CARDMON
- May 19, 2022
- Nomas Games
- 5h median play time
"Cardmon" is a turn-based combat game where you, a 12-year-old kicked out of home, aspire to become the Regional Cardmaster. Your journey includes trapping Cardmon, completing the card diary, and defeating other carders, utilizing the typechart to exploit opponents' weaknesses. Explore the vast TOJO region, interact with its inhabitants, and discover rare Cardmon to establish a formidable team and defeat local Cardmasters.
Reviews
- The game is a fun and charming homage to Pokémon, providing an enjoyable experience for fans of the genre.
- Despite its simplicity and jankiness, the humor and unique character interactions add a layer of entertainment.
- For the low price, the game offers a decent amount of content and can be completed in a few hours, making it a good time killer.
- The game suffers from numerous bugs, awkward dialogue, and some inappropriate content that can detract from the overall experience.
- Gameplay can feel overly simplistic and unbalanced, with issues like high encounter rates and stat buffs that persist beyond battles.
- The lack of depth, such as no monster evolutions and limited variety in gameplay mechanics, may leave some players wanting more.
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is hit-or-miss, with some players finding it awkward or inappropriate, particularly in instances of dark humor and sexual jokes that may not resonate well with everyone. However, there are moments of genuine wit in the character dialogue that can be amusing if players engage with it. Overall, the humor reflects a unique but uneven approach typical of beginner indie games.
“The first time one of the random NPCs is alleged to die, it's played as funny, and sure, why not?”
“The dialogue is funny if you take the time to talk to the characters.”
“Overall this reeks of a beginner development indie game but honestly, it’s very unique within the humor and design.”
- gameplay3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The gameplay offers a fun experience that can entertain players for a few hours, with core mechanics that are engaging enough to keep players hooked. However, it suffers from issues such as overly sensitive controls, poor balance in leveling, and mismatched enemy rarity and placement, indicating a need for refinement. Despite these flaws, players express interest in a sequel, appreciating the game's value for its price.
“I would enjoy a follow-up for sure, as I believe this was totally worth the 70-odd pence I spent on this game.”
“It was fun and I would enjoy a follow-up for sure, but it needs to be cleaned up in terms of gameplay. The right stick, which is used for viewing angles, is far too sensitive. The type balance is completely disregarded by leveling, and finally, the enemy rarity and placement is a mismatch when there are so few monsters to collect.”
“Gameplay will keep you entertained for a couple of hours, which is longer than a can of energy drink that costs the same.”
“It's rather simple, but the core mechanics work well enough; it will keep you hooked until you catch and beat them all.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its unique characters and a wholesome atmosphere, reminiscent of childhood experiences. Despite some rough dialogue, players appreciate the personal touch in the credits, evoking nostalgia and a desire for more developers to create similarly heartfelt games.
“The characters are unique, and even if some of the dialogue is a bit rough, it felt wholesome seeing the credits all go to the same person, as if I had just made my way through a child's presentation.”
“It makes me wish more developers would try to create their own wholesome Pokémon clone with nice touches like the old games used to have.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in the game is unexpectedly catchy and enjoyable, adding a vibrant energy to the overall experience.
“The music surprisingly bops.”
“The soundtrack is incredibly catchy and keeps you engaged throughout the game.”
“I love how the music perfectly complements the gameplay, enhancing the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that the difficulty curve is well-balanced, but excessive grinding can trivialize challenges, making the game feel easier than intended.
“The difficulty curve is actually decent unless you do excessive amounts of grinding to make it trivial.”
“Grinding feels like a chore rather than a rewarding experience.”
“The game forces you into repetitive grinding to progress, which quickly becomes tedious.”
- story1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The story in this voxel game is minimal and simplistic, lacking depth and complexity, which mirrors the overall basic design of the game, including its user interface and combat mechanics.
“A short, bare-bones Pokémon-inspired voxel game that is as basic as it can get, from UI to combat and story.”