Cargo 3
- December 8, 2014
- Vinci Games
Cargo 3 is a futuristic action game set in science-fiction horror world, which links the best features of the genre: unusual dynamics and thrilling high intensity of the gameplay.
Reviews
- The game has a unique dark atmosphere that can be engaging for horror fans.
- Some players appreciate the potential for improvement if the developers add more content and features.
- The graphics and art style are noted to be better than some other low-budget games.
- The gameplay is repetitive and lacks variety, often feeling like a copy-paste experience.
- The game is poorly optimized, with significant performance issues even on capable hardware.
- Many players report bugs, unfinished mechanics, and a lack of a coherent story, making the overall experience frustrating.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay of Cargo 3 is criticized for being underdeveloped, with sluggish mechanics, poor optimization, and a lack of depth in combat and AI interactions. While some players appreciate the unique atmosphere and the learning curve involved, many feel that significant improvements are needed in terms of variation, quality of life, and overall execution to enhance the experience.
“I would say the gameplay is a little harder and the atmosphere is unique.”
“You will die a few times until you check out the structure of the gameplay; you will learn to survive by yourself.”
“Since I bought it, the game has improved in all ways: complex, beautiful, immersive, awesome gameplay.”
“Cargo 3, in its current condition, is more like a proof-of-concept version that would need a lot more variation in gameplay, AI upgrades, and general quality of life improvements.”
“Terrible optimization, gameplay, and everything in general.”
“It was ear-destroying ambient noise, unappealing AI interaction, and absolutely no depth in combat, with a complete lack of any other mechanic.”
- story8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The game's story is largely criticized for being vague and underdeveloped, with minimal narrative elements presented through concept art and text before gameplay. Players report a lack of direction and repetitive gameplay that detracts from any potential plot, leading to a general sense of disinterest and disappointment in the storytelling aspect. Overall, the absence of a compelling narrative significantly impacts the game's appeal.
“Well after all updates, the game got improved but not much. I wanted to make a positive review, but I still can't find 'the thing in this game'. It should be more like a linear game with a nice story.”
“This game is basically go forward to a bunch of rooms, find the keys, and go to the next over and over. It repeats so much that I lost interest in playing it. On the other side, the game is gorgeous, dark, and immersive, but a story...”
“It took me all of 12 minutes to want my money back, as this game does not offer a compelling story or fun game experience.”
“The game is quick to show a vague story and a few concept art pieces about spacious indoor facilities, but within an hour, it becomes clear that this is just a first-level copy-paste with a different maze layout, and most of the few enemy types can be seen during the initial levels.”
“There are some pictures and text telling you the story before the menu, but once you are in the game, there's no indication as to what you need to do.”
“There isn't really a story.”
- optimization6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game is widely criticized for its poor optimization, with users reporting significant issues such as low framerate, rendering problems, and overall unfinished gameplay. Many feel that it is not worth its current price due to these optimization flaws, which detract from the gaming experience and lead to frustrating gameplay mechanics. Overall, the consensus is that the game feels incomplete and should not be available for sale in its current state.
“The game feels very unfinished, and I think optimization is a big issue.”
“I dropped my gun and couldn't pick up another one; the optimization was iffy. I got stuck on a pipe, and the game design seemed limited to grabbing the keycard and hitting the thing.”
“To my horrified surprise, both the framerate and the rendering were poor, whereas other recent and more demanding games like Doom 2016 or Alien Isolation run smoothly and beautifully.”
“Maybe for a mere dollar this would serve as a curiosity for people who like to occasionally dip themselves into the world of bad games, but sadly, at least according to the Steam database, the price has not dropped that low since the winter sale of 2015. So even $4.99 for a repetitive, unfinished, badly optimized game is not a good deal, and because of its unfinished nature, it really shouldn’t even be sold on Steam anymore.”
“The game to me feels very unfinished, and I think optimization is a big issue.”
“I dropped my gun and couldn't pick up another one. The optimization was iffy; I got stuck on a pipe. The game design seems to be limited to grabbing the keycard and hitting the thing, and in the short time I played, I managed to turn the entire game wireframe by hitting Esc, and when I pressed F2, the entire thing quit itself.”
- graphics4 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The graphics of Cargo 3 are noted for their coherent original art style and creepy monster models, setting it apart from other low-quality shooters on Steam. While lowering the graphics settings reduces detail and visual appeal, the overall design and sound effects contribute to a unique atmosphere.
“Compared to other hack job shooters on Steam, Cargo 3 at least features a coherent original art style, rather creepy monster models, and even an original soundtrack, if you can call it that.”
“I turned all the graphics down to the lowest settings and found it much less detailed and pretty, but much more vexing.”
“Its graphics, its design, its sound effects, everything.”
- atmosphere4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The atmosphere of the game is described as unique and menacing, heavily influenced by the presence of zombies and zombie-like creatures. Comparisons are made to other low-budget games in the genre, such as Outlast and Slender: The Arrival, which also excel in creating a compelling atmosphere.
“The atmosphere is unique and adds a challenging layer to the gameplay.”
“The game creates an evil, menacing atmosphere that keeps you on edge.”
“The atmosphere is greatly enhanced by the presence of zombies and zombie-like creatures.”
“The atmosphere feels overwhelmingly dark and oppressive.”
“There's a constant sense of dread that permeates the environment.”
“The game lacks any real immersion, making the atmosphere feel flat and uninspired.”
- music2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
The music in Cargo 3 features an original soundtrack that includes ambient orchestral strings and screams intended to create a creepy atmosphere. However, many users feel that the soundtrack often feels disconnected from the gameplay, failing to enhance the overall experience.
“Cargo 3 features a coherent original art style, creepy monster models, and an original soundtrack that adds to the overall experience.”
“Most of the ambient soundtrack is buried under random orchestral strings and screams that try to create jump scares, but as this recording plays continuously in the background, it never connects with the ongoing action.”
“Compared to other hack job shooters on Steam, Cargo 3 at least features a coherent original art style, rather creepy monster models, and even an original soundtrack, if you can call it that.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, while some users feel that the game's stability has improved and is not as buggy as initially reported, many still find it unsatisfactory and perceive it as unfinished with lingering bugs.
“This game seems unfinished; it is buggy.”
“Not as buggy as some people claim anymore, but it still just isn't even close to satisfying.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized as exploitative, with users feeling that the game is an incomplete product designed primarily to generate revenue rather than provide a quality experience.
“Unfinished garbage sold as a cash grab by incompetent developers.”
“The monetization system feels exploitative, pushing players to spend money to enjoy basic features.”
“It's frustrating to see so many paywalls in a game that could have been great without the constant pressure to spend.”