- December 2, 2009
- Revolution Software Ltd
- 11h median play time
Broken Sword: The Sleeping Dragon
Platforms
About
"Broken Sword: The Sleeping Dragon" is a 3D adventure game with fixed cinematic perspectives and full 5.1 sound. Players control George or Nico, exploring environments, conversing with characters, and searching/combining items. Action sequences, including ducking, sneaking, and moving crates, add variety to the gameplay.











- The story is engaging and continues the narrative from the first two games, featuring familiar characters and witty dialogue.
- The graphics, while dated, have a certain charm and the 3D environments are visually interesting.
- The voice acting is strong, maintaining the quality expected from the series.
- The controls are clunky and frustrating, relying solely on keyboard input without mouse support, which detracts from the gameplay experience.
- There is an over-reliance on tedious box-pushing puzzles, which can feel repetitive and uninspired.
- Unskippable cutscenes and dialogue can lead to frustration, especially when failing timed events that require quick reflexes.
story
424 mentions Positive Neutral NegativeThe story of "Broken Sword 3: The Sleeping Dragon" is generally well-received, with many praising its engaging narrative and character development, particularly for returning characters George and Nico. However, some players found the plot to be disjointed and inconsistent, especially towards the end, leading to mixed feelings about its overall coherence compared to the earlier entries in the series. While the writing and humor maintain a level of quality reminiscent of the first two games, the transition to 3D gameplay and new mechanics have drawn criticism, impacting the immersive experience of the story.
“The story is engaging, and takes the series back to its roots.”
“This third installment of the Broken Sword series takes us into another mystery, and this time it follows part of the main story from the first game, which includes the Templars.”
“The story, music, and characters saved this game.”
“However, the story in this one was even more far-fetched and lacking than I could have imagined, and several times there were inconsistencies within the same cutscene (George was holding back Nico from doing something, and then suddenly it was Nico holding back George instead, for instance).”
“It starts out strong, but suffers from a terribly disjointed story that ends in the last 30 minutes with a twist villain that makes no sense if you played the first game.”
“I forced myself to sit through this game, hoping the story would make it worthwhile, but the ending was very disappointing.”