Last Heroes 2
- January 22, 2016
- Warfare Studios
In "Last Heroes 2," Amelia and Roland embark on a journey to Odaro continent to uncover Amelia's past and her parents. They align with Lutania Army to fight against the Illion forces, facing challenges along the way. This game is developed by Warfare Studios, with previous titles such as "Wind Child," "Shining Plume," and "Iron Hammer."
Reviews
- The game provided a sense of joy and hope during a difficult time, helping the player to cope with personal struggles.
- Some players found the characters well-formed and the battles intense, indicating a level of engagement with the gameplay.
- The game is relatively short, making it accessible for those looking for a quick RPG experience.
- The game is criticized for being a low-effort RPG Maker asset flip with poor quality graphics and gameplay.
- Many players found the story boring and repetitive, with frustrating mechanics such as unavoidable encounters.
- The game suffers from numerous grammatical errors and lacks depth, making it unappealing to serious gamers.
- story4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The story emphasizes resilience and the unpredictability of life, with a catchy soundtrack complementing the narrative. However, some players find the plot dull and lacking depth, noting a minimal number of side quests and a lack of engagement with the storyline.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“Just like another pixelated RPG, it's fine to follow the story and spend our time immersed in it.”
“The catchy interloping music complements the engaging market haul storyline!”
“Enemies go after you like heat-seeking missiles, there are a grand total of two side quests (hey, the first one had none) and the story is so boring I didn't even bother to pay attention.”
“Just like another pixelated RPG, it's fine to follow the story and spend our time.”
“Catchy interloping music with a market haul storyline!”
- gameplay4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The gameplay is criticized for its low-quality, repetitive design typical of RPG Maker titles, featuring poor graphics and mechanics. However, some players note that it offers a few enjoyable moments, with a completion time of around 3-5 hours for those who fully engage with it.
“It delivers some cool gameplay moments that really quench your thirst for adventure!”
“Like most RPG Maker shovelware and asset flips, the game features extremely low-quality, copy-pasted 2D retro pixel art, looks awful, and has even worse gameplay.”
“RPG Maker gameplay!”
“Gameplay is worth around 3-5 hours of completion if you decide to go all in.”
- music3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The music in the game is generally relaxing and catchy, providing a soothing backdrop that enhances the experience. However, some players find the repetitive looping, especially during battles, to be grating over time. Overall, it effectively complements the game's storyline but may become monotonous with extended play.
“Catchy interloping music with a market haul storyline!”
“The same music loop as the original gets grating; it restarts every fight you have.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- graphics1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The graphics in this RPG Maker game are criticized for their low quality, particularly in fullscreen mode, and the lack of Full HD support or graphics customization options makes it unsuitable for modern PC gamers.
“As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, as the faster-moving enemies can swarm the player, increasing the difficulty and making encounters feel overwhelming.
“This time the Pac-Man game is harder since the encounters move at running speed and can even swarm you, which gets tedious and annoying.”