- October 12, 2015
- Incandescent Imaging
Caffeine
Platforms
About
Caffeine is a quirky first person adventure game with environmental puzzles and a touch of psychological horror. Set in the near future, the entire population of Earth is vigorously addicted to coffee. Massive space stations built by the biggest corporations roam the stars mining minerals to create a synthetic caffeine.







- The game has a unique and quirky premise centered around a future where caffeine is mined in space, which adds an interesting comedic element.
- The atmospheric design and sound quality are impressive, creating a chilling environment that enhances the experience.
- It's relatively easy to achieve all 11 achievements in a single playthrough, making it a quick completion for achievement hunters.
- The game feels unfinished and abandoned, with many bugs, poor optimization, and a lack of meaningful content, leading to a hollow experience.
- Gameplay is primarily a walking simulator with minimal interaction, and the puzzles are overly simplistic, resulting in a lack of engagement.
- There are significant technical issues, including crashes, poor physics, and a frustrating control scheme that detracts from the overall experience.
- graphics26 mentions Positive Neutral Negative
The graphics of the game, powered by the Unreal Engine, are generally praised for their beauty, especially on high-end NVIDIA RTX graphics cards, though some users note that the in-game assets appear clunky and low poly. Despite the appealing visuals, many reviewers feel the game feels unfinished, with graphical glitches detracting from the overall experience. Additionally, issues with saving graphical settings further contribute to a sense of incompleteness.
“If you have a high-end NVIDIA GeForce RTX graphics card, this is actually a graphically nice game to play. Graphics are the focus; the story (although still very significant) and the rest are secondary.”
“Even if it is poorly optimized, the graphics are incredibly beautiful.”
“I did enjoy the great looking visuals aspect of the game, but really loved the audio more; it really set the theme of the game so well.”
“Anyway, while it looks okay thanks to the venerable Unreal Engine, and there's even an array of graphics tweaks, the in-game assets are somewhat clunky and low poly.”
“The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.”
“Caffeine, as of this writing, v118, looks like what I imagine games in progress look like when they are about 60% complete: the basic artwork is done, coarse world map is drawn, simple sound effects and background music prepared.”