- October 31, 2014
- Slitherine Ltd.
- 26h median play time
Buzz Aldrin's Space Program Manager
Platforms
About
"Buzz Aldrin's Space Program Manager" is a strategy simulation game that allows players to manage their own space agency. Beginning in the X-plane era, players must design and build spacecraft, research new technologies, and manage resources to achieve mission goals and advance human spaceflight. With historical events and real-life astronauts, the game offers a realistic and engaging experience for space enthusiasts.











- The game offers an authentic representation of the space programs from the thrilling days of the Space Age, allowing players to relive iconic moments.
- The mechanics are accessible and intuitive, making it easy for newcomers to manage resources, plan missions, and navigate the game's complexities.
- The depth of research and historical accuracy provides an educational experience, making it engaging for space enthusiasts.
- The game suffers from a high failure rate in missions, often leading to catastrophic outcomes regardless of preparation, which can be frustrating.
- Graphics and animations are dated, lacking the modern visual experience expected in contemporary games, which detracts from immersion.
- The user interface is clunky and unintuitive, making navigation and management cumbersome, which can hinder the overall gameplay experience.
story
284 mentions Positive Neutral NegativeThe game's story revolves around the historical space race, allowing players to manage missions inspired by real-life events from the Mercury to Apollo programs. While the depth of research and attention to detail in mission planning is praised, the lack of a narrated storyline and the randomness of mission failures can lead to frustration, as players often face catastrophic outcomes despite high reliability ratings. Overall, the narrative experience is shaped by the player's decisions and the inherent unpredictability of space exploration, creating a personal journey filled with triumphs and setbacks.
“The depth of the game’s research is evident in every mission, every spacecraft design, and every policy decision.”
“It brings you near the development of space travel since the 1950s, with conquest and failure, and it tells you the story about the journey to the moon, with proven background from no less an astronaut than Dr. Edwin Buzz Aldrin.”
“There's no narrated story, only the one of trials, tribulations, and heartbreak that you build yourself along the way.”
“The main thing is the lack of explanation for mission failures, and mission failures being entirely unforgiving.”
“Once a mission is started, if it fails there is nothing you can do to prevent it and a failed mission will result in decreasing item reliability and astronaut death, if it was a manned mission.”