- October 31, 2014
- Polar Motion
- 26h median play time
Buzz Aldrin's Space Program Manager
Platforms
About
"Buzz Aldrin's Space Program Manager" is a strategy simulation game that allows players to manage their own space agency. Beginning in the X-plane era, players must design and build spacecraft, research new technologies, and manage resources to achieve mission goals and advance human spaceflight. With historical events and real-life astronauts, the game offers a realistic and engaging experience for space enthusiasts.











- The game offers a rich historical context, allowing players to relive and manage significant space missions from the 1950s to the 1970s.
- Gameplay is engaging and challenging, requiring strategic planning and resource management to succeed in the space race.
- The game rewards creativity, allowing players to explore various approaches to missions and rewrite history.
- The user interface is clunky and unintuitive, making navigation and management cumbersome.
- There is a lack of detailed feedback on mission failures, which can lead to frustration when missions do not go as planned.
- The game feels repetitive over time, with limited content and missions after reaching the moon, reducing replayability.
- story240 mentions Positive Neutral Negative
The game's story immerses players in the historical context of the space race, allowing them to manage a space program through real missions, both successful and failed, from the early years of space exploration. While the detailed mechanics of mission planning and execution provide a sense of realism, the lack of narrative depth and engaging animations during missions detracts from the overall experience. Players appreciate the nostalgic elements and the challenge of navigating the complexities of space missions, but many express a desire for more varied content and clearer explanations of mission outcomes.
“The game brings you near the development of space travel since the 1950s, with conquest and failure, and it tells you the story about the journey to the moon, with proven background from no less an astronaut than Dr. Edwin Buzz Aldrin - yes, the one who was with his colleagues Neil Armstrong and Michael Collins on the mission that first landed a manned craft on the moon.”
“If you are into the historical aspects of the space missions from the early years, you should take a peek at this game. It has all the real-life missions from Mercury through the Apollo programs and a lot of programs that never made it off the drawing board, but are included here for you to see what they were all about.”
“It's engaging to develop the projects over several turns, and to watch the visuals as you see if the mission is a success or failure at each stage it goes through.”
“The main thing is the lack of explanation for mission failures, and mission failures being entirely unforgiving.”
“You get a random red light on the console, that's it, fade to black, mission over, crew perishes.”
“Once a mission is started, if it fails there is nothing you can do to prevent it and a failed mission will result in decreasing item reliability and astronaut death, if it was a manned mission.”




