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Caput Mortum is a single player survival action adventure game with horror, fantasy, mystery and historical themes. It was developed by WildArts Games and was released on August 27, 2025. It received overwhelmingly positive reviews from players.

Caput Mortum is a first-person horror experience blending retro 3D dungeon crawling with survival horror elements. Explore a nightmarish tower filled with eldritch secrets, solve puzzles, and evade deadly monsters lurking in the shadows. Every step challenges your wit and courage as you uncover terrifying truths.

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97%
Audience ScoreBased on 218 reviews
atmosphere32 positive mentions
replayability2 negative mentions

  • Incredible atmosphere and immersive experience, reminiscent of classic horror games like Amnesia.
  • Unique control scheme adds tension and enhances gameplay, making every action feel significant.
  • Clever puzzles that reward exploration and understanding of the game's mechanics, creating a satisfying experience.
  • Game is relatively short, with a playtime of around 2-3 hours, leaving players wanting more.
  • Controls can be awkward and frustrating, especially for those not accustomed to the intentionally clunky mechanics.
  • Some combat encounters feel simplistic and can detract from the overall tension of the game.
  • atmosphere
    57 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and captivating qualities, combining excellent sound design, art, and storytelling to create a tense and eerie environment. Many reviewers highlight the game's ability to evoke a sense of unease without relying solely on jump scares, making it a masterclass in atmospheric horror. Overall, the meticulously crafted visuals and haunting ambiance contribute significantly to the game's appeal, drawing players into its unsettling world.

    • “Start to finish is incredibly atmospheric and immersive.”
    • “A masterclass in atmosphere and sound design.”
    • “The atmosphere is thick with tension, and every corner of the tower feels handcrafted to immerse you in its unsettling world.”
    • “I got resistant to horrors over the years, and I think that’s the part where the game could have been a bit harsher on the player: whether it’s creature-on-player action or overall atmosphere, or maybe it’s just my wish and the game was made not to terrify the player but to tease with bits of unease.”
    • “The atmosphere was tense, but it wasn't enough.”
    • “I tried to like Caput Mortum, but this is a case of strong art direction, atmosphere, and writing not making up for bad gameplay.”
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay is characterized by its unique hand movement mechanics and a blend of puzzles and combat that create an engaging experience, though some players feel it could be further developed. While the game offers a polished atmosphere and inventive scenarios, it is criticized for being short and occasionally repetitive in enemy encounters. Overall, it successfully combines retro horror elements with innovative mechanics, making it a worthwhile experience for fans of the genre.

    • “These 2 hours of gameplay, filled with the character interacting with creatures and the world around, is a non-dull journey you’d rather not miss.”
    • “Perfectly executed short-form adventure with a ton of varied and tactile mechanics.”
    • “The game shines strongest when you're puzzle solving and using the unique manual hand movement mechanics to deal with enemies.”
    • “I tried to like Caput Mortum, but this is a case of strong art direction, atmosphere, and writing not making up for bad gameplay.”
    • “Having to use the right analog stick to move your hand did nothing for gameplay at all.”
    • “Exploration and graphics are enjoyable and it felt nice to go around the levels, but it is however too simple for a person of significant intelligence (such as myself) - combat boils down to the 30-year-old Doom pinky trick (frontstrafe then backstrafe), and most puzzles never really run deeper than the infamous 'wait a minute, that card!' moment from the critically acclaimed game Bioshock: Infinite (2013), which is deeply saddening, considering that the main gimmick of the game, aka the hand manipulation, could be more fleshed out.”
  • story
    33 mentions Positive Neutral Negative

    The story is praised for its captivating and atmospheric qualities, effectively conveyed through environmental details and notes rather than lengthy cutscenes. While the narrative is engaging and fits well within the game's eerie setting, many players express a desire for a longer experience that further explores its themes and lore. Overall, the concise storytelling complements the game's horror elements, leaving players intrigued and wanting more.

    • “And while it ends relatively fast, you never wish it ended there, as the more you play, the more it feels like it’s not the beginning or the end but rather a part of a much larger story the player hasn’t been shown yet.”
    • “The story plunges players into the grim decay of a dilapidated network of frightening tunnels, laboratories, villages, and even spookier settings in 16th-century France.”
    • “Controlling a one-handed lone traveler drawn to an alchemist’s tower perched atop an isolated hill, the terrifying tale unfolds through a series of tense combat scenarios, cleverly crafted puzzles, and a great deal of often uncomfortable environmental storytelling that truly sets the tone for the ominous adventure.”
    • “The story, however, could be more concise, especially for those who don’t care for riddles, poems, or overly abstract ways of explaining what’s happening.”
    • “There is still ample room for this concept to breathe and stretch its legs, and while the story itself doesn't need a direct continuation, the themes, aesthetics, and mechanics of Caput Mortum are well worth expanding upon.”
    • “Except for the text insert in the intro, the story is told through the design of the environment and through notes that you find throughout the game.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their nostalgic early 2000s aesthetic, effectively capturing the retro charm reminiscent of PS2-era titles. Reviewers highlight the impressive model and texture work, which creates a beautiful and eerie atmosphere that enhances the overall experience. Despite not being graphically demanding, the visuals are considered a standout feature, contributing significantly to the game's appeal and immersion.

    • “The old school early 2000s art style has been amazingly recaptured through the model and texture work.”
    • “Prepare to wade through an experience laden thick with beautiful retro visuals and a tense psychological atmosphere.”
    • “The atmosphere created by the music, setting, and visuals really makes this game an extremely standout experience.”
    • “This game was like going back to that era, back to where it all started in this graphical style in the late 90's early 2000's.”
    • “While I didn't grow up with the likes of King's Field 4 and Shadow Tower Abyss, as a recent follower of a certain blonde cleric, the aesthetics of this old alchemical laboratory truly ooze the essence of those PS2-era FromSoftware games.”
    • “Caput Mortum is a great short horror game with old school inspired graphics and gameplay; I bought it while it was still on sale, but at 11.99 it's well worth full price.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is highly praised for its ability to create an immersive atmosphere, complementing the dark, medieval-inspired visuals and enhancing the overall experience. While the somber and eerie soundscapes effectively contribute to the game's unsettling ambiance, some players noted a distraction from the static effect during enemy encounters. Overall, the music is considered a standout element that enriches the game's intriguing narrative and creepy design.

    • “The atmosphere created by the music, setting, and visuals really makes this game an extremely standout experience.”
    • “The atmosphere is incredible, the music fits everything perfectly, and the story is intriguing.”
    • “The somber, droning music echoing through dark, sinister corridors inspired by medieval alchemy.”
    • “Several parts of the game felt extremely creepy in my favorite way – not via jumpscares with loud music, but via unexpected and unnerving design for enemies or puzzles.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report a strong emotional impact from the game, highlighting feelings of discomfort and intrigue in uncanny environments. The blend of challenging puzzles and scares evokes a mix of frustration and satisfaction, contributing to a complex emotional experience.

    • “I caught myself coming across an area, feeling so strongly 'uncanny' that it made me feel (positively!) uncomfortable!”
    • “This game made me feel equal parts idiot and genius with puzzles and scares.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by its silly and lighthearted moments, often juxtaposed with darker themes, creating a unique blend of comedy and humanity. Players find the gameplay amusing, particularly in its quirky mechanics, contributing to an overall funny experience.

    • “It's also just very funny and silly to swing your arm around.”
    • “Sad and scary, but also a thread of humanity and humor to it all.”
    • “Funny short game.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers some replayability despite its short length of approximately 2.5 hours, though some players feel the price is a bit high for the content provided.

    • “The only thing I can say is that the price is kind of high for basically a two and a half hour game, but there is some replayability here.”
    • “Quite short, but not without some replayability.”
    • “The only thing I can say is that the price is kind of high for basically a 2 and a half hour game, but there is some replayability here.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is not explicitly mentioned in the reviews, but the overall impression suggests that the game offers a polished experience with a classic horror feel, potentially indicating a fair pricing model that aligns with its quality and gameplay mechanics.

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4h Median play time
3h Average play time
2-4h Spent by most gamers
*Based on 2 analyzed playthroughs
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Caput Mortum is a survival action adventure game with horror, fantasy, mystery and historical themes.

Caput Mortum is available on Xbox Series X|S, PC, PlayStation 5, Windows and others.

On average players spend around 3 hours playing Caput Mortum.

Caput Mortum was released on August 27, 2025.

Caput Mortum was developed by WildArts Games.

Caput Mortum has received overwhelmingly positive reviews from players. Most players liked this game for its atmosphere but disliked it for its replayability.

Caput Mortum is a single player game.

Similar games include Crow Country, Labyrinth Of The Demon King, Lunacid, Darq, The Count Lucanor and others.