Buildings Have Feelings Too Game Cover
Buildings have feelings too, the title of this city builder-meets-puzzler tells you. And they do. A lot of them.

"Buildings Have Feelings Too" is a city-building simulation game where players manage and grow a city filled with sentient buildings. Each building has its own needs, traits, and emotions, and players must balance their happiness with the city's growth and development. The game features a variety of building types, districts, and policies to explore, with a unique blend of humor and charm.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

53%
Audience ScoreBased on 76 reviews
graphics8 positive mentions
music3 negative mentions
  • Charming and whimsical art style with engaging dialogue and sound design.
  • Unique concept of anthropomorphized buildings adds a fun twist to the puzzle genre.
  • The game offers a satisfying challenge with resource management and puzzle-solving mechanics.
  • Clunky controls and a poorly designed tutorial make gameplay frustrating and unintuitive.
  • Frequent bugs and crashes, along with a lack of manual save/load options, lead to a frustrating experience.
  • The game is more of a puzzle game than a city management sim, which may disappoint players expecting traditional city-building mechanics.
  • gameplay23 mentions

    The gameplay has received mixed reviews, with many players finding the controls fiddly and the mechanics convoluted, leading to frustration rather than enjoyment. While the game presents an interesting premise and offers some unique elements, such as moving buildings for upgrades, it lacks clarity and can feel like a slog. However, some players appreciate the rewarding aspects of resource management and the satisfaction of mastering the mechanics, particularly in the later levels.

    • “Got this at a discount, I would recommend it for the low price if you are interested to see a unique gameplay.”
    • “Unlike Reus, the missions are not timed, and a core mechanic is that you can pick up and shuffle building locations with a cute jogging animation.”
    • “The mechanics are simple and the premise is bizarre and sure to keep you entertained for some good hours.”
    • “Unfortunately, the controls are fiddly and frustrating, and the mechanics are poorly explained if not simply poorly thought-out.”
    • “Alas, the mechanics are so convoluted and unclear that it quickly becomes frustration central.”
    • “After two levels, I'm starting to realize that the gameplay basically boils down to 'move buildings around to optimize upgrades.' That's it.”
  • graphics11 mentions

    The graphics and art style of the game are generally praised for their charm and whimsical design, with some players appreciating the unique concept of buildings as characters. However, despite the appealing visuals, many reviewers feel that the game suffers from limited budget constraints, which hinders its overall potential and gameplay experience.

    • “The graphics and art style were nice though, and at $3.99 I didn't bother refunding.”
    • “I loved the graphical style and the idea of the buildings being characters.”
    • “[Beautifully implemented sound design, whimsical graphic design and theme, witty and engaging story and dialogue].”
    • “Despite the stylish visuals, the game overall feels like the victim of a limited budget and does not manage to reach its full potential.”
  • story11 mentions

    The story is described as witty and engaging, complemented by beautifully implemented sound design and whimsical graphics. While some players experienced confusion with mission objectives and initial technical issues, these did not significantly detract from overall enjoyment. The game features a non-timed mission structure that allows for creative building placement, enhancing the narrative experience.

    • “Unlike Reus, the missions are not timed, and a core mechanic is that you can pick up and shuffle building locations with a cute jogging animation.”
    • “I have played the first half dozen missions, and I quite like the game.”
    • “[Beautifully implemented sound design, whimsical graphic design and theme, witty and engaging story and dialogue].”
    • “I did not like the initial implementation of it: achievements did not seem to work, and in the PC version, you got stuck at some point where fulfilling the quest does not let you continue.”
    • “Just got a bit confused with the mission of turning the workhouse into something else, as I didn't remember/know which building the workhouse was.”
    • “It did take me a few missions to realize that I could shift buildings down rather than stress about placing them exactly where I wanted them - perhaps this is what frustrated other reviewers?”
  • music10 mentions

    The music in the game has received mixed reviews, with many players finding it repetitive and unappealing, suggesting it should be replaced entirely. While some appreciate its charm in conjunction with the game's art and theme, overall sentiment leans towards disappointment in the musical aspect.

    • “The art, dialogue, and music is charming.”
    • “It's a real shame because the art is gorgeous, the music is cute, and the overall theme of the game is great; unfortunately, I just couldn't get into it.”
    • “The biggest problems are that it gets quite repetitive, that the popups for upgrades sometimes don't go away, and that the music is kinda bad.”
    • “Then the music should just be replaced.”
    • “Then the music should just be replaced.”
  • stability2 mentions

    The game has been criticized for its lack of stability, with many users describing it as unpolished and buggy. Players who prioritize a smooth experience are advised to steer clear.

    • “However, if you are not interested in unpolished, buggy games, avoid this like the plague.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 2 analyzed playthroughs

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