- July 12, 2023
- Cole Chittim
Cards We're Dealt: Prologue
47%Game Brain Score
story, graphics
71% User Score 17 reviews
Platforms
About
Wander haunted halls as an office temp and collect magical cards with supernatural abilities to fight demons and save the office from being dragged to hell in this horror, deckbuilding, roguelike game. This prologue will introduce you to some of the game’s mechanics and story through its first chapter and the endless roguelike mode which can be played online with friends! A Deckbuilding Horror…
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Audience ScoreBased on 17 reviews
story3 negative mentions
- The game features a unique concept that combines FPS, card-based mechanics, and rogue-like elements.
- The aesthetic and vibe of the game are enjoyable, with some players finding it captivating and intriguing.
- The developer has a history of bringing unique concepts to life, which is appreciated by fans.
- The controls and mechanics are frustrating, leading some players to give up on the game.
- The game suffers from technical issues, including poor performance and bugs that affect gameplay.
- The story lacks coherence and fails to deliver a truly scary experience, despite the presence of entities.
story
3 mentions Positive Neutral NegativeThe story received mixed reviews, with some players finding it nonsensical and lacking depth, while others appreciated its potential and suggested that improvements and additional content could enhance the overall experience. The game's ability to evoke fear was also criticized, as the entities present were not perceived as truly scary.
“Good little story game.”
“Fix all the bugs, give the game a bit more content/story, and I reckon this could be great.”
“The story didn’t make much sense, and the controls were frustrating. It also lacked a scary atmosphere, despite the entities that followed you not being particularly frightening.”
“The narrative felt disjointed and failed to engage me, leaving me confused rather than intrigued.”
“I found the plot to be predictable and lacking depth, which made it hard to stay invested in the characters or their journeys.”