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Carmageddon: Rogue Shift

Carmageddon: Rogue Shift is a straightforward roguelite that sees you race around tracks using cars with unique handling properties and weapons as you blast your way through zombies and enemy racers alike as you seek victory.
Carmageddon: Rogue Shift Game Cover
70%Game Brain Score
gameplay, music
story, monetization
67% User Score Based on 392 reviews
Critic Score 76%Based on 5 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStationNintendo Switch 2
Carmageddon: Rogue Shift Game Cover

About

Carmageddon: Rogue Shift is a single player survival racing game with a violence theme. It was developed by 34BigThings srl and was released on February 6, 2026. It received mostly positive reviews from both critics and players.

The legendary Carmageddon engine roars back to life, as a spin-off for a new era of vehicular combat. THE LONG NIGHT The year is 2050, and the world you know is a post‑apocalyptic wasteland. Hordes of nightmare creatures, the Wasted, lay siege to humanity. Every night, the streets are overrun, forcing everyone to barricade themselves in their skyscraper-homes for survival. There is just one …

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67%
Audience ScoreBased on 392 reviews
gameplay40 positive mentions
story3 negative mentions

  • Addictive and fun roguelite combat racing gameplay with varied cars, weapons, and upgrades allowing diverse playstyles.
  • High replayability thanks to randomized events, branching paths, boss fights, and meta progression system.
  • Strong visual style, fitting heavy metal soundtrack, and well-designed immersive tracks enhance the chaotic vehicular combat experience.
  • Handling model is often sluggish, overly heavy or floaty, and inconsistent causing frequent uncontrollable spins and frustrating crashes.
  • Game lacks depth in gameplay variety, content quantity (limited events, bosses, multiplayer or modes), and track design can be repetitive or dark.
  • Disappointing pacing, AI rubberbanding/brainlessness, pricing too high for current content, and some technical issues like pop-in and performance drops.
  • gameplay
    138 mentions Positive Neutral Negative

    The gameplay offers a fun and addictive roguelike car combat experience with a tight core loop, varied weapons, and progression systems that keep runs fresh and engaging. However, many players find the driving mechanics wonky, controls unpolished, and AI rubberbanding frustrating, which detracts from the racing feel and overall depth. While the blend of arcade racing and roguelite elements is innovative and enjoyable for fans, the repetitiveness and lack of meaningful vehicle upgrades limit its appeal for some.

    • “The gameplay loop is tight, and doesn't waste your time, taking about an hour, plus in typical rogue-like fashion, it rewards successive and failed runs with currency to go towards upgrades and perk unlocks to see how broken you can make your next run.”
    • “The developers managed to take the classic vehicular mayhem we love and blend it perfectly with roguelike mechanics that keep every run feeling fresh and addictive.”
    • “In short: the roguelite loop is really satisfying (and I'm not even a fan of roguelites), the gameplay is very fun, the soundtrack fits well to the game, all track layouts have shortcuts/alternative ways, and the weapons are fun (some are automatic, some semi-automatic, and some completely manual).”
    • “The gameplay is different.”
    • “My biggest main gripe at the moment are the driving mechanics.”
    • “Tldr: the game has a lot of potential in its own right but the most important gameplay mechanic, car handling, is awful and actively ruins any fun you may be having sooner rather than later.”
  • music
    70 mentions Positive Neutral Negative

    The game's music is generally described as fitting and heavy, often evoking a metal or doom-like atmosphere that complements the chaos and intensity of gameplay. However, many find it generic, repetitive, and lacking memorable themes or variety, with some players suggesting the soundtrack could benefit from more dynamic range or distinct songs. Despite mixed opinions, the music is often considered one of the stronger elements, enhancing the game's mood and pacing even if it doesn’t fully stand out.

    • “Music and sound is top notch, probably the best thing about the game.”
    • “The soundtrack is reminiscent of Fear Factory with the twangy Doom sounds like Mick Gordon, which feel pretty perfect for the gameplay.”
    • “If there’s one aspect of Carmageddon: Rogue Shift that stands out positively, it’s the soundtrack.”
    • “The music is very generic and not the in-your-face speed metal you'd expect from a game like this.”
    • “Soundtrack sounds too samey because of this, it needs its highs and lows.”
    • “Also, the music sucks (complex djent rhythms don't work in a game like this, just give me a steady beat and a single good riff), but that one you can at least fix by turning it off and putting something else on.”
  • graphics
    67 mentions Positive Neutral Negative

    The game's graphics receive mixed feedback: many praise the smooth performance, solid visuals, and fitting art style at various settings and resolutions, while others criticize outdated textures, limited graphical options, and inconsistent optimization that leads to stuttering even on high-end PCs. The art direction is generally appreciated, though some find the visuals bland or overly dark, and many note missing features like HDR and post-processing adjustments. Overall, the graphics are serviceable and occasionally impressive but not a standout aspect.

    • “The graphics are indeed amazing at 4K, mostly running at 120 fps with lows around 110 fps, so the game runs extremely smoothly.”
    • “Lastly, the graphics are really pretty good, got all settings maxed out, looks great and runs very fast, always super smooth, even with tons of different things going on at once on your screen. Running on a Ryzen 7 9800X3D with an RTX 5080 at 3440x1440 resolution, which is my usual monitor, causes absolutely no problems whatsoever.”
    • “Graphics, aesthetics, track design, car models, sounds are all fantastic.”
    • “Graphics are outdated, the vehicle controls are extremely bad, the game is unoptimized and many other flaws.”
    • “I have a 4080, 13th gen i9 and I have to put this game on low graphics to hit 45fps and it will still stutter like crazy.”
    • “Game is fun but the art style is terrible and even maxed out at 4k ultra with ray tracing on an OLED 4k monitor it still looks ugly; don't believe those screenshots and clips. Comic book art style makes a good game bad.”
  • optimization
    34 mentions Positive Neutral Negative

    Optimization of the game is generally decent, with many users reporting smooth performance on mid to high-end PCs and handhelds like the Steam Deck, though occasional FPS drops and inconsistent frame rates occur. However, some criticize poor performance on lower-end systems, lack of advanced graphics adjustments, and subpar controller optimization. Overall, while performance is stable for most, there is room for improvement, especially in tweaking options and power efficiency.

    • “My PC is teetering on the minimum requirements, but the auto-detected graphics settings look great and I've never had to fiddle with them to try to squeeze out more performance.”
    • “Another thing I have to give it points for is that it seems very well optimized for handhelds.”
    • “It runs smoothly on Steam Deck!”
    • “Graphics are outdated, the vehicle controls are extremely bad, the game is unoptimized and many other flaws.”
    • “As of writing this review, performance is very inconsistent.”
    • “Ini file and tweaking some options from 3 to 4, I noticed an increase in visual fidelity, but it came with frequent FPS drops and very unstable overall performance.”
  • story
    12 mentions Positive Neutral Negative

    The story aspect is widely criticized for lacking depth and engagement, with many users noting an absence of plot, character development, or meaningful progression. While some appreciate the roguelike style without extensive storytelling, most feel the game would benefit from a clearer, unfolding narrative rather than minimal or comic book-style cutscenes.

    • “There is no plot of any kind; every run feels the same. The progression between runs is shallow, giving you very little motivation to work toward anything other than the next small buff or perk.”
    • “Really, there should be some sort of story that unfolds as you play.”
    • “There is no plot of any kind; every run feels the same, and the progression between runs is shallow. The game gives you very little motivation to work toward anything other than the next +10% HP buff or a perk that lets you shoot your gun 10% faster.”
    • “By zero story, I mean no explanation about any part of this world, not even an ending cutscene.”
    • “No story or meaning to anything you do in the game.”
  • replayability
    10 mentions Positive Neutral Negative

    Replayability is generally enhanced by the rogue-lite elements and incremental progression, offering varied playstyles and a fun, chaotic experience. However, some find it limited due to lack of multiplayer, shallow systemic depth, and minimal sense of discovery, making replay value feel thin for certain players. Overall, opinions range from high replayability to questionable, depending on expectations for complexity and innovation in the genre.

    • “It doesn't take itself too seriously and having a rogue-lite element adds to the replayability.”
    • “There's tons of replayability through the roguelite elements, so you could play any build and see how far you get.”
    • “⭐ rating: 8/10 — savage, chaotic, and endlessly replayable — a ruthless reinvention that keeps the carnage alive.”
    • “There's no multiplayer, so replayability is questionable. Even with roguelike elements, I don't feel the need to try many new things; what's better is simply better.”
    • “Even if it had launched under a different name, detached from any legacy, Carmageddon: Rogue Shift would still stand as a thin roguelite with limited replay value and very little sense of discovery.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is characterized by dark, subtle, and sometimes crude comedy, often blending zany, unexpected outcomes with a grindhouse-style vibe. While not relying on outdated jokes or strong character-driven humor, it delivers laughs through chaotic, cutthroat gameplay and occasional goofy moments. Overall, the humor grows on players, adding an addictive and entertaining layer to the racing action.

    • “Now, take all of this and add some dark humor and you have Carmageddon.”
    • “Cutthroat racing with zany powerups and the signature humor the series is known for.”
    • “There's non-stop action during races, that sometimes create funny outcomes.”
  • monetization
    9 mentions Positive Neutral Negative

    The game avoids microtransactions and grinding, allowing players to unlock content through gameplay, which some appreciate. However, many view it as a soulless cash grab exploiting the Carmageddon name, with simplistic design and mobile-like mechanics more suited for older smartphones. Overall, it feels overpriced without sufficient depth or polish, despite running decently on devices like the Steam Deck.

    • “Each death brings new life into the gameplay as you slowly unlock everything from playing and not from microtransactions!”
    • “More like $15 game, wait for promo (no microtransactions yet)”
    • “Mobile cash grab slop using the Carmageddon name to make a quick buck.”
    • “It is simply a soulless cash grab whose name serves no other purpose than to attempt to draw in players from its reputation.”
    • “It's a game that would probably best belong on a smartphone 5 or 10 years ago with automatic acceleration and microtransactions.”
  • stability
    7 mentions Positive Neutral Negative

    The game runs smoothly on a range of hardware with no major performance issues or crashes reported. However, some users experience occasional physics glitches causing unexpected car spins or getting stuck, which can affect gameplay. Overall, stability is solid but could be improved by addressing these sporadic physics-related bugs.

    • “Game runs great on my 4060 and my 2060, and I'm going to try it on my Steam Deck next to see how that goes.”
    • “I haven't run into any game-breaking issues, no glitches, butter-smooth gameplay. While the visuals might not be the craziest graphically, they're more than acceptable considering how chaotic the later runs can be. Everything fits well within the world, and I love car combat games!”
    • “Game runs great.”
    • “The physics are a big issue as your car sometimes, for no reason at all, just spins out or flips and bam, you lose the race because of the buggy physics.”
    • “Physics looks and feels okay, but some glitches happen (stuck in the wall, spinning in the air for no reason - instant death/game over).”
    • “FXAA and especially TAA, with its introduction of artificial motion blur and ghosting glitches, look horrible and make the game look a lot worse than it actually does.”
  • grinding
    6 mentions Positive Neutral Negative

    The grinding in the game is described as a lengthy and tedious process, especially for unlocking certain achievements or items, with some players resorting to minimal daily play to cope. While some aspects like upgrades and level design are less grind-heavy, specific tasks and win conditions can feel like a slog, compounded by occasional gameplay mechanics frustrations.

    • “For those that care about completionism, the major downside was the grind to unlock the piccolo. It was a complete drag fest, and I just did two events per day to alleviate the mental pain of mindless grinding, which took about a month to complete sparingly.”
    • “While the racing was straightforward, the 'destroy all racers' and especially 'kill all pedestrians' win conditions could become a tedious slog.”
    • “Wonky driving mechanics, a grindy upgrade system, and a huge difficulty spike in certain levels.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its darker, post-apocalyptic blood sport setting with zombies, creating a distinct and intense mood compared to previous, more cartoonish entries. The combination of roguelike races, equipable weapons, and metal music enhances this compelling and immersive environment.

    • “I love this game; it's super fun and the atmosphere is great.”
    • “The blood sport styled atmosphere with humans is now a post-apocalyptic setting with zombies, the gameplay structure is completely different, the power-ups were replaced with equipable weapons, and the vehicles aren’t the more fictional, cartoony designs of previous games.”
    • “An interesting idea with roguelike races, a darker atmosphere than in the original game, progression, and metal music.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional aspect of the game received mixed feedback, with praise for heartwarming messages and effort from the developers, but criticism focused on a boring story mode, lack of meaningful progression, and a sense of repetitiveness due to frequent restarts and uninspiring, uncustomizable cars. Overall, players found it difficult to form an emotional connection or feel a sense of meaningful advancement.

    • “Those people did a great job and even left a lot of cute heartwarming messages for players!”
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8h Median play time
13h Average play time
3-30h Spent by most gamers
*Based on 9 analyzed playthroughs
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Carmageddon: Rogue Shift is a survival racing game with violence theme.

Carmageddon: Rogue Shift is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 13 hours playing Carmageddon: Rogue Shift.

Carmageddon: Rogue Shift was released on February 6, 2026.

Carmageddon: Rogue Shift was developed by 34BigThings srl.

Carmageddon: Rogue Shift has received mostly positive reviews from players. Most players liked Carmageddon: Rogue Shift for its gameplay but disliked it for its story.

Carmageddon: Rogue Shift is a single player game.

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