- February 25, 2022
- ErabitStudios
- 24h median play time
Indies' Lies
Platforms
About
Indies' Lies is a roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. Fun for Beginners, Depth for the Experienced With the hope to introduce fun of the deck building strategy to more players, we have adjusted and optimized traditio…
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- The game features a diverse set of characters, each with unique story modes and abilities, providing a lot of content and replayability.
- The art style is beautiful, and the game mechanics, such as the card replacement system and team-based combat, add depth to the gameplay.
- For fans of roguelike deckbuilders, this game offers a solid experience with engaging strategies and a variety of maps and events.
- The game suffers from significant translation issues, making it difficult to understand card effects and gameplay mechanics.
- Many players find the game too easy, lacking the challenge that is expected in the roguelike genre, especially compared to similar titles like Slay the Spire.
- The user interface is often criticized for being non-intuitive, with several design choices that hinder the overall gameplay experience.
gameplay
100 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with some praising its depth, strategic elements, and unique mechanics, while others criticize it for being overly complex and derivative of other titles like "Slay the Spire." Many players find the core mechanics enjoyable, but issues such as poor translation, lack of clarity in tutorials, and a confusing array of mechanics detract from the overall experience. Additionally, the presence of a turn timer and the removal of fun mechanics at higher difficulties have been noted as significant drawbacks.
“This game is spectacular, and very well thought out mechanically.”
“Solid gameplay hours, varied strategies, maps, and events.”
“The core gameplay is pretty fun, and I enjoyed the character designs and general aesthetic.”
“Feels like the devs are afraid to do something unique, making the gameplay boring.”
“At higher difficulties, enemies stop dropping items (this game's version of STS potions), which again diminishes replayability as now you have a core mechanic of the game turned off.”
“While the game has a very defined art direction, it does nothing in service of clarity of gameplay as every element on screen has the same level of visual amplitude, meaning it's very hard to differentiate between all the elements on screen; stuff just gets lost in the visuals.”