- August 25, 2024
- TJ
Castles on Clouds
Platforms
About
"Castles on Clouds" is a Roguelike Tower Defense game where you build towers on a procedurally generated island to protect your castle from goblin hordes. Unique cards and relics earned from leveling up and defeating bosses allow for crafting synergistic builds, while user-controlled level generation ensures each playthrough is fresh and engaging. Different tower types, each with multiple upgrade paths, provide various damage types and characteristics to help you handle any threat.
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- The game is highly addictive and offers a lot of replayability with randomly generated maps and a variety of enemies.
- Visually appealing with polished UI and satisfying mechanics, including a fun card drawing system and progression elements.
- Great value for the price, providing hours of challenging gameplay that appeals to tower defense fans, especially those who enjoy roguelike elements.
- Limited tower options and a lack of visibility on tower costs can lead to decision paralysis and reduce player agency.
- The game can be overly difficult, especially in normal mode, making it hard to gain momentum and progress.
- Some bugs and issues with the targeting system and map generation can detract from the overall experience, indicating a need for further refinement.
gameplay
7 mentions Positive Neutral NegativeThe gameplay is heavily inspired by Kingdom Rush, successfully incorporating key mechanics while introducing unique roguelike elements that enhance replayability. Players appreciate the engaging card mechanics and the satisfaction of acquiring powerful upgrades, although some have noted a steep difficulty curve and the potential need for a detailed guide. Overall, the game offers several hours of enjoyable gameplay, providing good value for its price.
“Bought the game expecting about an hour of gameplay before I got bored, but it has vastly exceeded those expectations.”
“For the price, it's a fun few hours of gameplay. I've yet to actually complete wave 3; a detailed guide and perhaps a slight reduction in difficulty would be appreciated.”
“The card mechanic makes my brain tingle, and the satisfaction of buying overpowered upgrades from the merchant enhances the fun even more.”
“With the obvious and stated inspiration from Kingdom Rush, I think you nailed implementing a lot of the key mechanics; however, I think a few points were lost.”
“The roguelike mechanics.”
“Drawing mechanic.”