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Caffeine is a quirky first person adventure game with environmental puzzles and a touch of psychological horror. Set in the near future, the entire population of Earth is vigorously addicted to coffee. Massive space stations built by the biggest corporations roam the stars mining minerals to create a synthetic caffeine.

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Caffeine screenshot
Caffeine screenshot
Caffeine screenshot
Caffeine screenshot
Caffeine screenshot
Caffeine screenshot
Caffeine screenshot
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24%
Audience ScoreBased on 74 reviews
graphics4 positive mentions
optimization6 negative mentions

  • The game has a unique and quirky premise centered around a future where caffeine is mined in space, which adds an interesting comedic element.
  • The atmospheric design and sound quality are impressive, creating a chilling environment that enhances the experience.
  • It's relatively easy to achieve all 11 achievements in a single playthrough, making it a quick completion for achievement hunters.
  • The game feels unfinished and abandoned, with many bugs, poor optimization, and a lack of meaningful content, leading to a hollow experience.
  • Gameplay is primarily a walking simulator with minimal interaction, and the puzzles are overly simplistic, resulting in a lack of engagement.
  • There are significant technical issues, including crashes, poor physics, and a frustrating control scheme that detracts from the overall experience.
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game, powered by the Unreal Engine, are generally praised for their beauty, especially on high-end NVIDIA RTX graphics cards, though some users note that the in-game assets appear clunky and low poly. Despite the appealing visuals, many reviewers feel the game feels unfinished, with graphical glitches detracting from the overall experience. Additionally, issues with saving graphical settings further contribute to a sense of incompleteness.

    • “If you have a high-end NVIDIA GeForce RTX graphics card, this is actually a graphically nice game to play. Graphics are the focus; the story (although still very significant) and the rest are secondary.”
    • “Even if it is poorly optimized, the graphics are incredibly beautiful.”
    • “I did enjoy the great looking visuals aspect of the game, but really loved the audio more; it really set the theme of the game so well.”
    • “Anyway, while it looks okay thanks to the venerable Unreal Engine, and there's even an array of graphics tweaks, the in-game assets are somewhat clunky and low poly.”
    • “The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.”
    • “Caffeine, as of this writing, v118, looks like what I imagine games in progress look like when they are about 60% complete: the basic artwork is done, coarse world map is drawn, simple sound effects and background music prepared.”
  • optimization
    26 mentions Positive Neutral Negative

    The game's optimization has received largely negative feedback, with many users citing poor performance and numerous graphical issues, such as missing textures. Although some updates have improved framerate stability, significant optimization work is still needed to enhance the overall experience. Players are advised to avoid the game until further improvements are made.

    • “Released in late 2015 by Incandescent Imaging, Caffeine has already had quite a few updates in order to iron out some of the performance issues it has suffered since its release.”
    • “The framerate was rather steady; even with everything on high, I was maintaining about 80 fps with no dips. So whatever patches they released to update the optimization must have worked.”
    • “Story, narration, combat, gameplay, NPCs, puzzles, play testing, optimization.”
    • “Horrible performance.”
    • “But as for the current optimization, it needs a lot of improvement.”
    • “Due to the poor performance of this game, it's hard to really enjoy it as it was intended, which is a real shame, as I had incredibly high hopes for Caffeine.”
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is criticized for being clunky and unpolished, primarily consisting of walking through long corridors and using keycards to unlock doors, which lacks depth and engagement. Players report frustrating mechanics, such as slow movement speed, poor camera control, and a lack of clear direction, leading to a hollow experience with minimal interactive elements. While the game builds atmosphere effectively, it is marred by bugs and a superficial narrative, leaving players hoping for improvements in future updates.

    • “Pretty short adventure game with walking simulator style gameplay.”
    • “I'm hoping the bugs will be ironed out, and the future episodes will add more interesting gameplay.”
    • “Story, narration, combat, gameplay, NPCs, puzzles, play testing, optimization.”
    • “Speaking of clunky... the gameplay is annoyingly unpolished and the camera sways around wildly and unintuitively... it seems little gameplay testing was done.”
    • “If one of the only actual gameplay elements of your game is using keycards to unlock doors then it might be a good idea to have an actual inventory system instead of having to awkwardly click and drag the keycards along with you as a physics object.”
    • “Terrible physics, no save function, no quit to menu function, walking speed as fast as a snail's fart, bad flashlight mechanics, virtually no gameplay, absolutely no directions on how to progress (unless I'm supposed to read every stupid sticky note littering the environment), I could go on.”
  • stability
    16 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent bugs and graphical glitches that detract from the overall experience and disrupt the intended horror atmosphere. While some players find the achievement system appealing, the unpolished nature and laggy performance make it difficult to fully recommend. Overall, the game requires substantial improvements to its stability to enhance gameplay.

    • “The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.”
    • “I would really love to have a pristine single chapter rather than multiple buggy, lag-filled chapters.”
    • “Overall, I can't completely recommend the game because it's an interesting idea, but frustrating at times due to the glitches.”
  • story
    14 mentions Positive Neutral Negative

    The story is generally considered weak, lacking depth and character development, with a simple plot set on an abandoned space station filled with coffee and light horror elements. While some players appreciate the unique ideas presented, many feel that the narrative fails to engage or provide a clear sense of purpose, making it secondary to the game's graphical appeal. Overall, the story does not significantly enhance the gameplay experience.

    • “Here's the story: you're a tiny child in the not-too-distant future, livin' it up on a space station.”
    • “Story-wise, it's nothing special, but it features some light horror elements since you're located on an abandoned space station.”
    • “The story, although not the main focus, is still significant and adds depth to the overall experience.”
    • “While the graphics and sound are decent enough to look at and hear, the complete lack of story, or even a sense of what your goal is, really tears this title down.”
    • “No other characters or plot going about.”
    • “Story-wise it's nothing special, some light horror elements since you're located on an abandoned space station which is flooded by coffee, and the puzzle elements of the game are really simple.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game is praised for its outstanding and chilling atmosphere, enhanced by impressive level design and audio that effectively create a creepy experience. However, some users note that broken physics and annoying mechanics detract from the overall immersion. Despite these issues, the atmospheric elements remain a strong point of the game.

    • “The atmosphere in it is outstanding.”
    • “It's a chilling atmospheric feel in both level design and audio that is very impressive.”
    • “- Oozing with atmosphere.”
    • “The game does a decent job at building up atmosphere and creeping you out, but the overall experience is hurt by a lot of annoying mechanics and bugs.”
  • humor
    8 mentions Positive Neutral Negative

    The game "Caffeine" features a quirky sense of humor, particularly through its premise of mining coffee and humorous post-it notes scattered throughout the environment. However, this humor often undermines the psychological horror elements, leading to a lack of suspense and fear, exacerbated by graphical glitches that add to the comedic tone rather than the intended horror atmosphere.

    • “There's an obvious quirky sense of humor within Caffeine, the fact that you're aboard a mining ship that mines coffee of all things, and the various post-it notes located around the suffocating corridors are usually rather funny.”
    • “The graphical glitches sure didn't help suit the horror mood, and caused the game to lean more toward the funny side once more.”
    • “One funny glitch was that my character shrunk in size further while crouching in a water-flooded area.”
  • music
    4 mentions Positive Neutral Negative

    The music in "Caffeine" is described as menacing, complementing the game's eerie atmosphere with sound effects that include unsettling voices. However, the overall audio experience feels underdeveloped, resembling a work-in-progress with basic sound elements that lack depth.

    • “The music tries to sound menacing at times, enhancing the atmosphere and adding to the sense of tension.”
    • “The background music is prepared well, contributing to the overall immersive experience of the game.”
    • “Caffeine, as of this writing, v118, looks like what I imagine games in progress look like when they are about 60% complete: the basic artwork is done, coarse world map is drawn, simple sound effects and background music prepared.”
    • “The music tries to sound menacing at times and some sound effects can pop in like voices.”
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