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Calcu-Late Game Cover

About

Calcu-Late is a single player role playing game. It was developed by Blazing Fanfish and was released on July 4, 2015. It received neutral reviews from players.

In "Calcu-Late," players control James, a representative for the goddess of mathematics in a godly Olympics tournament. James made a wish to pass his math finals, and the tournament will grant him that wish if he wins. The game features puzzle-solving and Versus-AI games, testing players' math skills in a fun and challenging way.

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43%
Audience ScoreBased on 132 reviews
story7 positive mentions
character development3 negative mentions

  • The game features a minimalist interface that is easy to navigate and control, making it accessible for players.
  • The music is enjoyable and fits the game's theme, enhancing the overall experience.
  • It offers a variety of puzzles with different difficulty levels, providing some challenge for players who enjoy math-related games.
  • The game is very short, with only a few trials and competitions, leading to a lack of story depth and character development.
  • Many puzzles are not particularly challenging or original, with some relying on luck rather than skill.
  • The writing contains numerous grammatical errors and typos, detracting from the overall quality of the game.
  • story
    35 mentions Positive Neutral Negative

    The game's story is generally criticized for being underdeveloped, simplistic, and often nonsensical, with little character progression and numerous writing flaws. While some players find the narrative cute or enjoyable in a light-hearted way, many agree that it serves primarily as a backdrop for the puzzles rather than a compelling element of the experience. Overall, the story is seen as a weak point, detracting from the game's potential despite some redeeming qualities in its visuals and gameplay.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “The story itself starts a little bit weird, but it is cute and you can understand it well.”
    • “Even though it seems that the puzzle fails to deliver, I find the short story in this game interesting and fun, with the puzzles accompanying the plot being well designed enough.”
    • “The story is solid but at the same time is all over the place and some writing choices are bizarre to say the least.”
    • “Considering its length, there is no room for either decent story progression or character development.”
    • “The game has a story but it's really not worth paying attention to.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its fitting style and original compositions, while others criticize it for being repetitive and simplistic. Overall, it is described as decent but not exceptional, with some users noting that it enhances the experience despite the game's other shortcomings.

    • “I love the music in this game and the style is pretty neat :)”
    • “Good music, good story, good challenges.”
    • “The music has some original pieces beside the stock RPG Maker music, and I think it's good.”
    • “At any time, I would have crashed my notebook otherwise, either for too much riddles or for the music.”
    • “The music is awfully repetitive, the story is wtfesque and there's barely maths involved.”
    • “But no, I can't quite recommend calcu-late despite the nice visuals (yeah, I know, kinda RPG Maker, he?) and soundtrack and story.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is generally described as simple and accessible, with controls that are adequate but marred by clunky mechanics that detract from the overall experience. While some players appreciate the interesting game mechanics and the blend of math strategy with RPG elements, many find the gameplay frustrating and poorly executed, leading to a lack of engagement despite a promising concept. Overall, the game offers a short playtime of 30-40 minutes, but the execution leaves much to be desired.

    • “Controls are fine and the whole gameplay is simple but good - no complaints here.”
    • “The game mechanics are really interesting, the story is good, though it's going to be corny as hell in a couple of years (well, it kind of is already, but even worse in the future) but the math and logic is really fun!”
    • “By the third match, the edutainment slant is replaced by twitch arcade mechanics.”
    • “For the $2 you'll spend on it, you get about 30-40 minutes of gameplay.”
    • “This would not have been so infuriating except that for as short as the game was, there are very clunky mechanics and formatting which I feel are added specifically to double the time of gameplay.”
    • “A good concept (being a puzzle RPG set in a dream) at first, but just poorly executed with poor controls and dull gameplay.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game have received largely negative feedback, with many users criticizing the outdated and simplistic visuals, often likening them to those of other RPG Maker titles. Despite some appreciation for the colorful pixel art, the overall consensus is that the graphics are subpar, especially given the advancements in technology since its release in 2016. Users express a desire for improved graphical quality and character depth in future iterations.

    • “The story, the visuals, the gameplay, everything.”
    • “Nicely colored pixel graphics - sense of immersion's there.”
    • “The music and graphics aren't bad for an RPG Maker game, but there isn't much of either of them.”
    • “Bad hand-drawn graphics, eye-gougingly worse retro pixel graphics (released in 2016... come on... we have 4K monitors now, no excuse for this laziness/lack of talent).”
    • “Display qualities couldn't be considered amongst the best either, with simplistic soundtrack and amateur artwork.”
    • “Same graphics as all other RPG Maker games.”
  • character development
    3 mentions Positive Neutral Negative

    Reviews indicate that the game lacks meaningful character development, with many characters appearing briefly and failing to evolve throughout the story. The short length of the game further limits opportunities for story progression and deeper character exploration.

    • “There's no real character development because most of them come and go through the story.”
    • “Considering its length, there is no room for either decent story progression or character development.”
    • “No real story or character development fits in that time.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect to be overly short and tedious, detracting from the overall enjoyment of the game, even in a humorous context.

    • “Ultimately, though, it's too short and tedious to enjoy even ironically.”
    • “The grinding feels endless and lacks any real reward, making it a chore rather than a challenge.”
    • “I found myself repeating the same tasks over and over, which quickly became monotonous and frustrating.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is described as low-quality, reminiscent of a third-rate high school story and subpar anime, yet it manages to elicit some laughs, particularly during moments like defeating enemies with exaggerated lines such as "send him to hell." Overall, the comedic elements are hit-or-miss but can be amusing in certain contexts.

    • “Somehow everything's cool when you beat the bad guys after they attack you and say 'send him to hell.' I just thought that was funny.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game is criticized for its artificial dialogue and synthetic social interactions, which detract from the overall experience, alongside a narrative plagued by typos.

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1h Median play time
1h Average play time
1-1h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Calcu-Late is a role playing game.

Calcu-Late is available on PC and Windows.

On average players spend around 1 hours playing Calcu-Late.

Calcu-Late was released on July 4, 2015.

Calcu-Late was developed by Blazing Fanfish.

Calcu-Late has received neutral reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Calcu-Late is a single player game.

Similar games include Sinister City, Frankenstein Master of Death, Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement, Tiny Bridge: Ratventure, The Adventures of Fatman and others.