- July 29, 2024
- Absolutely Cookage
Bump in the Night
Platforms
About
"Bump in the Night" is a horror game where you play as a child experiencing night terrors. You must examine your home and determine if something is amiss, such as objects in the wrong place or strange creatures lurking. The game is inspired by other horror titles and requires you to escape the dream and wake up to survive. Average playtime ranges from 15-90 minutes.


- The game has a compelling premise and a detailed environment that enhances the horror experience.
- Peanut, the stuffed rabbit, is a well-designed character that adds charm and spookiness to the game.
- The atmosphere is praised for its nostalgic yet fresh visuals, making it a solid addition to indie horror titles.
- The pixelated graphics and 32-bit filter make it difficult to discern important details, undermining the gameplay.
- The game lacks clear instructions, leaving players confused about objectives and how to win.
- Movement speed is slow, making navigation tedious and frustrating, especially in a horror setting.
graphics
16 mentions Positive Neutral NegativeThe graphics of the game have received mixed reviews, with some players appreciating the nostalgic yet fresh visuals and the clean, detailed environments that contribute to a strong atmosphere. However, others criticize the pixelated style, arguing that it hampers clarity and makes it difficult to discern important details, leading to a disconnect with the horror elements. Overall, while the visuals may appeal to indie horror fans, they are seen as a divisive choice that may not suit everyone's taste.
“The game's visuals are clean and detailed; all within a very well lit environment.”
“Nostalgic yet fresh visuals and a super solid addition to the library of anyone who appreciates great indie horror titles.”
“Really good atmosphere thanks to both the visuals and sound design!”
“I feel like pixelated graphics don't mix too well with this type of game, as they make it way too difficult to discern required details.”
“I'm not going to say the visuals are ugly... but putting a 32-bit filter over everything certainly was a choice.”
“While there are a few creative scares here and there, most of them are underwhelming and utterly forgettable; no thanks to the completely static graphics.”