Catch a Duck
- August 30, 2019
- Sleepwalking Potatoes
"Catch a Duck" is a humorous, arcade-style game where players must catch ducks using an array of wacky gadgets and tools. The goal is to collect as many ducks as possible while avoiding an assortment of obstacles and enemies. With its simple mechanics, "Catch a Duck" offers a fun and lighthearted experience that's easy to pick up and play.
Reviews
- Catch a Duck features cute graphics and a charming art style that appeals to both kids and adults.
- The game offers a fun and challenging experience with 20 levels and 5 bonus levels, making it suitable for achievement hunters and casual players alike.
- The quirky sound design and humorous elements add to the overall enjoyment of the game.
- The controls are often unresponsive and imprecise, leading to frustrating gameplay experiences.
- The game suffers from technical issues, such as problems with running at higher refresh rates and a lack of mouse support in menus.
- Many players find the puzzle mechanics to be more random than strategic, detracting from the overall puzzle-solving experience.
- graphics14 mentions
- 21 % positive mentions
- 57 % neutral mentions
- 21 % negative mentions
The graphics are characterized by a quirky and fun art style that evokes nostalgia for old Eastern Bloc cartoons, bringing a smile to players' faces. While the visuals are cute and consistent, they are complemented by a stylized audio experience, though some players find the gameplay and controls to be somewhat limited and floaty. Overall, the game achieves a charming aesthetic that enhances its trial-and-error puzzle-solving mechanics.
“The art style is quirky and fun yet unobtrusive.”
“It will probably put a smile on your face, and in case you watched old Eastern Bloc cartoons as a kid, you'll appreciate the artwork even more and thus that smile will be wider.”
“The graphics, music, and sound effects are appropriately stylized and consistent throughout, and it does achieve a feeling of being a sly fox: chasing down rabbits into dead-end passages; luring wolves and bears into traps; tricking hunters into shooting at each other.”
“Cute graphics, very trial-and-error puzzle solving (oh you bumped the wrong bush? there's a bear there now!) and the controls are very floaty, not in a good way.”
“In particular, when the fox eats a rabbit, it disappears and is replaced with a non-moving 'combat' graphic.”
“Visuals are cute, audio and gameplay are both a bit limited.”
- music12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game is described as humorous and complemented by sound effects primarily created using human voices, contributing to a cohesive and stylized atmosphere. However, the audio settings are criticized for their lack of clarity, as muted options are represented by ambiguous crossed-out circles, making it difficult for players to navigate audio controls. Overall, while the music enhances the gameplay experience, the user interface for audio settings could use improvement.
“The music is pretty funny, and the sound effects are mostly improvised by human voices.”
“The graphics, music, and sound effects are appropriately stylized and consistent throughout, creating a feeling of being a sly fox: chasing down rabbits into dead-end passages, luring wolves and bears into traps, and tricking hunters into shooting at each other.”
“You can toggle music and sound effects on/off, but that's about it for settings.”
“The music and sfx can be muted, but once they are, there is no indication of which button turns which audio back on, nor is there any indication of what the buttons actually are once they've been pressed.”
“If the player mutes the music and sfx, when they open the menu, they just see two crossed-out circles, rather than icons depicting music/sfx.”
“You can toggle music and fx on/off, but that's about it for settings.”
- gameplay10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The gameplay of "Catch a Duck" is characterized by its cute action-arcade style, featuring 25 levels and 5 bonus levels that provide a couple of hours of playtime. However, it suffers from limited mechanics and a lack of polish, making it feel underwhelming for its price, as players primarily engage in dodging, hiding, and luring enemies. Overall, while the visuals are charming, the gameplay experience is somewhat shallow and could benefit from more depth and refinement.
“Catch a Duck is a cute little action-arcade game with 25 levels and 5 bonus levels, offering a couple of hours of gameplay.”
“Visuals are cute, audio and gameplay are both a bit limited.”
“Ultimately, the game could use a pass of polish in almost every area, but even then, it's not worth the price tag for just a couple of hours of gameplay.”
“Visuals are cute, but the audio and gameplay are both a bit limited.”
“There aren't a ton of mechanics on offer: dodge and hide from animals and hunters, lure them into traps to open up paths, lure them into fights with each other to make your life easier.”
- humor8 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its amusing music and sound effects, which are largely improvised by human voices, creating a delightfully silly atmosphere. Players find the overall experience to be entertainingly absurd, making it a lighthearted and enjoyable game.
“The music is pretty funny and the sound effects are mostly improvised by human voices.”
“So stupid that it's funny.”
“Funny game.”
- story2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The story of "Catch a Duck" evokes nostalgia for players, drawing parallels to the classic 1992 game "Animal Quest" on DOS, suggesting a familiar and charming narrative experience.
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game suffers from poor optimization for keyboard and mouse controls, leading to a subpar user experience.