- November 15, 2017
- Heart Shaped Games LLC
Brave Hand
Platforms
About
Brave Hand is a single-player card game that combines the simplicity of classic card games with the strategy of collectible card games. Players uncover a long-forgotten game on a mysterious island, unfolding the story of the Wanderer and the Guardian through 16 hand-painted themes. With roots in solitaire, Brave Hand enhances the play style by introducing more competition, tension, and strategic decision-making.




- The game offers a fun and addictive experience, perfect for short play sessions.
- It features nice graphics and a creative concept that appeals to fans of solitaire-style games.
- The low price point makes it an accessible option for casual gamers looking for mindless fun.
- The gameplay heavily relies on luck, which can lead to frustrating experiences and a lack of meaningful decisions.
- The port from mobile to PC is poorly executed, with issues like awkward screen resolution and a lack of essential features.
- The game lacks depth and can feel shallow, with limited replayability and a scoring system that encourages randomness over skill.
story
6 mentions Positive Neutral NegativeThe game's story is perceived as minimal and disjointed, with players expressing frustration over its lack of coherence and the random collection of story elements rather than a chronological progression. While some appreciate the thematic depth, many feel that the gameplay mechanics, such as the points system and unlocking story bits through a cumbersome menu, detract from the narrative experience. Overall, the story's impact is undermined by its execution and integration into the gameplay.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Story pages unlock the rest of the game modes too.”
“I'm not going to talk about the story because it's hardly there and I did not understand why you are collecting it randomly and not chronologically.”
“If this game is meant to be story-centric and moody, why not something minimal like getting rid of the points system and just unlocking new story after defeating a certain number of enemies?”
“[b]Online leaderboards[/b] are available for every mode and money can be used in the [b]collection[/b] menu (referred to as the 'treasure room' in the how to play section for some reason) to [b]unlock alternate themes and story bits[/b] with way too many clicks.”