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Cannibal Cuisine

Cannibal Cuisine is a great little spin on the cooking genre, and it’s a blast with friends. While some UI and balance issues make for rough edges on the fun, the goofy and grisly nature make it a great addition for your cooperative craziness.
Cannibal Cuisine Game Cover
76%Game Brain Score
gameplay, humor
stability, monetization
87% User Score Based on 82 reviews
Critic Score 64%Based on 8 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Cannibal Cuisine Game Cover

About

Cannibal Cuisine is a single player and multiplayer casual hack and slash game with a violence theme. It was developed by Rocket Vulture and was released on May 20, 2020. It received mostly positive reviews from critics and positive reviews from players.

The god Hoochooboo is hungry… for you. But as all good cannibal cooks know, serving is better than being served. Chop up vegetables, fruits and tourists and serve your divine delicacies arcade style with up to 4 chefs in Cannibal Cuisine! Ready, steady, cook your way through many levels in a full campaign across the island. Overcome spikes in mysterious temples, bushwhack your way through tourist …

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87%
Audience ScoreBased on 82 reviews
gameplay4 positive mentions
stability4 negative mentions

  • Fun and chaotic cooperative gameplay that shines brightest in multiplayer, offering a challenging and humorous alternative to Overcooked with added combat and abilities.
  • Engaging and creative twist on the cooking genre with a playful, cartoonish art style and a unique cannibalism theme that adds humor without being grotesque.
  • Developers actively support and update the game, improving controls and addressing bugs, enhancing the overall experience, especially for local and online co-op play.
  • Controls can be loose, sensitive, or glitchy, causing frustration with movement, platforming, and item interaction, impacting gameplay precision.
  • Some levels suffer from a steep and uneven difficulty curve combined with random elements, making consistent high scores challenging and occasionally unfair.
  • The game is relatively short with modest content, repetitive cooking mechanics, and occasional UI issues that hinder readability and player awareness.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is a fast-paced, cooperative blend of cooking mechanics with light combat and platforming, offering an entertaining and humorous multiplayer experience. While its mechanics have charm and potential similar to Overcooked, issues like imprecise controls, minor bugs, and limited solo appeal somewhat undermine its execution. Overall, it’s enjoyable in multiplayer with a good mix of challenge and silliness, though it could benefit from refinement and expanded content.

    • “Beneath this outrageous premise lies a fast-paced, team-oriented game that blends cooking mechanics with light combat and platforming challenges.”
    • “Gameplay is a blend of cooperative cooking and mild action combat.”
    • “[Fast-paced co-op gameplay that's streamlined yet tricky enough to be fun, great irreverent sense of humour, versus mode is a decent addition].”
    • “Instead of making delicious pasta dishes in this game, you're cutting people up for body parts to cook on a skewer. Yeah, maybe not as tasty but it does offer an interesting variation in gameplay.”
    • “However, the game’s mechanical execution often undermines its creativity.”
    • “For solo players, the experience loses much of its charm, as the mechanics and pacing clearly prioritize multiplayer coordination.”
    • “Its best qualities lie in its humor, cooperative spirit, and unapologetically silly concept, while its weaknesses stem from imprecise mechanics and shallow systems.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is darkly absurd and cartoonishly playful, balancing its provocative cannibal theme with lighthearted, chaotic co-op fun reminiscent of Overcooked. Players find its moments of unfiltered disorder hilariously entertaining, making it a great choice for casual, social play despite some mechanical flaws. Overall, its humor and silly concept are key strengths that enhance the cooperative experience.

    • “The goal is as absurd as it is darkly humorous: feed the deity by gathering ingredients, preparing dishes, and offering meals that often require freshly harvested “meat” from unlucky tourists.”
    • “The cannibalism theme, though provocative, is handled with a level of cartoonish restraint that keeps it funny rather than grotesque, and its chaotic energy makes it a great pick for parties or casual sessions with friends.”
    • “Moments of chaos—such as two players falling into lava while trying to deliver meals—can be infuriating and hilarious in equal measure.”
    • “Unfunny, unengaging combat with slippery controls and bland use of insensitive cannibal tropes.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is mixed, with some users encountering bugs and awkward interactions, particularly with object handling and map traversal. While some found the controls smooth, others reported it being too buggy to play, indicating inconsistent performance across different setups.

    • “It can be buggy sometimes.”
    • “If I had some criticisms, I would say the map design relies too heavily on rivers and pits that make traversal annoying to the point where, as the person serving food, I felt that the dash skill was essential. Some moments where picking up and interacting with objects was funky/buggy, but that's expected in this genre.”
    • “Currently too buggy to play.”
  • music
    2 mentions Positive Neutral Negative

    The music features tribal beats and upbeat rhythms that effectively maintain high energy and complement the game's tone, making it engaging despite its dark theme. Only one repetitive track was noted as slightly irritating, but overall the soundtrack is well-received.

    • “The soundtrack complements this energy with tribal beats and upbeat rhythms that keep the tempo high, while the overall presentation ensures that the game remains approachable even with its cannibalistic premise.”
    • “Only one song for the whole game got really grating but it's a small nitpick.”
  • replayability
    2 mentions Positive Neutral Negative

    Cannibal Cuisine features a campaign structured into themed worlds with short levels that promote replayability through challenges like mini-bosses and the pursuit of higher ratings and perfect runs. This design encourages players to revisit stages multiple times.

    • “In terms of structure and replay value, Cannibal Cuisine offers a campaign divided into themed worlds, each containing several stages and culminating in mini-bosses or unique challenges.”
    • “The levels are short and designed for replayability, encouraging players to chase higher ratings and perfect runs.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics are generally well-designed and feature appealing animations, but some food items, such as chili peppers, are too small and blend into the background, making them difficult to distinguish.

    • “The graphic design is nice, but it is very hard to see what food item you're carrying; some of the items like chili peppers are tiny and blend into the background.”
    • “I relatively liked this game with its graphics and animations, but my praise ends there though I did play an early version.”
  • story
    1 mentions Positive Neutral Negative

    The story offers numerous challenges and introduces a fresh narrative centered around the Scarab, providing an engaging and unique experience.

    • “So many challenges inside and new story of Scarab.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of Cannibal Cuisine is criticized for being overpriced at $13 USD, especially given that this amount could be spent on multiple older AAA games, leading to perceptions of it being a cash grab.

    • “Cannibal Cuisine has a greedy, cash grab price of $13 USD, for which you could easily get any number of older AAA games.”
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4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Cannibal Cuisine is a casual hack and slash game with violence theme.

Cannibal Cuisine is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 4 hours playing Cannibal Cuisine.

Cannibal Cuisine was released on May 20, 2020.

Cannibal Cuisine was developed by Rocket Vulture.

Cannibal Cuisine has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Cannibal Cuisine is a single player game with multiplayer and local co-op support.

Similar games include Wild Woods, Overcooked, Diner Bros, Overcooked 2, Big Helmet Heroes and others.