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Bullet Witch

Before Bayonetta came onto the scene with her slick moves and naughty innuendo, there was another witch who tried her best to engage us gamers.
61%Game Brain Score
story, gameplay
graphics, music
71% User Score Based on 720 reviews
Critic Score 47%Based on 10 reviews

Platforms

PCPCWindowsWindowsXboxXboxXbox 360Xbox 360

About

In Bullet Witch, play as a powerful witch with a giant gun, battling against hordes of enemies in a post-apocalyptic world. Use magical abilities and firepower to strategically fight through levels, and wield a variety of weapons and spells to save humanity. Experience a dark and atmospheric story filled with intense action and challenging enemies.

Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
Bullet Witch screenshot
+2

71%
Audience ScoreBased on 730 reviews
story40 positive mentions
graphics30 negative mentions

  • The game features a unique blend of third-person shooting and magic mechanics, allowing for creative gameplay and environmental destruction.
  • Alicia, the main character, is well-designed and adds a charming aesthetic to the game, appealing to fans of strong female protagonists.
  • The game has a nostalgic quality for those who played it on Xbox 360, providing a fun trip down memory lane.
  • The graphics and overall presentation are dated, lacking polish and visual appeal even for its time.
  • Gameplay can feel repetitive and lacks enemy variety, with many encounters becoming monotonous.
  • The port suffers from technical issues, including stuttering performance unless a controller is plugged in, and the voice acting is often criticized as poor.
  • story
    259 mentions Positive Neutral Negative

    The story of "Bullet Witch" is widely criticized for being short, simplistic, and poorly executed, often described as cliché and lacking depth. Many players noted that the voice acting and dialogue are subpar, contributing to an overall feeling of detachment from the characters and plot. While some found the premise intriguing, the execution left much to be desired, with a campaign that can be completed in just a few hours and minimal world-building elements.

    • “The story is an angsty teenager's dream, demons have invaded the world and you, a goth witch with a gun that looks like a broomstick and dark magic, are the only one that can save it.”
    • “It has a really cool story and terrific gameplay; I was able to blow up an entire petrol station to kill all the bad guys, great fun!”
    • “Well, the story was good, simple, but good with a nice twist.”
    • “The story had potential, but the game leaves much to be desired as far as game mechanics and story depth.”
    • “On top of all this, the game can legit be beaten in two hours with no real payoff since the story may as well be non-existent.”
    • “The writing is terrible, the story is terrible, the graphics are terrible, the action... this is the kind of game that was made on a $500 budget and a mountain of cocaine.”
  • gameplay
    221 mentions Positive Neutral Negative

    The gameplay of "Bullet Witch" is a mixed bag, with some players appreciating its unique mechanics and spell-casting abilities, while others criticize it for being clunky, repetitive, and lacking depth. Many reviews highlight technical issues, such as choppy performance and poor AI, which detract from the overall experience. Despite its flaws, some find enjoyment in its simple, action-oriented gameplay, especially for those willing to overlook its dated design and execution.

    • “However, I think that it probably has some of the coolest mechanics I've seen in any game.”
    • “Some game mechanics are pretty cool; there are a lot of destroyable objects and even buildings, which is impressive for a 2006 game.”
    • “It's simple, short, great moment-to-moment gameplay, and even its shortcomings don't stray away from its merits.”
    • “The gameplay is dull, the enemy variety and AI is lacking, and the voice acting is just cringy.”
    • “Clunky controls and frustrating gameplay make this game absolutely infuriating.”
    • “Sadly the gameplay becomes very repetitive and boring quickly, and even the variety in weapon and magic makes no difference.”
  • graphics
    154 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized as outdated and rudimentary, often described as reminiscent of early PS2 titles rather than the Xbox 360 era it was released in. Many reviewers noted issues such as graphical glitches, flickering textures, and a lack of visual diversity, which detracted from the overall experience. While some players appreciated the nostalgic charm and occasional decent visuals, the consensus is that the graphics are a significant drawback, making the game feel cheap and poorly optimized for modern systems.

    • “The visuals for the time in certain areas were shockingly pretty; there's ragdoll physics at least for Alicia, which I had fun with even if it was me dying. The story was a little basic but not in a bad way; it ended up rather interesting with an 'ohhhh!' moment to it.”
    • “If you are looking for pretty graphics and effects, then there are games out there that aged much better, but if you like an interesting grimdark shooter and couldn't be bothered by its lower polycount from 2006, then this is a decent game!”
    • “The graphics look better and it runs in silky smooth 60 fps (though you can put it at 120 or even unlimited).”
    • “Graphics are pretty rudimentary and something is either horribly wrong with the post processing on some levels or someone's idea of fog needs help.”
    • “The graphics are dated and look like something from Windows 98.”
    • “The ai is beyond pathetic, the visuals are awful even by standards of 2006 (the flickering grass shadows and insane pop-in are particularly funny), the voice acting is incredibly cheesy, and the physics are hilariously over-the-top.”
  • music
    87 mentions Positive Neutral Negative

    The music in the game is generally considered mediocre and repetitive, often cutting out unexpectedly when the game is paused, which disrupts the overall experience. While some tracks are noted for their suitability to the game's atmosphere, many players find the soundtrack lacks memorability and can leave areas feeling empty without accompanying music. Overall, the sound design suffers from poor integration, with music sometimes drowning out dialogue and failing to enhance the gameplay effectively.

    • “Also, 'Vanishing Sky' is such a beautiful musical piece.”
    • “The music works well for the game, and Alicia is a likable character, unlike most characters we see these days.”
    • “What music is present, while not particularly memorable, is of significantly higher quality and by all means suitable to the game's atmosphere.”
    • “The music isn't anything special, and it just randomly stops at times, leaving you wandering in silence while you scavenge for the next enemy to tell you where to go.”
    • “Music stops permanently if the game is paused at any point.”
    • “The last big complaint is the complete lack of music in some of the levels.”
  • humor
    48 mentions Positive Neutral Negative

    The humor in the game is described as a mix of unintentional hilarity and intentional absurdity, with players finding amusement in janky gameplay, cheesy voice acting, and ridiculous enemy AI. Many reviewers appreciate the darkly funny moments and quirky monster designs, while others enjoy the nostalgic charm of its flaws. Overall, the humor is seen as a redeeming quality that adds to the game's appeal, especially for those who enjoy ironic or "so-bad-it's-good" experiences.

    • “The monster designs are cool, there's funny newspapers between levels that change depending on a couple of things you do; it's just fun!”
    • “Gameplay is hilariously janky, level design is stupidly basic, music sometimes feels like it's missing in areas, voice acting is dumb as hell, and certain moments will make you feel like the game is barely keeping itself together.”
    • “I would call in a meteor storm and have all these buildings surrounding me crumble to the ground in the most hilariously unrealistic fashion.”
  • optimization
    44 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players experiencing significant stuttering issues, particularly when using mouse and keyboard, which can often be resolved by using a controller. While some users noted that the game runs smoothly on higher-end GPUs and praised its overall port quality, others criticized the performance as being akin to "shovelware," with frequent graphical bugs and low framerates. Overall, the optimization appears to be inconsistent, with a recommendation to use a controller for a better experience.

    • “Optimization - 8/10”
    • “- PC port is great for performance and stability.”
    • “The most important thing here is that this game is well optimized (even a dinosaur can run it) and the support for keyboard and mouse is great.”
    • “I wouldn't recommend turning v-sync on, for example, to avoid very silly stuttering that harms the gameplay.”
    • “There is an annoying stuttering issue that can only be fixed by plugging in a controller to your PC or disabling all the HID devices in Device Manager.”
    • “On the other hand, the port is totally broken because you cannot play it without it stuttering all the time unless you plug in a controller.”
  • stability
    32 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with some players reporting a smooth experience, especially when using a controller, while others have encountered numerous bugs and graphical glitches typical of older ports. Although the development team has addressed many issues since launch, players still report occasional physics bugs and sound glitches, indicating that while the game is playable, it is not without its flaws. Overall, the stability varies significantly depending on the platform and input method used.

    • “Works and runs great from launch (if you have a controller plugged in).”
    • “The game is buggy and it is a port after all, immediately the lag disappears after connecting a controller input, even if you play using keyboard.”
    • “A lot of bugs, repeatable assets, opponents are sponges for bullets, graphic glitches.”
    • “That, and new glitches appearing, there is simply no reason for a 'un-asked for' port from 2006 (JP) to have been delivered so miserably.”
  • grinding
    20 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and frustrating, often describing it as a slog due to poor design choices and lackluster execution. The repetitive nature of grinding, particularly through low-level content, is criticized alongside the janky gameplay and tedious combat mechanics, leading to an overall unsatisfying experience. Additionally, some players note that grinding achievements feel unnecessary and contribute to the game's shortcomings.

    • “It's a frustrating, tedious slog marred by poor design choices and lackluster execution.”
    • “Huge maps with frustrating barriers and tedious progression.”
    • “The boss fights range from serviceable to tedious.”
  • replayability
    18 mentions Positive Neutral Negative

    The game offers high replayability through various features such as new difficulty levels, a ranking system, and unlockable challenges, which encourage players to revisit the content. However, some users noted limitations, like the inability to level up through stage select, which can detract from the overall replay value. Overall, while many players appreciate the additional modes and achievements, opinions on replayability vary, with some rating it as average.

    • “Massive amounts of replay value; from a ranking system at the end of each stage to unlockable difficulties to challenge missions and remixed campaign levels.”
    • “It does have some bonus modes/stages after you beat it, which is a pretty nice gesture for replayability at the very least.”
    • “High replayability value.”
    • “- very little replay value, you can't level up by stage select mode, you have to do the campaign all over again from start.”
    • “It took me over the course of the weekend to beat and there's some replay value in getting all of the S ranks (though I wished that there were some collectibles) but I'd definitely recommend that you check it out when it's on sale.”
    • “Replay value: 3/5”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is largely criticized for being minimal and lacking depth, with characters like Alicia being described as too mysterious to engage players fully. While the character design is praised for its quality and aesthetic appeal, the overall narrative and personal histories feel underdeveloped, leaving many questions unanswered and failing to provide a satisfying character arc.

    • “A solid 7/10 from me and 10/10 for Alicia's character design and her special outfits.”
    • “The positives are less damning and far more notable in comparison; a game with superb character design and chilling, desolate set pieces, its particular blend of third-person shooting and strategic spellcasting simply unmatched, even to this day.”
    • “While the story is overall simple and has potential, the story still left a lot of questions and character development is very slightly changed.”
    • “In this game, there is absolutely no character development or intrigue.”
    • “While the story is overall simple and has potential, it still left a lot of questions and character development is very slightly changed.”
    • “The personal histories and character development are pale, and you have to spend a little time rebinding keys and getting your resolutions right.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The game's atmosphere is consistently praised for its moody and immersive design, effectively creating a sense of eerie foreboding in its post-apocalyptic settings. While the enemy AI may detract from the experience, the level design, particularly in the village chapter, successfully enhances the mood through obscured surroundings. The music, though not memorable, complements the overall atmosphere, contributing to the game's unique feel shaped by its director's cinematic background.

    • “The atmosphere in some chapters is quite neat; I loved the village chapter the most because it actually tries its best to set a mood and does a lot with obscuring the player's surroundings and vision. While the enemy AI somewhat undermines that, I think it was still effective.”
    • “A TPS game with very bland enemies but extremely atmospheric level design and a well-done heroine.”
    • “They don't feel like video game levels; they feel like real post-apocalyptic places that are flowing with eerie, foreboding atmosphere.”
  • emotional
    8 mentions Positive Neutral Negative

    Reviews highlight a strong emotional connection to the characters and story, with some players experiencing intense feelings during key moments. However, others felt a lack of emotional impact, describing their experience as flat and unengaging. Overall, the emotional aspect appears to vary significantly among players, with some deeply affected while others remain indifferent.

    • “That was when my heart felt like it had stopped beating, my lungs could not take a breath in or out, and my eyes felt heavy and kind of too wet.”
    • “I was really emotionally attached to the characters and the story, though.”
    • “That was when my heart felt like it had stopped beating, my lungs could not take a breath in or out, and my eyes felt heavy and kind of too wet.”

Buy Bullet Witch

26h Median play time
37h Average play time
5-80h Spent by most gamers
*Based on 6 analyzed playthroughs

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