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Cataclysm: The Last Generation

Cataclysm: The Last Generation Game Cover
95%Game Brain Score
gameplay, emotional
story, grinding
95% User Score Based on 147 reviews

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Cataclysm: The Last Generation Game Cover

About

Cataclysm: The Last Generation is a single player role playing game. It was developed by Worm Girl and was released on July 11, 2025. It received very positive reviews from players.

Cataclysm: The Last Generation is a turn-based post-apocalyptic survival game where you navigate a world overrun by the undead and alien horrors. Focused on deep character progression and immersive life simulation, you must scavenge, build alliances, and adapt with advanced gear and mutations to endure. Uncover conspiracies and shape humanity’s fate in this harsh new reality.

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95%
Audience ScoreBased on 147 reviews
gameplay6 positive mentions
story3 negative mentions

  • Cataclysm: The Last Generation is a unique and challenging survival game that emphasizes resource management and strategic planning, making each playthrough rewarding.
  • The developer, Worm Girl, is highly active and responsive, frequently updating the game and engaging with the community, which enhances the overall experience.
  • This fork of Cataclysm retains the core elements of the original while streamlining gameplay and balancing mechanics, providing a more focused and enjoyable experience.
  • The game has a steep learning curve, which may be overwhelming for new players unfamiliar with roguelike mechanics and controls.
  • Some players have reported technical issues, such as unintuitive menu controls and occasional bugs that can disrupt gameplay.
  • While the game is available for free on GitHub, some players feel that purchasing the Steam version is unnecessary, as it primarily offers convenience rather than significant additional content.
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay of "Cataclysm: The Last Generation" is characterized by its complex mechanics and a strong emphasis on survival, offering a challenging yet engaging experience that encourages player creativity and decision-making. Frequent updates and rebalancing have refined the mechanics, enhancing combat and resource management while maintaining a focus on individual survival over settlement management. While the game presents a steep learning curve that may frustrate newcomers, it is well-received by those who appreciate demanding survival simulations.

    • “The fork rebalances a huge number of systems, adds some new ones, fixes a number of exploitable mechanics, and generally makes the game harder while still staying fun.”
    • “The new grabbing mechanics, re-balanced melee fighting, and changes to the ranged combat make it feel like you have more control over your character, and by extension, the area around you, while forcing you to engage with enemies face-to-face if you want to gain skills (even if you fail!).”
    • “It’s not designed for everyone—its pace, interface, and difficulty can frustrate newcomers—but for those who enjoy demanding survival sims, improvisational gameplay, and emergent narrative possibilities, it stands out as one of the most ambitious entries in the genre.”
    • “However, it also removes many of the realism mechanics, making it much easier and a little more streamlined in some areas.”
    • “As someone who has been playing CDDA (the precursor for CTLG) for many years now and growing tired of many of its features, which were realism first, without considering gameplay impact, I am very happy to say that I've fallen back in love with Cataclysm thanks to the last generation.”
  • story
    5 mentions Positive Neutral Negative

    The story in "Cataclysm: The Last Generation" is characterized by its emphasis on emergent, player-driven narratives rather than scripted quests, allowing players to create their own meaningful experiences through survival challenges. While some NPC quest lines may feel disconnected, the game's systemic depth fosters powerful storytelling moments, such as memorializing lost friends or evolving through hardship, ultimately inviting players to shape their own apocalyptic tales.

    • “Cataclysm: The Last Generation is a dense, sprawling survival roguelike that embraces systemic depth over spectacle, and it quickly makes clear that it was built by someone who genuinely loves complex, player-driven storytelling.”
    • “It invites you not simply to endure the apocalypse, but to shape it, rebuild within it, and tell a story entirely your own.”
    • “I still don't think the NPC quest lines marry this game very well.”
    • “Yeah, some things have been changed, but I think it's for the better for the sake of emergent storytelling.”
    • “But if you enjoy constructing meaning from emergent events—like losing a friend to infection and turning their safehouse into a memorial, or mutating into an apex predator after weeks of starvation—the storytelling becomes more powerful than anything scripted.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the game's approach to skill improvement, which emphasizes organic growth through use rather than traditional grinding or artificial leveling. This design choice makes the experience feel less tedious and more enjoyable, contrasting with more monotonous grinding mechanics found in other games.

    • “Skills improve through use rather than artificial leveling, encouraging organic growth rather than grinding.”
    • “Like the inverse to bright nights arcade feel while still being both less tedious and actually fun to play.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in the game are described as nice but not particularly user-friendly, which can make the initial learning curve challenging. Despite this, the overall visual presentation contributes positively to the experience, especially for those who persevere through the difficulties.

    • “The graphics are stunning and really bring the game world to life, making every moment immersive and engaging.”
    • “The visual design is top-notch, with detailed environments and character models that enhance the overall experience.”
    • “The art style is unique and captivating, adding a layer of depth to the gameplay that keeps you coming back for more.”
    • “The graphics are outdated and make it hard to immerse myself in the game.”
    • “The visual quality is disappointing, which detracts from the overall experience.”
    • “The graphics feel bland and lack detail, making the environments less engaging.”
  • emotional
    3 mentions Positive Neutral Negative

    Players highlight that the emotional impact of the game is largely driven by their personal choices, allowing for a unique and individualized experience that reflects their own values and feelings rather than solely the narrative crafted by the developers.

    • “It is a game where the emotional weight comes from your own decisions rather than the writer’s intent.”
    • “The characters' struggles resonate deeply, making you feel their pain and joy as if it were your own.”
    • “Every choice you make has a profound impact on the story, creating a personal connection that lingers long after the game ends.”
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350h Median play time
332h Average play time
200-500h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Cataclysm: The Last Generation is a role playing game.

Cataclysm: The Last Generation is available on PC, Mac OS, Windows and Linux.

On average players spend around 332 hours playing Cataclysm: The Last Generation.

Cataclysm: The Last Generation was released on July 11, 2025.

Cataclysm: The Last Generation was developed by Worm Girl.

Cataclysm: The Last Generation has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Cataclysm: The Last Generation is a single player game.

Similar games include Caves of Qud, Survivalist: Invisible Strain, Cataclysm: Dark Days Ahead, Elin, Card Survival: Fantasy Forest and others.