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Bullet Witch

Before Bayonetta came onto the scene with her slick moves and naughty innuendo, there was another witch who tried her best to engage us gamers.
Bullet Witch Game Cover
61%Game Brain Score
story, gameplay
graphics, music
71% User Score Based on 400 reviews
Critic Score 47%Based on 7 reviews

Platforms

Xbox 360PCXboxWindows
Bullet Witch Game Cover

About

Bullet Witch is a single player shooter game with horror and science fiction themes. It was developed by Marvelous, Inc. and was released on April 25, 2018. It received neutral reviews from critics and mostly positive reviews from players.

In Bullet Witch, play as a powerful witch with a giant gun, battling against hordes of enemies in a post-apocalyptic world. Use magical abilities and firepower to strategically fight through levels, and wield a variety of weapons and spells to save humanity. Experience a dark and atmospheric story filled with intense action and challenging enemies.

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71%
Audience ScoreBased on 400 reviews
story23 positive mentions
graphics16 negative mentions

  • The game embraces its silliness and offers a fun, over-the-top experience with interesting enemy designs.
  • Alicia, the protagonist, is a cool character with a unique design and some memorable spells.
  • The destructible environments and the ability to summon powerful spells like lightning and tornadoes add a satisfying layer to the gameplay.
  • The game suffers from poor graphics and outdated mechanics, making it feel clunky and unpolished.
  • The AI is simplistic and the enemy variety is lacking, leading to repetitive gameplay.
  • The story is weak and often feels like a vehicle for the gameplay rather than a compelling narrative.
  • story
    147 mentions Positive Neutral Negative

    The story of "Bullet Witch" is generally viewed as simplistic and predictable, serving primarily as a backdrop for gameplay rather than a compelling narrative. While some players appreciate its goofy charm and the potential for engaging moments, many criticize it for being short, clichéd, and lacking depth, with a campaign that can be completed in just a few hours. Overall, the narrative is often described as a forgettable mix of B-movie tropes and basic character development, leaving players with little emotional investment.

    • “The story is an angsty teenager's dream, demons have invaded the world and you, a goth witch with a gun that looks like a broomstick and dark magic, are the only one that can save it.”
    • “The visuals for the time in certain areas were shockingly pretty, there's ragdoll physics at least for Alicia which I had fun with even if it was me dying. The story was a little basic but not in a bad way; it ended up rather interesting with an 'ohhhh!' moment to it.”
    • “Bullet Witch is a flawed but good game, with a good simple story, two likable characters, and fun gameplay.”
    • “The story is almost absent with just some bits thrown in for world-building.”
    • “The story had potential, but the game leaves much to be desired as far as game mechanics and story depth.”
    • “The story is a mess with a short campaign.”
  • gameplay
    121 mentions Positive Neutral Negative

    The gameplay of "Bullet Witch" is characterized by a mix of interesting mechanics and significant flaws, leading to a generally mediocre experience. While the game features unique elements like destructible environments and magic spells, many players find the shooting mechanics dull and repetitive, with poor AI and level design detracting from the overall enjoyment. Despite its shortcomings, some players appreciate the game's campy charm and moments of fun, suggesting that it may appeal to those with lowered expectations.

    • “The gameplay is simple but solid, and the story cut-scenes are goofy. Oh, and by the way, the game has physics, and you can destroy whole buildings with lightning, tornadoes, and meteor strikes!”
    • “Surprisingly well designed with excellent combat mechanics.”
    • “Unique gameplay mechanics make this game worthwhile.”
    • “Overall it feels odd for a PC port to feel so poorly made in general like this, but we live in a dark age of gaming. You will find an enjoyable experience with the decent story and characters, but I would also say lower your expectations for the gameplay because it barely improves beyond a point.”
    • “The AI is useless, the port is garbage, the story is... there I think, and the gameplay is mediocre.”
    • “Sadly, the gameplay becomes very repetitive and boring quickly, and even the variety in weapon and magic makes no difference.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game are widely criticized as outdated and rudimentary, often described as reminiscent of early PS2 or Xbox 360 titles, with issues such as flickering textures, pop-in, and a lack of visual diversity. While some players appreciate the nostalgic charm and occasional decent visuals, the overall consensus is that the graphics are poorly executed and have not aged well, detracting from the overall experience. Despite minimal graphical improvements in the port, many reviewers feel that the visuals remain a significant drawback.

    • “But the game is really short, and like I said I'm charmed by the visuals and edgy 2000s vibes, so overall I did enjoy the game, but it has to be your thing.”
    • “The visuals for the time in certain areas were shockingly pretty; there's ragdoll physics at least for Alicia, which I had fun with even if it was me dying. The story was a little basic but not in a bad way; it ended up rather interesting with an 'ohhhh!' moment to it.”
    • “If you are looking for pretty graphics and effects, then there are games out there that aged much better, but if you like an interesting grimdark shooter and couldn't be bothered that it has a lower polycount from 2006, then this is a decent game!”
    • “Graphics are pretty rudimentary and something is either horribly wrong with the post-processing on some levels or someone's idea of fog needs help.”
    • “The graphics are horrendous, excluding the main character who just happens to be the most detailed out of everything.”
    • “The ai is beyond pathetic, the visuals are awful even by standards of 2006 (the flickering grass shadows and insane pop-in are particularly funny), the voice acting is incredibly cheesy, and the physics are hilariously over-the-top.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting significant issues such as the music cutting out entirely when pausing or accessing the menu, leading to moments of silence that disrupt gameplay. While some tracks are described as fitting the game's atmosphere, they are often considered generic and repetitive, lacking memorability. Overall, the soundtrack's quality is overshadowed by technical problems and poor mixing, which detracts from the overall experience.

    • “The music works well for the game, and Alicia is a likable character, unlike most characters we see these days.”
    • “What music is present, while not particularly memorable, is of significantly higher quality and by all means suitable to the game's atmosphere.”
    • “The game's soundtrack is fairly typical of the genre: big, dramatic, synthesized orchestral tracks.”
    • “The music always, without fail, cuts out when you pause the game.”
    • “The areas can also feel quite big and empty without some music to keep the flow going.”
    • “Music stops permanently if the game is paused at any point.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is described as a mix of intentional and unintentional comedy, with players finding joy in its janky gameplay, absurd enemy designs, and cheesy voice acting. Many reviews highlight the hilarity of the game's mechanics and AI, often leading to laughable moments that enhance the overall experience, making it enjoyable for those who appreciate ironic humor. Despite its flaws, the game is seen as a "kusoge" gem, providing a nostalgic and entertaining experience for players willing to embrace its quirks.

    • “They taunt, scream in pain, yell in amazement, and some even beg for mercy (and it's hilarious).”
    • “The monster designs are cool, there's funny newspapers between levels that change depending on a couple of things you do, it's just fun!”
    • “The enemy AI is hilariously simple, with just running around almost randomly while shooting you.”
  • optimization
    21 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it generally runs smoothly and supports fully rebindable controls, players report significant stuttering issues, particularly when using mouse and keyboard, which can often be mitigated by using a controller. Despite decent technical performance on higher-end systems, many users find the PC port lacking, with outdated visuals and bugs that detract from the overall experience. Overall, while some aspects of optimization are commendable, the persistent performance problems make it a frustrating experience for many players.

    • “The technical performance is absolutely decent, allowing for smooth gameplay throughout.”
    • “Optimization - 8/10”
    • “The most important thing here is that this game is well optimized (even a dinosaur can run it) and the support for keyboard and mouse is great.”
    • “However, the PC port is poor, performance feels outdated, and the combat quickly becomes repetitive.”
    • “There is an annoying stuttering issue that can only be fixed by plugging in a controller to your PC or disabling all the HID devices in Device Manager.”
    • “On the other hand, the port is totally broken because you cannot play it without it stuttering all the time unless you plug in a controller.”
  • stability
    15 mentions Positive Neutral Negative

    Overall, the stability of the game is mixed, with some players reporting a smooth experience, especially when using a controller, while others encounter numerous bugs and graphical glitches. Although the development team has addressed many issues since launch, players still experience minor glitches and performance drops, particularly during cutscenes. The game's porting from an older version has led to some persistent problems, but many find the overall experience enjoyable despite these flaws.

    • “The game works and runs great from launch, especially when using a controller.”
    • “Super dull, terrible experience, very buggy.”
    • “The game is buggy and it is a port after all, immediately the lag disappears after connecting a controller input, even if you play using keyboard.”
    • “A lot of bugs, repeatable assets, opponents are sponges for bullets, graphic glitches.”
  • replayability
    9 mentions Positive Neutral Negative

    Overall, the game offers high replayability through various features such as new difficulty levels, a ranking system, unlockable challenges, and bonus modes after completion. While many players appreciate the replay value from achievements and skill carryovers, some express disappointment due to the lack of collectibles and the need to restart the campaign for leveling up.

    • “Massive amounts of replay value; from a ranking system at the end of each stage to unlockable difficulties, challenge missions, and remixed campaign levels.”
    • “It does have some bonus modes/stages after you beat it, which is a pretty nice gesture for replayability.”
    • “The game has decent replayability due to the achievements and the bonus of all purchased skill-ups carrying over.”
    • “It took me over the course of the weekend to beat, and there's some replay value in getting all of the S ranks (though I wished that there were some collectibles). I'd definitely recommend that you check it out when it's on sale.”
    • “- very little replay value; you can't level up by stage select mode, you have to do the campaign all over again from the start.”
    • “Pro: the game has some decent replayability due to the achievements and has the bonus of all purchased skill-ups carrying over.”
  • grinding
    7 mentions Positive Neutral Negative

    Reviews highlight that "grinding" in Bullet Witch is largely viewed as tedious and unfulfilling, with players often resorting to repetitive low-level gameplay to progress. The overall experience is marred by a lack of engaging content, poor voice acting, and frustrating backtracking, leading to a sense of monotony rather than rewarding gameplay.

    • “Unless you do some weird grinding thing by playing level 1 over and over again.”
    • “The boss fights range from serviceable to tedious.”
    • “There are some stupid grinding achievements.”
  • character development
    7 mentions Positive Neutral Negative

    Character development in the game is generally viewed as lacking, with players noting that while character design, particularly for Alicia, is impressive, it does not translate into a compelling personality or growth throughout the story. The narrative is described as simple and leaves many questions unanswered, resulting in minimal character evolution despite the potential for deeper storytelling. Overall, while the visual aspects are praised, the depth of character development falls short.

    • “A solid 7/10 from me and 10/10 for Alicia's character design and her special outfits.”
    • “The positives are less damning and far more notable in comparison; a game with superb character design and chilling, desolate set pieces, its particular blend of third-person shooting and strategic spellcasting simply unmatched, even to this day.”
    • “The character design was done by a couple of people who worked on such western stylized games as GITS: Standalone Complex (PS2 version), KOF: Maximum Impact (1 & 2), Sword of Berserk (the Dreamcast Berserk), Drakengard, and some of the deep sequel Resident Evil games - from back when they started to take that series way too far.”
    • “In this game, there is absolutely no character development or intrigue.”
    • “While the story is overall simple and has potential, it still leaves a lot of questions, and character development is very slightly changed.”
    • “The personal histories and character development are pale, and you have to spend a little time rebinding keys and getting your resolutions right.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The game's atmosphere is described as atmospheric and moody, effectively capturing a post-apocalyptic setting that feels authentic and immersive. While the level design excels in creating a sense of eerie foreboding, some gameplay elements, like enemy AI, detract from the overall experience. The music, though not particularly memorable, complements the atmosphere well, enhancing the emotional depth of the game.

    • “It is an atmospheric, moody, and somewhat slow trek laden with Cavia-isms (this game was developed by Cavia, who also made Drakengard and Nier).”
    • “They don't feel like video game levels; they feel like real post-apocalyptic places that are flowing with an eerie, foreboding atmosphere.”
    • “The atmosphere in some chapters is kind of neat; I loved the village chapter the most because it actually tries its best to set a mood and does a lot with obscuring the player's surroundings and vision.”
    • “They don't feel like video game levels; they feel like real post-apocalyptic places that are flowing with eerie, foreboding atmosphere.”
  • emotional
    4 mentions Positive Neutral Negative

    Players express a strong emotional connection to the characters and story, with some describing intense feelings of suspense and attachment. However, there are also contrasting opinions, with some feeling emotionally disengaged and indifferent to the narrative. Overall, the emotional impact varies significantly among players.

    • “That was when my heart felt like it had stopped beating, my lungs could not take a breath in or out, and my eyes felt heavy and kind of too wet.”
    • “I was really emotionally attached to the characters and the story, and it was very fun to use the element upgrade to give them elemental damage like lightning, fire, etc.”
    • “It made me feel basically nothing and was just kind of there.”
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26h Median play time
37h Average play time
5-80h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Bullet Witch is a shooter game with horror and science fiction themes.

Bullet Witch is available on PC, Windows, Xbox 360 and Xbox.

On average players spend around 37 hours playing Bullet Witch.

Bullet Witch was released on April 25, 2018.

Bullet Witch was developed by Marvelous, Inc..

Bullet Witch has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its story but disliked it for its graphics.

Bullet Witch is a single player game.

Similar games include Legendary, Dark Sector, Lost Planet: Extreme Condition, Vanquish, Gungrave G.O.R.E and others.