- October 12, 2015
- Incandescent Imaging
Caffeine
Platforms
About
Caffeine is a quirky first person adventure game with environmental puzzles and a touch of psychological horror. Set in the near future, the entire population of Earth is vigorously addicted to coffee. Massive space stations built by the biggest corporations roam the stars mining minerals to create a synthetic caffeine.







- The game has a unique and interesting premise centered around a future where caffeine is mined in space, which adds a quirky touch to the narrative.
- The atmospheric design and sound quality are commendable, creating a chilling environment that enhances the horror experience.
- Achieving all 11 achievements is relatively easy, making it a quick completion for players looking for a short playthrough.
- The game feels unfinished and buggy, with numerous glitches that can disrupt gameplay and lead to frustrating experiences.
- Gameplay is largely unengaging, consisting mainly of walking through empty corridors and solving overly simplistic puzzles, which can lead to a sense of monotony.
- The lack of a save function and the need to complete the game in one sitting can be frustrating, especially given the game's short length and potential for crashes.
graphics
13 mentions Positive Neutral NegativeThe graphics of the game are generally considered decent, particularly when played on high-end NVIDIA RTX graphics cards, showcasing beautiful visuals despite some clunky and low-poly assets. However, many users noted issues such as graphical glitches and a lack of optimization, which detracted from the overall experience and contributed to a sense of incompleteness. While the visuals are a highlight, they are often overshadowed by gameplay and technical shortcomings.
“If you have a high-end NVIDIA GeForce RTX graphics card, this is actually a graphically nice game to play; graphics are the focus, while the story (although still very significant) and the rest are secondary.”
“- Even if it is poorly optimized, the graphics are incredibly beautiful.”
“I did enjoy the great looking visuals aspect of the game, but really loved the audio more; it really set the theme of the game so well.”
“Anyway, while it looks okay thanks to the venerable Unreal Engine, and there's even an array of graphics tweaks, the in-game assets are somewhat clunky and low poly.”
“The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.”
“Caffeine, as of this writing, v118, looks like what I imagine games in progress look like when they are about 60% complete: the basic artwork is done, the coarse world map is drawn, and simple sound effects and background music are prepared.”