Buildings Have Feelings Too
- April 21, 2021
- Blackstaff Games
- 3h median play time
Buildings have feelings too, the title of this city builder-meets-puzzler tells you. And they do. A lot of them.
"Buildings Have Feelings Too" is a city-building simulation game where players manage and grow a city filled with sentient buildings. Each building has its own needs, traits, and emotions, and players must balance their happiness with the city's growth and development. The game features a variety of building types, districts, and policies to explore, with a unique blend of humor and charm.
Reviews
- The game has a charming and whimsical art style that many players find delightful.
- The concept of anthropomorphized buildings adds a unique twist to the puzzle gameplay, making it engaging for some players.
- Despite some frustrations, many players appreciate the game's potential for creativity and strategic planning.
- The controls are clunky and unintuitive, leading to frustration during gameplay.
- There are numerous bugs and issues, including crashes and a lack of manual save/load options, which detract from the experience.
- The tutorial and mechanics are poorly explained, making it difficult for players to understand how to progress effectively.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The gameplay has received mixed reviews, with many players finding the controls fiddly and the mechanics convoluted and poorly explained, leading to frustration. While the game presents an interesting premise and unique elements, it ultimately feels repetitive and lacks depth, with a core mechanic centered around moving buildings for upgrades. Despite its charm, the gameplay experience is hindered by a lack of clarity and an absence of features like an undo button.
“The game holds an interesting premise and is really well made; however, the mechanics are a little too fussy.”
“Got this at a discount; I would recommend it for the low price if you are interested in seeing unique gameplay.”
“Unlike Reus, the missions are not timed, and a core mechanic is that you can pick up and shuffle building locations with a cute jogging animation.”
“Unfortunately, the controls are fiddly and frustrating, and the mechanics are poorly explained, if not simply poorly thought-out.”
“Alas, the mechanics are so convoluted and unclear that it quickly becomes frustration central.”
“The dialogue is cute, but the game mechanics are a slog as described above and don't offer anything new to alleviate the slog.”
- music5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The music in the game has received mixed reviews, with some players finding it repetitive and unappealing, suggesting it should be replaced entirely. However, others appreciate its charm, noting that it complements the game's overall aesthetic despite not being a standout feature.
“The art, dialogue, and music is charming.”
“It's a real shame because the art is gorgeous, the music is cute, and the overall theme of the game is great; unfortunately, I just couldn't get into it.”
“The biggest problems are that it gets quite repetitive, that the popups for upgrades sometimes don't go away, and that the music is kind of bad.”
“The music should just be replaced.”
“The music should just be replaced.”
- story5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The story aspect of the game has received mixed feedback, with some players experiencing technical issues that hindered progress, such as unresponsive achievements and quest-related bugs. However, many found the narrative engaging and appreciated the non-timed missions and unique mechanics, which allowed for creative gameplay despite initial confusion regarding objectives. Overall, while there were some frustrations, players generally enjoyed the story and its execution.
“Just got a bit confused with the mission of turning the workhouse into something else, as I didn't remember which building the workhouse was, but I solved that quickly and it didn't affect my experience and enjoyment whatsoever.”
“Unlike Reus, the missions are not timed, and a core mechanic is that you can pick up and shuffle building locations with a cute jogging animation.”
“I have played the first half dozen missions, and I quite like the game.”
“I did not like the initial implementation of the story: achievements did not seem to work, and in the PC version, you got stuck at some point where fulfilling the quest does not let you continue.”
“Just got a bit confused with the mission of turning the workhouse into something else, as I didn't remember/know which building the workhouse was, but I solved that quickly and it didn't affect my experience and enjoyment whatsoever.”
“It took me a few missions to realize that I could shift buildings down rather than stress about placing them exactly where I wanted them - perhaps this is what frustrated other reviewers?”
- graphics4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The graphics and art style of the game are generally praised for their charm and cuteness, with a unique concept of buildings as characters. However, some users noted the lack of graphic settings and emphasized that appealing visuals alone do not compensate for other gameplay shortcomings.
“The graphics and art style were nice, and at $3.99, I didn't bother refunding.”
“I loved the graphical style and the idea of the buildings being characters.”
“It's definitely cute and has a lot of charm.”
“The graphics are outdated and lack detail, making the game feel unpolished.”
“Character models look flat and lifeless, which detracts from the overall immersion.”
“The environments are bland and repetitive, failing to create a visually engaging experience.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's stability has been criticized for being unpolished and buggy, leading some users to recommend avoiding it if they prefer a smoother experience.
“However, if you are not interested in unpolished, buggy games, avoid this like the plague.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and glitches that ruined the overall experience.”
Critic Reviews
Buildings Have Feelings Too! Review – Hurt feelings all around
Buildings Have Feelings Too! is an incredibly quaint and gorgeous game that also fills you with absolute rage, which is honestly quite a feat. The confusing connection between whimsy and frustration doesn’t entirely feel like the desired intention of the creators. This game has amazing potential to be a unique and engaging building management simulator but instead falls short, burdened by its own rules and regulations that rival the dullest of body corporate committees. Go in expecting great dialogue, visuals and sound, but be aware, there is little room for management and experimentation here due to the tight constraints and restrictive solutions to the puzzles.
50%Buildings Have Feelings Too! Review
Buildings Have Feelings Too! is a quirky, deceptively challenging, management sim about building and buildings
65%Buildings Have Feelings Too Review
Buildings have feelings too, the title of this city builder-meets-puzzler tells you. And they do. A lot of them.
70%