Builders of Greece Game Cover
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"Builders of Greece" is a city-building and management game set in ancient Greece. As a ruler, you must make world-shaping decisions, command your subjects, and construct magnificent structures to make your Polis glorious. Overcome challenges and unexpected events to create a prosperous city and ensure its survival in the ancient world.

  • PC
  • Windows

Reviews

66%
Audience ScoreBased on 287 reviews
graphics18 positive mentions
stability16 negative mentions
  • The game features beautiful graphics and an engaging city-building experience that appeals to fans of the genre.
  • It has a solid foundation with a good technology tree and various building options, making it enjoyable for players who appreciate strategic planning.
  • The developers are responsive to feedback and have shown commitment to improving the game, which gives hope for future updates and enhancements.
  • The game is plagued with bugs, particularly with the save function, making it unplayable for many users and leading to lost progress.
  • There are significant performance issues, especially in the late game, where the game can become nearly unplayable due to lag and crashes.
  • The gameplay feels incomplete, with limited content and features, such as the lack of religious buildings and a poorly designed military system.
  • graphics38 mentions

    The graphics of the game receive mixed reviews, with some praising the stunning visuals and authentic architecture that effectively bring ancient Greece to life, while others criticize the outdated quality and performance issues, likening it to games from a decade ago. Despite the appealing aesthetic, players report bugs and glitches that detract from the overall experience, indicating a need for improvements and updates. Overall, while the graphics are generally appreciated, they fall short of modern standards and expectations.

    • “Builders of Greece is an immersive city-building game that brings ancient Greece to life with stunning graphics and authentic architecture.”
    • “Graphics are great for this type of game; I would like the option to configure my own keys for camera movements, etc., but overall it's a very good game. I cannot wait for the next scenario and sandbox maps to be published.”
    • “It's got all of the elements of a city builder and a survival sim, and the graphics are pretty to look at at the same time.”
    • “Unfortunately, in the times of 2020 and beyond, games of this genre should not still have graphics and animations quality in a state that someone would actually refund a game, go buy a 2006 game, and then feel better rewarded.”
    • “Because the performance is not playable, even after only 3 hours on a medium graphics setting, I only have 10 fps with a new gaming PC.”
    • “The visuals are rough... maybe they'd have been considered good some 10 years ago.”
  • gameplay36 mentions

    The gameplay is described as engaging, blending city management, resource allocation, and strategic planning, but it suffers from limitations such as a simplistic raid mechanic and repetitive events. Players have noted the need for improvements in AI behavior, user interface, and overall mechanics, as well as a desire for more dynamic warfare and construction options. While the game shows potential and is enjoyable in its current state, many aspects require polishing and expansion, especially given its early access status.

    • “The gameplay is engaging, combining city management, resource allocation, and strategic planning.”
    • “The mechanics are very good, and I think the gameplay is pretty smooth.”
    • “Still early days, but the gameplay is fun and good.”
    • “My 4 hours worth of gameplay just got stuck at a loading screen.”
    • “The warfare aspect is currently limited to a very simple and predictable raid mechanic; except for the occasional raid, you can practically ignore the military buildup so far.”
    • “The gameplay is poor. I expected to build a major polis with great walls and temples, and to create an army, but I found myself building a mediocre town with no temples, no walls, no great buildings, and no army.”
  • optimization18 mentions

    The game's optimization is currently a significant issue, with users reporting severe performance drops, especially in late-game scenarios with high populations, leading to unplayable frame rates even on capable hardware. While some improvements have been made, such as building range optimizations, the overall stability and smoothness of gameplay remain problematic, particularly at higher speeds. Developers have acknowledged these concerns and promise further optimizations in future updates.

    • “The achievements work fine now too, and the building optimization was really needed.”
    • “The biggest problem at the moment is optimization, but as the developers promise, by the final version of the game this will be fixed.”
    • “I think this game has massive potential, but without further optimization it quickly becomes unplayable.”
    • “The biggest problem at the moment is optimization, but as the developers promise by the final version of the game this will be fixed.”
    • “The performance also decreases rapidly with over 1000-1500 inhabitants.”
    • “Because the performance is not playable, even after only 3 hours on a medium graphics setting, I only have 10 fps with a new gaming PC.”
  • stability16 mentions

    The game's stability is heavily criticized, with users reporting frequent crashes, graphical glitches, and significant performance issues that render it nearly unplayable. Problems such as freezing during gameplay and buggy save files contribute to a frustrating experience, leading many to advise against purchasing the game in its current state. Overall, the game requires substantial fixes to improve its stability and user experience.

    • “The concept is good, but the game is so full of glitches and stutter that it's almost unplayable.”
    • “Try to build a long road - the game freezes and crashes.”
    • “Everything freezes and forces you to Ctrl+Alt+Delete and go to the PC task manager to close the game.”
  • music6 mentions

    The music in the game is generally praised for its immersive quality and thematic fit, enhancing the overall experience. However, some players find it becomes monotonous over time, which may detract from long-term enjoyment. Overall, while the soundtrack contributes positively to the game's atmosphere, its repetitiveness is a noted concern.

    • “The variety of building options and customization, along with the immersive soundtrack, make it a joy to play.”
    • “Great music, lovely graphics, a grumpy but not hopeless personality, and a solid core premise.”
    • “The music gets really monotonous after some time, but it does fit the theme well.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly due to the repetitive clicking required to manage temples and rituals, which seem to lack meaningful impact. Suggestions for improvement include visual indicators for temple assignments to enhance organization and reduce the monotony of the gameplay.

    • “When you assign a temple to a god, the color trim (or theme) of the temple should change so you have an overview of which god is where. Do temples do anything? It feels like they don't at the moment; only rituals heighten the worship grade, and it's tedious to click every 30 seconds.”
  • story2 mentions

    The game currently offers players access to one of eight campaign missions and one of eight maps in sandbox mode, suggesting a limited but structured narrative experience that may expand with future updates.

  • replayability2 mentions

    The game's replayability is significantly hindered by the limited content, as players can only access a single playable map, which diminishes the incentive to revisit the game.

    • “I can get over the fact that at the moment there is only one playable map, although it makes replayability hard.”
  • monetization2 mentions

    Users express frustration with the game's monetization, feeling that it relies on misleading advertising and fails to deliver on the promised quality of in-game buildings, particularly the more expensive ones. This has led to disappointment regarding the overall value for money.

    • “This game is a classic case of misleading advertising. It's nowhere near what I imagined it to be, especially with the poorly designed buildings. The so-called 'great looking buildings' are just 3 or 4 ugly structures, including the Agora.”
    • “The monetization in this game feels exploitative. It seems like every feature is locked behind a paywall, making it frustrating for players who don't want to spend extra money.”
    • “I was really disappointed with the monetization strategy. It feels like the developers are more interested in making money than providing a fun experience for players.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
19hAverage play time
15-22hSpent by most gamers
*Based on 4 analyzed playthroughs

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