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About

"Cardmon" is a turn-based combat game where you, a 12-year-old kicked out of home, aspire to become the Regional Cardmaster. Your journey includes trapping Cardmon, completing the card diary, and defeating other carders, utilizing the typechart to exploit opponents' weaknesses. Explore the vast TOJO region, interact with its inhabitants, and discover rare Cardmon to establish a formidable team and defeat local Cardmasters.

CARDMON screenshot
CARDMON screenshot
CARDMON screenshot
CARDMON screenshot
CARDMON screenshot
CARDMON screenshot

77%
Audience ScoreBased on 30 reviews
humor6 positive mentions
gameplay3 negative mentions

  • The game is a fun homage to Pokémon, providing an enjoyable experience for fans of the genre.
  • It's a cheap and entertaining way to spend a few hours, with humorous dialogue and charming characters.
  • Despite its simplicity and jankiness, the core mechanics work well enough to keep players engaged.
  • The game suffers from numerous bugs, awkward writing, and some inappropriate content that may not be suitable for all players.
  • Combat can feel unbalanced, with certain moves and stat buffs making battles trivial and tedious.
  • The overall experience is quite linear and lacks depth, with only a limited number of monsters and gyms to explore.
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is hit-or-miss, with some players finding it awkward or inappropriate, particularly in interactions that feel more realistic than comedic. While certain dialogues can be funny and add a unique charm, the overall execution is seen as indicative of a beginner indie development, leading to mixed reactions among players.

    • “The dialogue is funny if you take the time to talk to the characters.”
    • “Overall this reeks of a beginner development indie game but honestly, it’s very unique within the humor and design.”
    • “The dialogue can be humorous at times.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay offers a fun experience that can entertain players for a few hours, though it has notable issues such as overly sensitive controls, poor balance in leveling, and mismatched enemy rarity and placement. While the core mechanics are enjoyable and engaging, there is room for improvement, suggesting that a sequel could benefit from addressing these gameplay concerns. Overall, players find it worth the price and express interest in future developments.

    • “It's rather simple, but the core mechanics work well enough; it will keep you hooked until you've caught and beaten them all.”
    • “It was fun, and I would enjoy a follow-up for sure, but it needs to be cleaned up in terms of gameplay.”
    • “It was fun and I would enjoy a follow-up for sure, but it needs to be cleaned up in terms of gameplay. The right stick, which is used for viewing angles, is far too sensitive. The type balance is completely disregarded by leveling, and finally, the enemy rarity and placement is a mismatch when there are so few monsters to collect.”
    • “Gameplay will keep you entertained for a couple of hours, which is longer than a can of energy drink that costs the same.”
    • “It's rather simple, but the core mechanics work well enough; it will keep you hooked until you catch and beat them all.”
  • emotional
    2 mentions Positive Neutral Negative

    Players find the emotional aspect of the game to be heartwarming, appreciating the unique characters and the wholesome feel reminiscent of classic games. Despite some rough dialogue, the overall experience evokes a sense of nostalgia and connection, highlighting a desire for more developers to create similarly charming titles.

    • “The characters are unique, and even if some of the dialogue is a bit rough, it felt wholesome seeing the credits all go to the same person, as if I had just made my way through a child's presentation.”
    • “It makes me wish more developers would try to create their own wholesome Pokémon clone with nice touches like the old games used to have.”
  • music
    1 mentions Positive Neutral Negative

    The music in the game is unexpectedly catchy and enjoyable, adding a vibrant energy to the overall experience.

    • “The music surprisingly bops.”
  • grinding
    1 mentions Positive Neutral Negative

    Players note that the difficulty curve is well-balanced, but excessive grinding can trivialize challenges, making the game feel easier than intended.

    • “The difficulty curve is actually decent unless you do excessive amounts of grinding to make it trivial.”
    • “Grinding feels like a chore rather than a rewarding experience, making the game tedious.”
    • “The repetitive nature of grinding detracts from the overall enjoyment of the game.”
  • story
    1 mentions Positive Neutral Negative

    The story in this voxel game is minimalistic and lacks depth, resembling a basic framework typical of Pokémon-inspired titles. Players find it to be straightforward and underdeveloped, contributing to an overall simplistic experience.

    • “A short, bare-bones Pokémon-inspired voxel game that is as basic as it can get, from UI to combat and story.”

Buy CARDMON

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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